Knight of the Moon (3.5e Prestige Class)

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Knight of the Moon
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Status: Just needs Fluff.
Editing: Constructive edits welcome

Knight of the Moon[edit]

A sword in one hand and magic in the oher
—Nidalap, Human Knight of the Moon, Biography

The potential to be a sorcerer is never chosen, it is inherent in the individual. Some Paladins are equally adept with arcane magics as they are with the divine. The Knights of the Moon train these conflicted individuals to blend swordplay and sorcery and their divine talents into a seamless.

Becoming a Knight of the Moon[edit]

Becoming a Knight of the Moon requires a minimal level of innate magic and some proficiency in combat.

Entry Requirements
Alignment: Lawful Good.
Base Attack Bonus: +4.
Skills: Spellcraft 4 ranks.
Feats: Combat Casting.
Spellcasting: Able to cast first level arcane spells spontaneously.
Special: Smite Evil class feature.

Table: The Knight of the Moon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Turn Undead, Detect Magic, Arcane Blessing (AC) +1 Level of Existing Paladin Spellcasting
2nd +2 +3 +0 +3 Smite Evil +1/day, Rapid Blessing +1 Level of Existing Arcane Spellcasting
3rd +3 +3 +1 +3 Hardened Casting, Lunar Strike +1 Level of Existing Arcane Spellcasting
4th +4 +4 +1 +4 Lunar Knight +1 Level of Existing Paladin Spellcasting
5th +5 +4 +1 +4 Arcane Blessing (Damage) +1 Level of Existing Arcane Spellcasting
6th +6 +5 +2 +5 Swift Blessing +1 Level of Existing Arcane Spellcasting
7th +7 +5 +2 +5 Improved Lunar Strike +1 Level of Existing Paladin Spellcasting
8th +8 +6 +2 +6 Smite Evil +1/day, Improved Lunar Knight +1 Level of Existing Arcane Spellcasting
9th +9 +6 +3 +6 Arcane Blessing (Attack) +1 Level of Existing Arcane Spellcasting
10th +10 +7 +3 +7 Integrated Spellcasting, Perfect Lunar Strike +1 Level of Existing Arcane and Paladin Spellcasting

Class Skills (4 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int).

Table: The Epic <-class name->
Level Special
11th
12th
13th Bonus Feat
14th Smite Evil +1/day
15th
16th Bonus Feat
17th
18th
19th Bonus Feat
20th Smite Evil +1/day

Class Features[edit]

Spellcasting: At 1st level, and every three levels therafter (4th, 7th and 10th), you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in Paladin, and at every level except 1st, 4th and 7th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spontaneous arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spontaneous arcane spellcasting class before becoming a Knight of the Moon, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.


Arcane Blessing (Ex): While under the effects of a spell she has cast on herself, such as Mage Armor or Shield, the Knight of the Moon adds her Charisma bonus to several things, aiding her in combat. At first level, she adds her entire Charisma bonus to AC, this is a divine bonus that stacks with any other divine bonuses. At fifth level, she can one and a half times her Charisma bonus divided as she sees fit, between her AC and a damage bonus; however, neither bonus can exceed her Charisma bonus. At ninth level, she may divide twice her Charisma bonus between AC, Damage, and Attack bonuses, with the same limits, except that the Attack bonus cannot exceed half (rounded up) of her Charisma bonus. For example, a Knight of the Moon with 22 Charisma can give up to a +6 to her AC and Damage, and a +3 to attack with a +12 overall maximum.

Detect Magic (Sp): A Knight of the Moon can use Detect Magic, as the spell, at will. If a Knight of the Moon has the ability to use Detect Evil at will (such as from the first level Paladin ability) she may use both at once, as though they were one spell that gives the information from both.

Turn Undead (Su): A Knight of the Moon adds her class level to her Paladin level to determine her effective cleric level for turning undead. If the Knight of the Moon does not already have this ability, her class level is added to her paladin level to determine when she gets Turn Undead. For example, a Paladin 2/Sorcerer 4 who takes one level of Knight of the Moon only has effectively 3 Paladin levels, and will gain turn undead when she takes a level of either Paladin or Knight of the Moon.

Smite Evil (Ex): At second level, and every 6 levels therafter, the Knight of the Moon gains one additional use of Smite Evil. In addition, Knight of the Moon levels stack with Paladin levels for determining the damage added.

Rapid Blessing (Ex): A second level or higher Knight of the Moon may cast spells with a duration, targeting herself, as a move action, if they would otherwise be a standard action. This is often used to allow a Knight of the Moon to aid herself more quickly, allowing two spells to be cast in the same round, or allowing her to aid herself and attack in the same round.

Hardened Casting (Ex): At third level, a Knight of the Moon adds her class level to concentration checks to cast defensively, and to avoid having her spells disrupted when she takes damage while casting a spell.

Lunar Strike (Sp): As a full round action, a Knight of the Moon of third level or higher may cast a spell, and deliver it with a normal melee attack, dealing damage equal to that of the spell, plus the damage of a normal attack. If the attack misses, the spell is lost. Alternativley, an area spell may be cast and one attack made at the same time. Area spells cast this way deal their damage in a cone if they are not already a cone or line, with the length of the cone being the twice the radius of the spell. For example, a Fireball delivered this way would deal its damage in a 40 ft cone. The effects of area spells trigger regardless of whether she hits or not.

Lunar Knight (Su): A Knight of the Moon of fourth level or higher may expend one use of her Turn Undead ability to giver herself a boon in combat. As a swift action, she may expend one of her daily uses of Turn Undead to gain the following benifits, for a number of rounds equal to half her class level, plus her Wisdom bonus: her weapons deal damage as though they were cold iron and silvered (they do not suffer a damage penalty for being silvered) as long as this would be advantageous, are treated as good aligned for the purposes of overcoming damage reduction, gain DR 2/evil, and become cloaked in a pale glow, dealing either 1d6 extra fire damage or cold damage. This damage, along with any other fire or cold damage she deals, ignores energy resistance of Evil Outsiders or any opponent with damage reduction overcome by cold iron, silver, or good-aligned weapons. She must pick which damage type to use when she activates this ability, and only that damage type ignores energy resistance.

Swift Blessing (Ex): A number of times per day equal to 3 plus her Wisdom bonus, a Knight of the Moon of sixth level or higher may cast spells with a duration, targeting herself, as a swift action if she has used, or is using, her move action for the turn to move.

Improved Lunar Strike (Sp): As a full round action, a Knight of the Moon of seventh level or higher may cast a spell, and attack twice, with the first attack to hit delivering the spell (if the first attack misses, the second will deliver it), but if both miss the spell is lost. Alternativley, she may attack twice and cast an area spell, with none- cone or line effects becoming a cone with length twice the normal radius, just as with the normal Lunar Strike ability. The two attacks are made as though part of a full attack, so the first is at full base attack bonus, while the second is at -5.

Improved Lunar Knight (Su):At eight level, a Knight of the Moons Lunar Knight ability improves. The added damage increases to 2d6, and she gains a +1 sacred bonus to AC and saves, and gets a +1 sacred bonus to hit and damage against Evil foes.

Perfect Lunar Strike (Sp): At tenth level, a Knight of the Moon may make a number of attack equal to one less than what she would otherwise do on a full attack, and cast a spell. A targeted spell is delivered by the first attack to hit, while an area spell automatically triggers.

Integrated Spellcasting (Sp): At tenth level, a Knight of the Moon may give up her Paladin spellcasting abilities in order to improve her Sorcerer spellcasting. When she gives up her spells in this way, she gains a bonus Sorcerer spell slot at each level of Paladin spells she was able to cast. For example, a Paladin 4/Sorcerer 1/Knight of the Moon 10 has access to 2nd level Paladin spells, so she gains an extra 1st and 2nd level spell each day. Upon gaining this feature she adds one spell from each level of the Paladin spell list she has access to to her Sorcerer spells known list. If she ever gains access to a higher level of Paladin spells (by taking more levels of Paladin, for example) she gains a new slot of that level, and adds one Paladin spell of that level to her Sorcerer spell known list. She treats all spells on the Paladin spell list as if they were on the Sorcerer spell list, at the spell level they are available to a Paladin at, with the exception of 1th level Paladin spells such as Virtue which are 0-level spells for other classes. These spells are put on the Sorcerer spell list as 0-level spells.

The epic Knight of the Moon gains a bonus feat (selected from the list of epic Knight of the Moon feats) every 3 levels after 10th level.

Epic Knight of the Moon Bonus Feat List: Add anything you think fits!

Ex-Knights of the Moon[edit]

The Knight of the Moon has the same alignment restrictions as a Paladin. However, a Paladin with Knight of the Moon levels may freely multiclass Paladin levels with Knight of the Moon levels and Sorcerer levels, along with levels in any full BAB class that gives arcane spellcasting advancement, such as Eldritch Knight and Spellsword.

Campaign Information[edit]

Playing a Knight of the Moon[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: Get up front on round one. At higher levels, using Swift Blessing to cast a buff, then moving in and attacking is a good plan. On subsequent rounds, use Lunar Strike to attack and cast damage dealing or status spells. If more buffs need to be cast, use Rapid Blessing to cast them as a move action, while still being able to attack once. Most Knights of the Moon wear no armor, using their spells and Arcane Blessing to protect themselves. Since this style benefits from a good Dexterity score, many Knights of the Moon use Weapon Finesse and a Rapier or light weapon.

Advancement:Most Knights of the Moon are multiclass Paladin/Sorcerers. After taking all the pre-epic levels of Knight of the Moon, Finishing out with Eldritch Knight may be a good idea.

Resources: a Knight of the Moon can expect to receive the same help as any other Paladin or spellcaster in their parent organization.

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Knight of the Moon Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in Knowledge(Religion) or Knowledge(Arcana) can research the Knights of the Moon to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 Knights of the Moon are Paladins with arcane abilities.
16 Knights of the Moon gain more protection from spells than most.
21 Knights of the Moon can often deal damage to creatures resistant to mortal weapons, even if they lack the proper weapons.
26 Specific information about Knights of the Moon in the game world.

Knight of the Moon in the Game[edit]

A Knight of the Moon may serve alongside other Paladins in a support role, providing arcane blessings to their allies with spells such as Haste and Mass Bulls Strength that can target herself and allies, thus able to be cast quickly. Combined with damage support in the form of area spells in a cone shape, the Knight of the Moon renders powerful aid in a melee heavy group. Alternativley, A Knight of the Moon could serve as a knight errant, adventuring to help in any way she can. In this way, she can be more effective than a normal Paladin as her combination of melee proficiency and magic talent give her good self sufficiency.

Adaptation: This is a generic form for the class, the class may benefit from being linked to an appropriate god or goddess, and a relevant name change.

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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