Kenhachi (Kenpachi) (3.5e Prestige Class)

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Kenhachi (Kenpachi)
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Kenhachi[edit]

It is said Kenhachi's are born under a sign that is unknown to all but them. It is also said that none can beat them, but one of their own. The rank of Kenhachi, the strongest warrior in a generation is a curse and a blessing from the gods. Kenhachi are brutal warriors that seem to never give in to pain, fear, or even death. They only love the thrill of battle, the ecstasy of the slaughter, and the challenge of an opponent.

Becoming a Kenhachi[edit]

Kenhachi are a strong fighter class that is usually taken by a fighter, barbarian, or rogue. Though any melee based class can become a Kenhachi. No change in Armor or weapon proficiencies

Abilities A high Strength is vital to produce damage, while a strong Constitution is required to survive. Dexterity is important to keep the Kenhachi safe in battle. Intelligence helps increase skill points since the class has a low amount.


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Entry Requirements


|Alignment: | Any
| Base Attack Bonus: | +4.
|Race: | Any.
|Skills: | Intimidate 7 ranks.
| Feats: | Power Attack,Endurance, Diehard.


Table: Kenhachi
Hit Die: d12

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +2 Thrill of the fight,Bonus feat,Come on hit me, Limitation
2nd +2 +3 +0 +3 Not worth my time, Limitation
3rd +3 +3 +1 +3 Ability Boots(+2 Con.),Bonus Feat
4th +4 +4 +1 +4 This is a joke
5th +5 +4 +1 +4 Strengthened by wounds
6th +6/+1 +5 +2 +5 Bonus feat
7th +7/+2 +5 +2 +5 Limitation
8th +8/+3 +6 +2 +6 Ability Boots (+2 Str.)
9th +9/+4 +6 +3 +6 Bonus feat
10th +10/+5 +7 +3 +7 This isn't a fight!

Class Skills (4 + Int modifier per level)
Intimidate, Jump, Climb,Knowledge (Local),Listen,Spot.

Class Features[edit]

All of the following features are for the class Kenhachi.

Thrill of the Fight Kenhachi gains the resolve to resist damage DR1/-. Trill of the Fight increases by 1 for each Class level of kenhachi.

Come on Hit Me The Kenhachi taunts his opponent to attack him. The Kenhachi chooses a target and taunts him forcing the target to attack the Kenhachi immediately(Will negates the effect DC=10+Kenhachi's level+charisma modifier).The target of this ability is subject to all attacks of oppertunity in normal movement rules. The Kenhachi uses this ability as a standard action. If the target misses, or the Kenhachi takes no damage, Not Worth my Time may be used by the Kenhachi, upon reaching 2rd level.

Limitation The Kenhachi feels the need to limit himself against his opponents and chooses to limit his own abilities in order to make a more fair fight. These limitations can be taken in any order but each limitation can only be taken once and they are optional though if you do not use the Limitations you do not gain the Limitation bonuses.

-----No Armor The Kenhachi limits his defensive ability by wearing no armor against his foes. The kenhachi who chooses to do so gains 1.5 times DR-/ per kenhachi instead of 1 times from Thrill of the Fight.The Kenhachi also gain a bonus to the Armor Class equal his Constitution modifier.

-----Weight Down The Kenhachi limits his movement by wearing heavy weights reducing his movement by 10 feet and giving him an armor check pentaly of -4. The Kenhachi who chooses to do so gains an additional .5 times strength to weapon damage for a one-handed weapon, an additional x1 if using a two-handed weapon.

-----Here I Am The Kenhachi gives his opponents an advantage in knowing where he is at all times giving a -2 penalty to his hide, move silently, and listen; in addition the kenhachi forgoes flanking bonuses for himself, though he will count as flanking for his allies. The kenhachi who chooses to do so adds an additional .5 times his level to the taunt DC's of Come on Hit Me, Not Worth my Time,and This is a Joke.

-----One eye open The Kenhachi decides that two eyes is one two many. He ritualistically removes one eye and covers it with an eye patch. Doing so gives the Kenhachi a presence of fear to the foes with in 10 feet of the Kenhachi. This ability works like a fear aura. DC is 10 + charisma mod. + Kenhachi level.

-----Dull blade The Kenhachi continues to give his opponents an advantage by not keeping his blade sharp. The damage of the weapon is lowered as if it was one side smaller on the weapon damage chart. In return the Kenhachi's blade deals bludgeoning damage as well as the normal weapon type.This limitation can only be used with a weapon that deals Slashing or piercing damage.

-----Off-hand ability the Kenhachi uses his weapon in his off-hand to give his oppoenents another advantage. Doing so allows the kenhachi the ability to use Come on Hit Me, Not Worth my Time, This is a Joke, and This isn't a Fight! as a move action instead of a standard action. Using a weapon in the off-hand give a -2 penalty to attacks.

Bonus Feat As a Fighter

Not Worth my Time The kenhachi taunts his opponent sending them into a rage against the Kenhachi.(Will negates the effect DC=15+Kenhachi's level+charisma modifier). The taunted opponent gains +2 Str and a -2 to hit while in the rage.This ability works like Come on Hit Me. If the target misses, or the Kenhachi takes no damage, they gain the effects of the rage again; and This is a Joke may be used by the Kenpachi upon reaching 4th level. This ability can be switched in order with This is a Joke.

Strengthened by wounds As the battle rages on and wounds given and received the kenhachi grows stronger. When the Kenhachi reaches half health or less he gains an additional DR5/- and fast healing 2. This effect ends when the Kenhachi returns to over half health. This effect stacks with other Damage Reduction types.

This is a Joke The Kenhachi laughs in the face of his enemy provoking another immediate attack on the Kenhachi (Will negates the effect DC=20+Kenhachi's level+charisma modifier). If the target misses,or the Kenhachi takes no damage, they are stunned for 1 round; and This isn't a Fight! may be used by the Kenhachi upon reaching 10th level. This ability can be switched in order with Not Worth my Time.

This isn't a Fight! The last thing any creature foolish enough to try and attack a Kenhachi hears. With a mighty cry the kenhachi strikes down any who still try to defy his might. The Kenhachi attacks the target with a single swipe of his weapon dealing damage x2 on a normal hit ( a critical would be weapons critical x2), if the target takes 50 or more points of damage from the attack they die instantly. Things that are immune to critical effects are immune to this effect. This abilty can only be used if Come on Hit Me, Not Worth my Time, and This is a Joke have been successful. (Note: the DR/- of this class stacks with similar DR.)

Campaign Information[edit]

Playing a kenhachi[edit]

Combat: Damage,Tank

Resources: Kenhachi's are few and far between each one wanting to out due the others.

Kenhachi's in the World[edit]

-"A fight, you want to fight, Hahahaha!"- Zenaku, human -Fighter10/kenhachi10-

Characters of this class fit into most worlds that have a love for fighting.The standard kenhachi is rude to those he does not see as strong or worthy of being around, which may cause party conflict.

NPC Reactions:NPC's react with fear or acceptance depending on the Kenhachi's alignment and deeds done

Kenhachi Lore[edit]

Characters with ranks in Knowledge (Local legend) can research Kenhachi to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11
16 They have a love of fighting
21 They tend to mock their opponents into striking them.
26 kenhachi are once in a generation of races and are usually killed by the next Kenhachi of that race.

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