Knife-Fighter (3.5e Prestige Class)

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Knife-Fighter
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Status: Still Under the Knife
Editing: Constructive edits welcome

Knife-Fighter[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->
This section is not complete, and needs to be finished. Edit this Page

<-fluff about this prestige class->

Becoming a Knife-Fighter[edit]

<-why characters pursue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Alignment: Any non-lawful.
Skills: Climb 5 ranks, Tumble 8 ranks.
Feats: Improved Grapple, Weapon Focus (Dagger, Kukri or Simliar), Close-Quarters Fighting.
Special: Must have knocked an opponent unconscious in a grapple that was wielding a light weapon against them in that grapple. .

Table: The Knife-Fighter

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Knife fighting, Vicious Grappler (-5)
2nd +1 +0 +3 +0 Knife Sudden Strike +1d6
3rd +2 +1 +3 +1 Bleeding Wound
4th +3 +1 +4 +1 Knife Sudden Strike +2d6, Vicious Grappler (-2)
5th +3 +1 +4 +1 Get on their back, Vice Grip
6th +4 +2 +5 +2 Knife Sudden Strike +3d6
7th +5 +2 +5 +2 Crippling Strike
8th +6 +2 +6 +2 Knife Sudden Strike +4d6
9th +6 +3 +6 +3 Vicious Grappler (no penalty)
10th +7 +3 +7 +3 Knife to the Throat

Class Skills (4 + Int modifier per level)
Bluff (Cha), Climb (Str), , Craft (Int), Disable Device (Int), Intimidate (Cha), Hide (Dex), Jump (Str), Knowledge: Local (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Knife-Fighter.


Knife fighting: when a Knife-fighter is wearing light or no armour they are able to use a Dagger, Kukri or similar light weapon to attack in a grapple without the -4 to attack. Additionally they may draw a light weapon in a grapple without an opposed grapple check although this still takes a move action.

Vicious Grappler (Ex): while wearing light or no armour a Knife-fighter may spend a move action to make an opposed grapple check with a -5 penalty to deny their grappling opponent their dexterity bonus to AC for one round. this penalty reduces to -2 at 4th level and disappears at 9th level of Knife-fighter. Additionally a Knife-fighter receives a insight bonus on all grapple and pinning checks equal to dis Dexterity modifier.

Knife Sudden Strike: A Knife-fighter gains the Sudden Strike ability if he does not already have it, but the extra damage applies only to Sudden Strikes made with a dagger, kukri or similar light weapon. When making a Sudden Strike with these weapons, he deals an extra 1d6 points at 2nd level, and this increases by additional d6 every 2 levels after except level 10. If the Knife-fighter already has the Sudden Strike ability from a previous class, the applicable bonuses on damage rolls stack.

Bleeding Wound (Ex): A Knife-fighter of 3rd level or higher who makes a successful knife Sudden Strike attack can chooses to deal a bleeding wound, sacrificing 1d6 points of the extra damage from the Knife sudden strike attack. Such an attack deals damage as normal in the round when the attack hits. Thereafter, the wound caused by a Knife-fighter's knife bleeds for 1 point of damage per round. Multiple wounds from the weapon result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The Bleeding can only be stopped by a DC 15 Heal check or the application of any cure spell or healing spell. Creatures immune to sneak attack damage are immune to bleeding wounds as well. (Identical to Invisible Blade Bleeding Wound class feature).

Vice Grip (Ex): When wearing light or no armour a 5th Level a Knife-fighter is able to draw and use his knife while pinning an opponent by taking a -5 penalty to the Pinning check. Additionally if grappling a opponent that is equal to or less than his size category he may choose to use one arm for all grapple and pinning checks with a -10 penalty. Doing this allows a Knife-fighter to count as not grappling therefore retaining his dexterity bonus to AC, and Attacking and threatening squares normally.

Get on their back: To use this maneuver, a Knife-fighter of at least 5th level that is wearing light or no armour must move adjacent to a foe at least two size categories larger than them. In the following round, they may make a DC 10 + 2 for every size category over the two size categories requirement (or DC 15 + 2X if only one hand is free) Climb check as a free action to clamber onto the creature's back or limbs (this results in moving into one of the squares the creature occupies). The creature a Knife-fighter is climbing on takes a -4 penalty on attack rolls against him, because it can strike at him awkwardly, additionally his opponent is denied their dexterity bonus to AC while he is on it. If the creature moves during its action, a knife-fighter moves along with it. The creature can try to shake a Knife-fighter off by making a grapple check opposed by his Climb check. If the creature succeeds, the knife-fighter will wind up in a random adjacent square, landing prone unless he succeeds at a DC 20 tumble check. Depending of the size of the creature a knife-fighter is thrown off, he may be subject to falling damage.

Crippling Strike (Ex): before preforming a Knife sudden strike, you can instead attempt at Crippling Strike where as upon successfully hitting your opponent you strike the knife your wielding deeply into your opponent leaving it buried within them inflicting 1d4 Strength, Dexterity or 1d2 point of constitution temporary damage unless their opponent pass a DC 10 + Knife-fighter class levels + Intelligence modifier for half (minimum 1) . These penalties are cumulative but each time requires a different knife. Resting or restoration like spells will remove the penalties. Once a Dagger is buried is cannot be removed unless the opponent is defeated or with a DC 15 heal check (as the knife is effectively buried past the hilt. Failure to hit you opponent result in you dropping your knife. Creatures immune to critical hits are immune to Crippling Strike wounds as well. Even though a Crippling strike is an attack action a creature can only suffer one per round.

Knife to the Throat: when wearing light or no armour a 10th level the Knife-fighter has reached the pinnacle of his brutally effective techniques, by being able to overpower a foe and force them to submit or dispatch them quickly. To do this a Knife-fighter needs to establish and then Maintain a pin with a knife in hand ( -5 penalty) for 1 full round. After this the Knife-fighter can perform a Coup de Grace as a standard action, or demand their opponent to surrender as their opponent fully understands the danger they are in (if their opponent refuses the Knife-fighter may still perform the same Coup de Grace). A surrendered opponent can be held in a grapple (no longer pinned) with a knife to their throat (or other equally vital area) and can be moved around, disarmed etc... However if a surrendered opponent then decides to break away they can make an opposed grapple check with +5 to their roll (only to escape the grapple) this however, allows the Knife-fighter to make an immediate singular knife attack and their previously surrendered opponent is denied their dexterity to AC against this attack. Likewise if the Knife-fighter later decides to kill their surrendered opponent they may take a swift action to make an attack against their opponent and their opponent is denied their dexterity to AC against this attack.

Campaign Information[edit]

Playing a Knife-Fighter[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Knife-Fighters in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Knife-Fighter Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

Knife-Fighters in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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