Keyblade Wielder Ally: Arrancar (3.5e Other)

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Table: Arrancar

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Hollow Points/day
Fort Ref Will
1st +0 +0 +2 +0 Cero 1d4, Hollow Abilities, Zanpakuto 5
2nd +1 +0 +3 +0 6
3rd +2 +1 +3 +1 7
4th +3 +1 +4 +1 Cero 2d4 8
5th +3 +1 +4 +1 Resurrección 9
6th +4 +2 +5 +2 Concentrated Cero 11
7th +5 +2 +5 +2 13
8th +6/+1 +2 +6 +2 Cero 3d4 14
9th +6/+1 +3 +6 +3 15
10th +7/+2 +3 +7 +4 17
11th +8/+3 +3 +7 +3 Splitting Cero 18
12th +9/+4 +4 +8 +4 Cero 4d4 20
13th +9/+4 +4 +8 +4 21
14th +10/+5 +4 +9 +4 23
15th +11/+6/+1 +5 +9 +5 24
16th +12/+7/+2 +5 +10 +5 Cero 5d4 26
17th +12/+7/+2 +5 +10 +5 27
18th +13/+8/+3 +6 +11 +6 29
19th +14/+9/+4 +6 +11 +6 30
20th +15/+10/+5 +6 +12 +6 Cero 6d4 32

Class Skills ( 4 + Int modifier per level, ×4 at 1st level)
Balance (Dex),Climb (Str), Diplomacy (Cha), Jump (Str), Swim (Str), and Tumble (Dex).

All arracars are Medium Outsider (Evil) Creatures with a base land speed of 30ft. Are usually Human in appearance except for the remnants of their hollow mask still attatched and their hollow hole located some where on their body. Arrancars are tecnically imortal however they rarely live to an age high enough to access their true potential.

Hollow Abilities: All active hollow abilities and Resurrección abilities consume a quantity of Hollow points.

Cero: A arrancar can fire a sphere of energy with a range of 50ft. (Any solid color, once chosen cannot be changed, this has no purpose other than asthetic appeal) that deals 1d4 damage and consumes 1 Hollow Point. At higher levels Arrancar's gain more powerful versions of this ability. This Increases to 2d4 at lv 4, 3d4 at level 8, 4d4 at level 12, 5d4 at level 16, and 6d4 at level 20.

Hollow Abilities: Abilites grated to Arrancars at first level the Arrancar may have 3 ranks to disperse amoungst the following abilities.. The strength of which increases as the Arrancar advances in level.

Bala: Turns the hollow's fist into a mediforical bullet of energy, increasing the Arrancar's unarmed damage by 1d4. 2d4 at second rank. 3d4 at 3rd rank. Consumes 1 Hollow Point/Use.
Broadcasted Sight: Grants the ability to broadcast information of whatever he is currently seeing or experiencing to other Arrancar within a 100ft radius. At rank two this is increased to 250 ft. At rank 3 this is expaded to 500 ft. 1 Hollow point/ 50 ft.
Enhanced Strength: Increase the Arracanar's Strength by 2. This ability can only be take once.
Enhanced Vision: Grants a +4 bonus on spot checks. Increased to +8 at second rank. Immunity to vision based Illusion spells at third rank.
Gonzui: Deals 1d4 damage to all within a 10 ft. radius by draining the spiritual energy from nearby beings. Damage increased to d8 at rank 2. Second damage die added at rank 3. Cost 1 Hollow Point/Use.
Hierro: Increases the user skin, whilst active grants an +1 natural bonus to AC. +2 at second rank. +3 at the third.
Pesquisa: Whilst active the Arrancar may sence the aproximate Caster level of all within a 5ft. radius. radius increased to 10ft at second. Radius increased to 15ft at third rank. 1 Hollow Point/ Target in radius.

Zanpakto: At 1st level an Arranacar receives a masterwork weapon to bond with, typically a katana.

Resurrección: This ability allows the Arracanar to release their true form sealed within their Zanpakuto. At level 5 the Arracanar recieves the following traits; +2 bonus to strength and Dexterity and one of the following traits; Arranacars gain an aditional trait evey 5 levels after. However whilst in this state the arrancar looses their Zanpakuto. Traits marked with a * can be taken multiple times.

Acid Spit: Grants the possesor the ability to spit acid at a range of 40 ft dealing 3d4 acid damage. 1 Hollow Point/Use.
Carbon Copy*: Creates a replica of the origial Arracanar that has 1/4 the Arcannar's hp that serves them for the duration of their released state, it has abilities identical to the original but shares Hollow points with the original. Each use grants an additional Carbon Copy. If destroyed 9 Hollow Points may be spent to ressurect it with half-health.
Cero Oscuras: Creates a black cero as a free action dealing 7d6 damage, is otherwise treated as a normal cero. Requires Atleast Level 20 to use. Cost 5 Hollow Points/ Use.
Cero Shield: Creates a shield out of cero energy in front or either side of the Arrancar that grants Cover for the Arrancar on that side however it is translucent the color of the Arrancar's Cero. Thereby visual mind effecting effects still effect the arrancar if viewed, the Arrancar cannot move whilst maintaining their cero shield. 2 Hollow Points/Round.
Enhanced Hierro*: Grants +3 Natural Armor whilst in the released form.
Enhanced Strength*: Grants +2 Strength whilst in released form.
Energy Resistance*: Grants a resistance of +5 to one type of energy whilst in released form.
Extra-Limbs*: Grants the Arracanar an extra pair of arms while in released form.
Flight: Grants the Arracanar a flight speed equal to his land speed while in released form. If Wings has been taken aswell then the flight speed is doubled.
High Pressure Water: Releases a stream of water from their hand. This stream may be sprayed a distance up to 35 ft. away dealing 3d6 damage with a water subtype, dealing double damage to enemies with a fire subtype.
Horns: While in a released form they have a horn natural weapon that deals 3d6 piercing damage upon a sucessful Gore attack granted by this trait.
Protective Shell: Grants +4 Natural Armor whilst in released form.
Retain Weapon: Whilst in the Released state the Arrancar may retain their Zanpakuto (Though they may change it's form), And grant it one special quality.
Roar: Grants the Arannacar the ability to unleash a massive roar dealing 1d6 sonic damage to all in a 30ft cone, and causes feat to all within a 30 ft. radius. Cost 2 Hollow Points/Use.
Wings: Grants the Arrancar a pair of wings that give them a Flight speed equal to their Base land speed. If flight has been taken aswell then the flight speed is doubled.



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