KiMonk (3.5e Class)

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KiMonk
Rating: Not rated
(Rate this class)
Status: 100% Complete. Core Class skills changed to Variant Rules.
Editing: Constructive edits welcome


Races: Any race that can be lawful, or trains monks can become a ki blasting monk.

Alignment: Any Lawful.

Starting Gold: 5d4 (12 gp, 5sp)

Starting Age: As Monk

Table: The Ki Striking Monk

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Flurry of Blows
Attack Bonus
Ki Power/Day Unarmed Damage AC Bonus Unarmored
Speed Bonus
Fort Ref Will
1st +1 +2 +2 +0 Ki power, Ki strike (magic), unarmed strike, Imbue Ki, 1 1d6 +0
2nd +2 +3 +3 +0 ki blast, evasion 2 1d6 +0
3rd +3 +3 +3 +1 flurry of blows, fast movement +1/+1 3 1d6 +0
4th +4 +4 +4 +1 ki beam, +2/+2 4 1d8 +0
5th +5 +4 +4 +1 Ki acrobatics, Ki healing +3/+3 5 1d8 +1
6th +6/+1 +5 +5 +2 +4/+4/-1 6 1d8 +1
7th +7/+2 +5 +5 +2 Ki strike (lawful), Greater embue Ki +6/+6/+1 7 1d8 +1
8th +8/+3 +6 +6 +2 Improved evasion, +7/+7/+2 8 1d10 +1
9th +9/+4 +6 +6 +3 greater ki beam, Diamond Soul +8/+8/+3 9 1d10 +1
10th +10/+5/ +7 +7 +3 Improved Ki acrobatics, +9/+9/+4 10 1d10 +2
11th +11/+6/+1 +7 +7 +3 Improved Ki healing, +11/+11/+6/+1 11 1d10 +2
12th +12/+7/+2 +8 +8 +4 Ki strike (adamantine), Superior Imbue Ki, +12/+12/+7/+2 12 2d6 +2
13th +13/+8/+3 +8 +8 +4 greater flurry +13/+13/+13/+8/+3 13 2d6 +2
14th +14/+9/+4 +9 +9 +4 +14/+14/+14/+9/+4 14 2d6 +2
15th +15/+10/+5/ +9 +9 +5 Superior Ki Healing, Superior Ki acrobatics, +15/+15/+15/+10/+5 15 2d6 +3
16th +16/+11/+6/+1 +10 +10 +5 Ki Aim +16/+16/+16/+11/+6/+1 16 2d8 +3
17th +17/+12/+7/+2 +10 +10 +5 Timeless body, +17/+17/+17/+12/+7/+2 17 2d8 +3
18th +18/+13/+8/+3 +11 +11 +6 +18/+18/+18/+13/+8/+3 18 2d8 +3
19th +19/+14/+9/+4 +11 +11 +6 +19/+19/+19/+14/+9/+4 19 2d8 +3
20th +20/+15/+10/+5 +12 +12 +6 Perfect self, +20/+20/+20/+15/+10/+5 20 2d10 +4

Class Skills (2 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

Class Features[edit]

All of the following are class features of the Ki Striking Monk.

Monks are proficient with no weapons other than their Unarmed strike.

Monks are not proficient with any armor or shields.

When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement, flurry of blows abilities, and Ki acrobatics abilities,

AC Bonus (Ex): When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

Ki Powers (Su): A ki striking monk can channel her ki to manifest and preform a ranged touch attack. She can use her ki powers ability a number of times per day equal to her class level (minimum 1) plus her Wisdom bonus (if any). Ki powers can only be used if the monk is wearing no armor and unencumbered. As long as a monk's ki pool isn't empty she gets a +2 on her Will saves. Special: This feat grants virtual access to the monk's Stunning Fist feature, allowing you to take other feats for which it is a prerequisite. any feat or bonus which would grant additional stunning fist uses instead increases Ki power, should a monk aquire stunning fist later on, she uses one ki point per stunning attack. In otherwords, they are functionaly the same.

Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Monk. The unarmed damage on Table: The Monk is for Medium monks. A Small monk deals less damage than the amount given there with her unarmed attacks, while a Large monk deals more damage; see Table: Monk Unarmed Damage by Size.

Ki Strike (Su): At 1st level, a monk’s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character’s monk level. At 7th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 12th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

Imbue Ki (Su): At 1st level a Monks unarmed strike can be become so enhanced by her ki that the extra exerted force becomes tangible, Select an energy type, for 1 Ki point, as a swift action a Monk can Imbue her strikes with her chosen energy type for 1d6, she may not however change this energy type selection, it lasts till the end of the round. at, at level 7 a monk may increase her added die to a d8 and at 12 a d10,

Ki Blast (Su): At 1st level or higher a ki striking monk can spend two points of ki power to launch a bolt of Ki 10 ft. + 10 x her level for the same amount of damage as her unarmed strike ability, In order to do this she must succeed a concentration check of DC 10 or her attempt is ruined. the target may make a reflex saving throw of 10+ 1/2 the users monk level + wisdom modifier to avoid damage. For damage reduction purposes this ability is considered to share the alignment with its user and is supernatural in nature. this is a standard action

Evasion (Ex): At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.

Fast Movement (Ex): A Monks ki training has extended to increase her mobility At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.

Flurry of Blows (Ex): When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 7th level, the penalty lessens to –1, and at 11th level it disappears. A monk must use a full attack action to strike with a flurry of blows.

When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus × 1-1/2 or ×1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows.

In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.

When a monk reaches 13th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.

Ki Beam (Su): At 4th level or higher, Monks Ki blasts are empowered as if it where a spell prepared with the metamagic of the same name, It is no longer a single bolt of Ki but a line up until the range of the attack.

Ki acrobatics (Ex): A Monk's ki training makes her adept at preforming athletic feats giving her a focus on quardinating her body starting at 5th level Monks gains 1/4th of her class level in climb, balance, jump, and tumble and can move her full speed on precarious surfaces when making a successful balance check. at 10th level this ability improves granting monk the ability to climb at her full speed and at 15th level it improves even further, her concentration allowing her to fight while climbing or balancing,

Ki healing (Su): A Monk eventually learns how to use his Ki to heal himself from mortal wounds, A monk may spend one ki point in order to gain fast healing (1) for a number of turns equal to her class level + Wis modifier,. at 11th level it improves allowing a monk to spend a Ki point to overcome one of the fallowing effects blinded, confused, dazed, dazzled, deafened, dying(stabilized), nauseated, paralyzed, sickened, and stunned. and at 15th level a monks healing is so great that she becomes harder to kill adding 1/2 her class level to the negative hit points required to kill a monk.

Diamond Soul (Ex): At 9th level, a monk's Ki training enables him to resist and repel harmful Magical effects. she gains spell resistance equal to her current monk level+10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk’s spell resistance.

Improved Evasion (Ex): At 8th level, a monk’s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.

Ki Blast, Greater (Su): At 9th level or higher, a ki striking monk may spend extra uses of her ki power (to a maximum of 2, for a grand total of 4 points) at one time to deal damage as if they'd hit with an extra attack that turn. Before using this ability a ki striking monk must declare how many uses of their ki power they are using, and if the attack misses those uses are lost for the day she makes a concentration check of 10 + the total amount of points she is using should she fail this, her attempt is fumbled. For damage reduction purposes this ability is considered to share the alignment with its user and is supernatural in nature. this is a full round action.

Ki aim (Ex): at 16th level a monk learns to direct her ki more effectively, a monk may now manipulate her ki beam into a devistating explosion, a DC 20 concentration check allows a monk to choose to end her ki line early with a 3x3 blast in the specific square succeeding the reflex save reduces the damage by half not full, failed concentration check by 5 or less means the Ki doesnt explode, and by fumble or failing lower than 5 results in the ki exploding randomly along the monks full range, possibly even harming herself.

Timeless Body (Ex): Upon attaining 17th level, a monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the monk still dies of old age when her time is up.

Perfect Self (Ex): At 20th level, a monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if she were a member of her previous creature type. Ex-Monks

A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities.

Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though she retains all her monk abilities.

Ex-Ki Striking Monks[edit]

If a ki striking monk becomes non-lawful she can no longer gain any levels in any monk based class until her alignment is restored and she is subject to an atonement spell. All existing abilities are still accessible though.

Epic Ki Striking Monk[edit]

The Epic Ki Striking Monk gains the same abilites as an Epic Monk.

Ki Striking Monks in the World[edit]

So you fly. I still hit you.
—Slug, Half-Orc Ki Striking Monk

Daily Life: A ki strinking monk's daily life isn't far removed from that of an ordinary monk. But often they find themselves aiding adventuring parties as a way to further increase their abilites.

NPC Reactions: Suprise, awe, wonder, and sometimes terror often follow a ki striker's strike.

Ki Striker Monk Lore[edit]

Characters with ranks in Knowledge (History) can research ki striking monks to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC 5: They are a kind of monk.

DC 10: Ki striking monks usually don't belong to a particular order due to their abilities and often are nomads.

DC 15: Ki striking monks channel the force of their Will to strike their enemies down.

DC 20: The ki striking monk's mixture of close combat and devestating ranged attacks make them one of the most renowned...and most destructive of the monk orders. They best way to avoid their ki blast is to not give them a reason to use it.



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