Khepri (Zyanya Supplement)

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Specific Nations[edit]

Upper Khepri

Lower Khepri

History[edit]

Commonalities[edit]

Currency[edit]

Sigloi 0.01

Chalkoi 0.05

Staters 0.1

Obol 0.5

Drachmae 1

Hemiobol 5

Diracs 10

Economy[edit]

The economy of Khepri is linked to it's religious practices. Indeed, the construction of funerary tombs and the providing of offerings necessary for the rich to have a suitable afterlife keeps the poor employed in this life.

Culture[edit]

Families in Khepri are small. Unless you are of the royal line, few bother to keep track of family beyond immediate relatives. When a man marries he becomes head of his household, and his wife becomes "mistress of the house." They have equal legal rights and joint ownership of property within the marriage; after death, the wife can expect the same eternal life as her husband and an equal share in his tomb. When a couple dies, their property is divided between their children in their will. The financial position of women and children is protected by law, and even after marriage women retain ownership of their own property. If a woman's husband divorces her, she keeps her own property and he has to pay her compensation. If a wife can not bear children a female slave is sometimes brought to the household. If she then produces children they could be given full legal rights of inheritance when the father died. Among the royal bloodlines, arranged marriages are the norm.

Khepri love riddles, jokes, sarcasm, and wordplay. They generally prefer a relaxed and patient life, characterized by the phrase Ma‘alesh, meaning roughly “Don't worry”. They often identify with community groups to the point that personal needs become secondary to those of the group. Generosity is an integral part of this sense of community. They are expressive, emotional, and are known for their sense of humor, which has helped them endure difficult living conditions with great composure. Festivals in Khepri follow a lunar calender and are most often celebrations of the dead.

Government[edit]

The government of the Khepri Empire is extremely autocratic. Khepri is ruled by a Pharaoh, who is considered to be a living god. The Pharaoh is advised by a two Viziers (who are occasionally the power behind the throne). One Vizier is in advises on Upper Khepri, or the area north of the Anatu river, the other on Lower Khepri, or the area south of the Anatu river. It is common for the Viziers to also be high priests. The title of Pharaoh is usually passed down from father to son. The regions of Khepri are called sepat, and each is ruled by a heri-tep a'a, or 'first below the king'. Such officials are in charge of the region's courts, treasury, land offices, militia, archives, and storehouses. They report to the vizier and to the royal treasury on affairs within their jurisdiction.

Most governmental posts are hereditary.

Khepri maintains a standing army subject to the will of the Pharaoh. The army contains several exotic units, including the legendary Leopard Women, skilled female rangers who fight alongside the great battle-cats. Lions, Elephants, and Rhinos are also used by the military as fighting forces, making Khepri formidable indeed. Still, it's navy is sorely lacking.

Social Castes[edit]

The Pharaoh and the royal family are at the top of the social classes. Indeed, the Pharaoh is considered a living embodiment of the Khepri gods. The Priests form the second most powerful caste (though occasionally they are more powerful than the royals). Third in power are the craftsmen, artisans, and merchants. The lowest class is the peasants. Slaves are considered outside the caste system, and indeed, some slaves actually hold high political or religious offices.

Religion[edit]

In times of weaker Pharaohs, Khepri is effectively ruled by it's priesthood, and even in times of strong Pharaohs, the priests wield considerable political power.

Organizations[edit]

The Nightshade Covenant

Guardians of the Serpent

In the World[edit]

Character Creation Info[edit]

Languages[edit]

Akil

Tehuti (rarely spoken)

Dakarai (dead language)

Regional Feats[edit]

Animal Affinity, Endurance, Self-Sufficient, Ritual Blessing, Necropolis Born, Night Haunt, Sanctum Spell, Obscure Lore, Heroic Destiny, Draconic Heritage, Blazing Berserker, Drift Magic, Heat Endurance, Sandskimmer, Scorpion's Resolve, Touchstone, Guerrilla Scout, Guerrilla Warrior, Dreamtelling, Master of Knowledge, Desert Fighter, Sagacious Method, Arcane Schooling, Bloodline of Fire, Horse Nomad, Ancestral Spirit, Calishite Elementalist, Dragon Totem, Right of Counsel, Mysterious Magic, Augment Elemental, Mounted Combat, Bareback Soul

Regional Weapons[edit]

Alchemy Blade, Bolas, Boomerang - Talenta/Xen'drik, Bow-Bone, Chakram, Chatkcha, Claws - Scorpion/Tiger, Club, Dagger, Dart, Darkha, Drow Scorpion Chain, Falchion, Falchion - Great, Flail, Flail-Dire/Heavy, Glaive, Goad, Guisarme, Gyrspike, Gythka, Halberd, Handaxe, Javelin, Khopesh, Khopesh - Double, Kukri, Kylie, Lajatang, Mace - Light, Mancatcher, Net, Pick - Light, Quarterstaff, Ranseur, Ritiik, Sai, Sandblaster, Sand Pipe, Scimitar, Scimitar-Double/Great/Valenar double, Scourge, Scythe, Sickle, Sickle - Heavy, Sling, Sling-War, Spear, Sword-Short, Throwing-knife - Desert, Whip, Whip - Scorpion-tail



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