Knight of the Moon (3.5e Prestige Class)

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Knight of the Moon
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Knight of the Moon[edit]

A sword in one hand and magic in the other
—Nidalap, Human Knight of the Moon, Biography

The calling to be a champion for all that is good is a life's passion. A few such champions also have the inherent potential to be a sorcerer. Paladins who are equally adept with arcane magics as they are with the divine may wish to pursue this class. The Knights of the Moon train these conflicted individuals to seamlessly blend swordplay and sorcery and their divine talents.

Becoming a Knight of the Moon[edit]

Becoming a Knight of the Moon requires a minimal level of innate magic and some proficiency in combat.

Entry Requirements
Alignment: Lawful Good.
Base Attack Bonus: +4.
Skills: Spellcraft 4 ranks, Knowledge (Religion) 4 ranks
Feats: Combat Casting.
Spellcasting: Able to cast first level arcane spells spontaneously.
Special: Smite Evil class feature.

Table: The Knight of the Moon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Paladin Abilities, Detect Magic, Smite Evil +1/day, Arcane Blessing +1 Level of Existing Paladin Spellcasting
2nd +2 +3 +0 +3 Rapid Blessing, Hardened Casting +1 Level of Existing Arcane Spellcasting
3rd +3 +3 +1 +3 Lunar Strike +1 Level of Existing Arcane Spellcasting
4th +4 +4 +1 +4 Harvest Moon +1 Level of Existing Paladin Spellcasting
5th +5 +4 +1 +4 Extend Spell +1 Level of Existing Arcane Spellcasting
6th +6 +5 +2 +5 Smite Evil +1/day +1 Level of Existing Arcane Spellcasting
7th +7 +5 +2 +5 Swift Blessing +1 Level of Existing Paladin Spellcasting
8th +8 +6 +2 +6 Improved Lunar Strike +1 Level of Existing Arcane Spellcasting
9th +9 +6 +3 +6 Improved Extend Spell +1 Level of Existing Arcane Spellcasting
10th +10 +7 +3 +7 Integrated Spellcasting, Divine Blessing +1 Level of Existing Arcane Spellcasting and +1 Level of Existing Paladin Spellcasting

Class Skills (4 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int).

Class Features[edit]

Spellcasting: At 1st level, and every three levels therafter (4th, 7th and 10th), you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in Paladin, and at every level except 1st, 4th and 7th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spontaneous arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spontaneous arcane spellcasting class before becoming a Knight of the Moon, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.


Detect Magic (Sp): A Knight of the Moon can use Detect Magic, as the spell, at will. If a Knight of the Moon has the ability to use Detect Evil at will (such as from the first level Paladin ability) she may use both at once, as though they were one spell that gives the information from both.

Smite Evil (Ex): At first level and sixth level, the Knight of the Moon gains one additional use of Smite Evil. In addition, Knight of the Moon levels stack with Paladin levels for determining the damage added.

Paladin Abilities (Su): A Knight of the Moon levels stack with Paladin levels for determining the damage she can heal with lay on hands, as well as either Turn Undead or her Paladin Mount ability. The Knight of the Moon must choose which of these abilities to advance when she first takes Knight of the Moon.

Arcane Blessing (Ex): While under the effects of a spell with a limited duration she has cast on herself, such as Mage Armor or Bull's Strength, the Knight of the Moon and her familiar and/or her special mount gain additional benefits. At first level, she adds up to one point per class level of her Charisma modifier as a divine bonus to AC. At second level, she adds one point of her Charisma modifier per two levels to melee damage. Arcane Blessing's divine bonus does not stack with itself even if she affected by multiple spells.

Rapid Blessing (Ex): At second level, a Knight of the Moon may cast spells with a cast time of a standard action that target herself as a move action.

Hardened Casting (Ex): At second level, a Knight of the Moon gains a bonus to her Concentration skill equal to her class level.

Lunar Strike (Sp): At third level, a Knight of the Moon learns to mix melee and magic. As part of a melee full attack, she may cast a spell, the next time you strike an opponent with that weapon within that round, the spell discharges. The target takes the normal damage and effects of a successful attack in addition to the spell's effect. If the spell has an area of effect, the shape is changed into a line or cone (at the Knight of the Moon's choice) as though effected by the Sculpt Spell feat. If all the attacks miss, the spell is lost. Using this ability does not provoke attacks of opportunity. In exchange, when she performs this maneuver, the last attack in her full attack chain is omitted. At eighth level this restriction is removed.

Harvest Moon (Ex):At fourth level, when a Knight of the Moon casts a spell that grants Arcane Blessing to herself, if there are any allies effected as well (such as casting Haste or Mass Bulls Strength), she may grant them a measure of protection as well, up to one ally per class level. Effected allies gain half of her Arcane Blessing bonus, rounded up (she still gains the full bonus).


Extend Spell: At fifth level the Knight of the Moon gains Extend Spell as a bonus feat. Using the Extend Spell feat does not increase the casting time for spontaneous spells when cast by a Knight of the Moon. At ninth level, using this feat does not increase the spell level of spells when used.

Swift Blessing (Ex): a Knight of the Moon of seventh level or higher may cast spells with a cast time of a standard action that target herself, as a swift action a number of times per day equal to her class level plus her Charisma modifier.

Integrated Spellcasting (Sp): At tenth level, a Knight of the Moon learns to incorporate her two styles of spellcasting into one. She may expend any prepared Paladin spell she has in order to cast an arcane spell she knows of the same level or lower. In addition, the Paladin spell list is added to the sorcerer spell list; whenever she learns a new arcane spell (or exchanges an old one) she may learn a Paladin spell instead. Lastly, whenever she casts a spell, she may use the higher of her two caster levels, and may use Charisma in place of Wisdom as the determining stat for her Paladin Spellcasting.

Divine Blessing (Ex):At tenth level, casting a spell that targets herself does not provoke attacks of opportunity.


Ex-Knights of the Moon[edit]

The Knight of the Moon has the same alignment restrictions as a Paladin. However, a Paladin with Knight of the Moon levels may freely multiclass Paladin levels with Knight of the Moon levels and Sorcerer levels, along with levels in any full BAB class that gives arcane spellcasting advancement, such as Eldritch Knight and Spellsword.

Campaign Information[edit]

Playing a Knight of the Moon[edit]

Combat: Get up front on round one. At higher levels, using Swift Blessing to cast a buff, then moving in and attacking is a good plan. On subsequent rounds, use Lunar Strike to attack and cast damage dealing or status spells. If more buffs need to be cast, use Rapid Blessing to cast them as a move action, while still being able to attack once. Most Knights of the Moon wear no armor, using their spells and Arcane Blessing to protect themselves. Since this style benefits from a good Dexterity score, many Knights of the Moon use Weapon Finesse and a Rapier or light weapon.

Advancement:Most Knights of the Moon are multiclass Paladin/Sorcerers. Some may continue their paladin levels before attaining their final level in knight of the moon so that they can convert all the divine spellcasting into arcane. Others may instead finish all tens levels of Knight of the Moon and move on to the Eldritch Knight prestige class.

Resources: a Knight of the Moon can expect to receive the same help as any other Paladin or spellcaster in their parent organization.

Knights of the Moon in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Knight of the Moon Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in Knowledge(Religion) or Knowledge(Arcana) can research the Knights of the Moon to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 Knights of the Moon are Paladins with arcane abilities.
16 Knights of the Moon gain more protection from spells than most.
21 Knights of the Moon can often deal damage to creatures resistant to mortal weapons, even if they lack the proper weapons.
26 Specific information about Knights of the Moon in the game world.

Knight of the Moon in the Game[edit]

A Knight of the Moon may serve alongside other Paladins in a support role, providing arcane blessings to their allies with spells such as Haste and Mass Bulls Strength that can target herself and allies, thus able to be cast quickly. Combined with damage support in the form of area spells in a cone shape, the Knight of the Moon renders powerful aid in a melee heavy group. Alternativley, A Knight of the Moon could serve as a knight errant, adventuring to help in any way she can. In this way, she can be more effective than a normal Paladin as her combination of melee proficiency and magic talent give her good self sufficiency.

Adaptation: This is a generic form for the class, the class may benefit from being linked to an appropriate god or goddess, and a relevant name change.

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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