Knight of the Moon (3.5e Prestige Class)

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Knight of the Moon
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Knight of the Moon[edit]

A sword in one hand and magic in the oher
—Nidalap, Human Knight of the Moon, Biography

The potential to be a sorcerer is never chosen, it is inherent in the individual. Some Paladins are equally adept with arcane magics as they are with the divine. The Knights of the Moon train these conflicted individuals to blend swordplay and sorcery and their divine talents into a seamless.

Becoming a Knight of the Moon[edit]

Becoming a Knight of the Moon requires a minimal level of innate magic and some proficiency in combat.

Entry Requirements
Alignment: Lawful Good.
Base Attack Bonus: +4.
Skills: Spellcraft 4 ranks.
Feats: Combat Casting.
Spellcasting: Able to cast first level arcane spells spontaneously.
Special: Smite Evil class feature.

Table: The Knight of the Moon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Turn Undead, Smite Evil +1/day, Familiar or Mount, Arcane Blessing +1 Level of Existing Paladin Spellcasting
2nd +2 +3 +0 +3 Rapid Blessing, Hardened Casting +1 Level of Existing Arcane Spellcasting
3rd +3 +3 +1 +3 Lunar Strike, Shape Area Spell +1 Level of Existing Arcane Spellcasting
4th +4 +4 +1 +4 Lunar Knight +1 Level of Existing Paladin Spellcasting
5th +5 +4 +1 +4 +1 Level of Existing Arcane Spellcasting
6th +6 +5 +2 +5 Swift Blessing, Smite Evil +1/day +1 Level of Existing Arcane Spellcasting
7th +7 +5 +2 +5 +1 Level of Existing Paladin Spellcasting
8th +8 +6 +2 +6 +1 Level of Existing Arcane Spellcasting
9th +9 +6 +3 +6 +1 Level of Existing Arcane Spellcasting
10th +10 +7 +3 +7 Integrated Spellcasting, Divine Blessing +1 Level of Existing Arcane and Paladin Spellcasting

Class Skills (4 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int).

Class Features[edit]

Spellcasting: At 1st level, and every three levels therafter (4th, 7th and 10th), you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in Paladin, and at every level except 1st, 4th and 7th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spontaneous arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spontaneous arcane spellcasting class before becoming a Knight of the Moon, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.


Smite Evil (Ex): At first level and sixth level, the Knight of the Moon gains one additional use of Smite Evil. In addition, Knight of the Moon levels stack with Paladin levels for determining the damage added.

Turn Undead (Su): A Knight of the Moon adds her class level to her Paladin level to determine her effective cleric level for turning undead. If the Knight of the Moon does not already have this ability, her class level is added to her paladin level to determine when she gets Turn Undead. For example, a Paladin 2/Sorcerer 4 who takes one level of Knight of the Moon only has effectively 3 Paladin levels, and will gain turn undead when she takes a level of either Paladin or Knight of the Moon.

Mount or Familiar (Ex): A Knight of the Moon adds her class level to her Paladin level to determine when she would gain a mount if she does not possess one currently. If she ever has both a mount and a familiar, she chooses to permanently release either her mount or her familiar from her service. She adds her class level to her Paladin or Sorcerer level to determine the mount's or familiars' statistics.

Arcane Blessing (Ex): While under the effects of a spell she has cast on herself, such as Mage Armor or Bull's Strength, the Knight of the Moon and her familiar and her special mount gain additional benefits from her Charisma bonus. At level 1, she gains her charisma modifier as divine bonus up to the maximum added to her Armor Class, damage rolls, and attack rolls. The maximum divine bonus at level 1 is 1, and it increases by one at every odd level to a maximum of 5 at level 9. These bonuses do not stack, regardless of how many spells she has cast on herself. Only evil creatures are affected by the AC, attack and damage bonuses.

Rapid Blessing (Ex): At second level, a Knight of the Moon may cast spells with a cast time of a standard action that target herself, as a move action.

Hardened Casting (Ex): At second level, a Knight of the Moon adds her class level to concentration checks to cast defensively, and to avoid having her spells disrupted when she takes damage while casting a spell.

Lunar Strike (Sp): At third level, as part of a full attack, a Knight of the Moon learns to mix melee and magic. She may cast a spell, and deliver it with one of her normal melee attacks, dealing damage equal to that of the spell, plus the damage of a normal attack. If all the attacks miss, the spell is lost. Using this ability does not provoke attacks of opportunity.

Shape Area Spell (Sp): At third level, a knight of the moon can change an area spell to deal it's damage as either a 30ft cone or a 30ft line effect.

Lunar Knight (Su): A Knight of the Moon of fourth level or higher may expend one use of her Turn Undead ability to give herself a boon in combat. As a move action, she may expend one of her daily uses of Turn Undead to gain one of the following benefits until the end of combat.

  • her weapons deal damage as though they were cold iron and are treated as good aligned for the purposes of overcoming damage reduction.
  • her weapon becomes Holy.
  • gain DR 2/evil.

Swift Blessing (Ex): a Knight of the Moon may cast spells with a cast time of a standard action that target herself, as a swift action.

Integrated Spellcasting (Sp): At tenth level, a Knight of the Moon arcane spells are now considered divine, and thus do not suffer from arcane spell chance failure. In addition she may permanently exchange any number of paladin spellcasting levels for arcane spellcasting levels, or visa versa.

Divine Blessing (Ex):At tenth level, casting a spell that targets herself does not provoke attacks of opportunity.


Ex-Knights of the Moon[edit]

The Knight of the Moon has the same alignment restrictions as a Paladin. However, a Paladin with Knight of the Moon levels may freely multiclass Paladin levels with Knight of the Moon levels and Sorcerer levels, along with levels in any full BAB class that gives arcane spellcasting advancement, such as Eldritch Knight and Spellsword.

Campaign Information[edit]

Playing a Knight of the Moon[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: Get up front on round one. At higher levels, using Swift Blessing to cast a buff, then moving in and attacking is a good plan. On subsequent rounds, use Lunar Strike to attack and cast damage dealing or status spells. If more buffs need to be cast, use Rapid Blessing to cast them as a move action, while still being able to attack once. Most Knights of the Moon wear no armor, using their spells and Arcane Blessing to protect themselves. Since this style benefits from a good Dexterity score, many Knights of the Moon use Weapon Finesse and a Rapier or light weapon.

Advancement:Most Knights of the Moon are multiclass Paladin/Sorcerers. After taking all the pre-epic levels of Knight of the Moon, Finishing out with Eldritch Knight may be a good idea.

Resources: a Knight of the Moon can expect to receive the same help as any other Paladin or spellcaster in their parent organization.

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Knight of the Moon Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in Knowledge(Religion) or Knowledge(Arcana) can research the Knights of the Moon to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 Knights of the Moon are Paladins with arcane abilities.
16 Knights of the Moon gain more protection from spells than most.
21 Knights of the Moon can often deal damage to creatures resistant to mortal weapons, even if they lack the proper weapons.
26 Specific information about Knights of the Moon in the game world.

Knight of the Moon in the Game[edit]

A Knight of the Moon may serve alongside other Paladins in a support role, providing arcane blessings to their allies with spells such as Haste and Mass Bulls Strength that can target herself and allies, thus able to be cast quickly. Combined with damage support in the form of area spells in a cone shape, the Knight of the Moon renders powerful aid in a melee heavy group. Alternativley, A Knight of the Moon could serve as a knight errant, adventuring to help in any way she can. In this way, she can be more effective than a normal Paladin as her combination of melee proficiency and magic talent give her good self sufficiency.

Adaptation: This is a generic form for the class, the class may benefit from being linked to an appropriate god or goddess, and a relevant name change.

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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