Kimber's Icy Rays (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Kimber's Icy Rays
Evocation [Cold]
Level: Sor/Wiz 8
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One or more Rays
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes


You fire beams of ice cold energy at your targets.

You may fire one ray, plus one additional ray for every three levels beyond 3rd (to a maximum of nine rays at 27th level). Each ray requires a ranged touch attack to hit and deals 6d6 points of cold damage. The rays may be fired at the same or different targets, but all bolts must be fired simultaneously and aimed at targets within 60 feet of each other.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors