Knife Fighter (3.5e Class)
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[edit] Knife Fighter
An agile fighter who utilizes blades in a quick, melee attack style.
[edit] Making a Knife Fighter
| This section needs a more complete description. For more information please look here |
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Dex, Con, Str.
Races: Because of the relative simplicity of the class, knife fighters can be found in many racial societies to some degree or another. The streets and back-alleys of metropolitan cities are the breeding grounds for certain kinds of knife fighters, and so many knife fighters tend to be human. Half-elves are sometimes drawn to this class as well. Among the savage races, the knife fighters that exist are of a harsher, more violent variety.
Alignment: Any Non-lawful.
Starting Gold: 3d4 × 10 gp (75 gp).
Starting Age: Moderate.
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +2 | +2 | +0 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 2nd | +2 | +3 | +3 | +0 | Bonus Feat, Evasion | ||||||||||||||||||||||||||||||||||||
| 3rd | +3 | +3 | +3 | +1 | |||||||||||||||||||||||||||||||||||||
| 4th | +4 | +4 | +4 | +1 | Uncanny Dodge | ||||||||||||||||||||||||||||||||||||
| 5th | +5 | +4 | +4 | +1 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 6th | +6/+1 | +5 | +5 | +2 | |||||||||||||||||||||||||||||||||||||
| 7th | +7/+2 | +5 | +5 | +2 | |||||||||||||||||||||||||||||||||||||
| 8th | +8/+3 | +6 | +6 | +2 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 9th | +9/+4 | +6 | +6 | +3 | |||||||||||||||||||||||||||||||||||||
| 10th | +10/+5 | +7 | +7 | +3 | |||||||||||||||||||||||||||||||||||||
| 11th | +11/+6/+1 | +7 | +7 | +3 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 12th | +12/+7/+2 | +8 | +8 | +4 | |||||||||||||||||||||||||||||||||||||
| 13th | +13/+8/+3 | +8 | +8 | +4 | |||||||||||||||||||||||||||||||||||||
| 14th | +14/+9/+4 | +9 | +9 | +4 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 15th | +15/+10/+5 | +9 | +9 | +5 | |||||||||||||||||||||||||||||||||||||
| 16th | +16/+11/+6/+1 | +10 | +10 | +5 | |||||||||||||||||||||||||||||||||||||
| 17th | +17/+12/+7/+2 | +10 | +10 | +5 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
| 18th | +18/+13/+8/+3 | +11 | +11 | +6 | |||||||||||||||||||||||||||||||||||||
| 19th | +19/+14/+9/+4 | +11 | +11 | +6 | |||||||||||||||||||||||||||||||||||||
| 20th | +20/+15/+10/+5 | +12 | +12 | +6 | Bonus Feat | ||||||||||||||||||||||||||||||||||||
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Class Skills (4 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
<-fluff about class features->. All of the following are class features of the knife fighter.
Weapon and Armor Proficiency: Knife fighters are proficient with all simple weapons, plus the [?hand crossbow, rapier, sap, shortbow, short sword,and kukri?]. Knife fighters are proficient with light armor, but not with shields.
Bonus Feats: At 1st level, a knife fighter gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets and the bonus feat granted to a human character. The knife fighter gains an additional bonus feat at 2nd level and every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. The knife fighter must still meet all prerequisites for the bonus feat, including ability score and base attack bonus minimums as well as class requirements.
Evasion (Ex): At 2nd level and higher, a knife fighter can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the knife fighter is wearing light armor or no armor. A helpless Knife fighter does not gain the benefit of evasion.
Uncanny Dodge (Ex): Starting at 4th level, a knife fighter can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
[edit] Epic Knife Fighter
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | |||||||||||||||||||||||||||||||||||||||||
| 22nd | |||||||||||||||||||||||||||||||||||||||||
| 23rd | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
| 24th | |||||||||||||||||||||||||||||||||||||||||
| 25th | |||||||||||||||||||||||||||||||||||||||||
| 26th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
| 27th | |||||||||||||||||||||||||||||||||||||||||
| 28th | |||||||||||||||||||||||||||||||||||||||||
| 29th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
| 30th | |||||||||||||||||||||||||||||||||||||||||
|
4 + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] Human Knife Fighter Starting Package
| This section needs a more complete description. For more information please look here |
Weapons: Daggers (4).
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| Balance | 4 | Dex | — |
| Bluff | 4 | Cha | — |
| Climb | 4 | Str | — |
| Jump | 4 | Str | — |
| Knowledge (local) | 4 | Int | — |
| Slight of Hand | 4 | Dex | — |
| Tumble | 4 | Dex | — |
Feat: Weapon Focus (dagger).
Human Bonus Feat: Weapon Finesse.
Knife Fighter Bonus Feat: If Dex is 15, Two-Weapon Fighting. If not, Point Blank Shot.
Gear: Leather Armor.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a Knife Fighter
| This section needs a more complete description. For more information please look here |
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] Knife Fighters in the World
| This section needs a more complete description. For more information please look here |
| “ | <-The fuck Clorm had a mean left hook... i had to resort to me knife-> | ” |
| —<-Jeffery->, <-human-> <-knive fighter-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-Usually found picking fights with monks or brawlers, beliving their knives give them an edge against unarmed warriors.->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregtate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] Knife Fighter Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] Knife Fighters in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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