Klingons (3.5e Race)

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Klingons[edit]

Personality[edit]

Klingons are an honor-obsessed, violent, rude, and otherwise rather unpleasant race... at least on the surface. Klingons view honor as the paramount value in life, and personal strength, victory in combat, and a glorious death in battle are the greatest honors of all.

Insults and curses are art forms in Klingon culture. If you can defeat a Klingon in a fight of words before he has even drawn his weapon will muster his respect... however this is a dangerous ploy. If the Klingon feels his honor has been challenged he will kill you.

Klingons have a vast oral history, and they enjoy opera. They mate for life with marriage cerimonies ranging from a private and simple "blood oath" to vast complicated cerimonies that are in themselves a retelling of the early stories in Klingon history.

Physical Description[edit]

Male Klingons stand about 6'4" tall, female Klingons stand 6 ft tall they are dark skinned and have large forehead ridges which act as a sort of cranial exoskeleton protecting their heads from blunt impacts.

Internally Klingons have an interesting physiology. Their bodies contain a number of redundant systems including three lungs, an eight chambered heart, and 2 stomachs). The Klingons themselves believe that they have these redundant organs so that when one is injured in battle another can take it's place.

Relations[edit]

Klingons tolerate humans and gnomes with a sentiment that can only be described as "They could be useful." They view most other races as dishonorable beings that should be conquered by the Klingon empire.

Alignment[edit]

The Klingon sense of honor makes them tend towards lawful alignments, however many Klingons seek "personal honor" rather then honor for the empire and are of chaotic alignments. Despite their violent nature they are rarely evil because of their honor-driven culture.

Lands[edit]

Klingons are most comfortable in hot, rocky climates such as volcanic caves although they can survive in any material plane environment.

Religion[edit]

Klingons believe that their gods created the first Klingon during a time when their home land (now a volcanic wasteland mostly) was a grassland. The gods noticed that the Klingon was sad, the Klingon said "I am alone" and the gods created the first Female Klingon. But, the female Klingon's heart beated stronger and the male was jealous. They fought briefly but when the female Klingon suggested that they work together to defeat all who would oppose them their hearts began to beat together. The gods themselves became jealous of the Klingon hearts and fought a bloody war. This war ravaged their homeland, but in the end the power of two Klingon hearts was stronger then the Klingon gods.

Although their gods are dead, the founder of Klingon thought (an ancient Klingon known as Khaless the Unforgettable) has become somewhat of a religious figure. When Klingons die they believe that the honorable join Khaless at Sto-Vo-Kor. And that the Dishonored meet Fek'ler at Grethor. Some Elven scholars belive that Sto-Vo-Kor is in actuality Ysgard and that Grethor is Malboge in the Nine hells.

Language[edit]

tlhIngan Hol (Klingon Language) is a rough gutteral language. It is structured in an almost hostile matter, for example the Klingon word for hello, "nuqneH", literally translates to "What do you want?" assuming that a Klingon would not greet another Klingon without business and the language is designed to cut to the chase.

Names[edit]

Klingon names are one or two syllables long. They only have one name but they use the name of their father as a sort of family name.

Examples:

Worf, Son of Mogh. Khalest, Daughter of Kang

Racial Traits[edit]

  • +2 strength, +2 constitution, -2 wisdom or intelligence, -2 charisma. Klingons are strong, hardy beings. But they can't relate to non-klingons very well and while klingons have had their share of geniuses and great philosophers, they never are both at once owing to the klingon sociatal inclination to put brawn over brains.
  • Klingon base land speed is 30 ft
  • Klingon Blood Rage(Ex): Klingons can fly into a rage once per encounter for 4 rounds. This rage causes -2 AC +4 to strength and -2 to wisdom, intelligence and charisma.
  • +2 intimidate. Klingons regularly subject themselves to large amounts of pain. And are as such experts at torture.
  • +2 survival: Klingons are a survivalist culture and train from birth in survival.
  • -2 hide and move silently: Klingons view such tactics as cowardly
  • Spellcraft, Psicraft, and Concentration are not class skills for Klingons unless they spend 4 skill points to permanantly make them class skills. This must be paid for each skill to be made a class skill, and the Klingon must have at least 2 levels in a class including it as a class skill.
  • Klingons begin with proficiencies with Bat'leth and with light armor.
  • Pounce: Klingons can make a full attack as part of a charge. This is due to their tendancy to charge into battle with reckless abandon.
  • Endurance: Klingons have an almost unnatural stamina.
  • Automatic Languages: Klingon'hol. Bonus Languages: Common, Gnomish, Orcish, Giant.
  • Favored Class: Fighter.
  • Level Adjustment: +1.

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