Kender Cursed (3.5e Template)

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Scales.png This page is of questionable balance. Reason: The LA / CR adjustment doesn't work since it doesn't take into account a creatures special qualities. Even with the penalties, a cursed wraith shouldn't go from CR 5 to CR 1/2. A PC Wizard could start play at level 5 (ECL 1) with access to 3rd level spells, the reduced attack and defenses doesn't matter a great deal.


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Kender Cursed[edit]

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More information...

A Kender Cursed is someone with bad kender blood in their veins. Bad kender blood is like a literal curse.

Plagued with bad luck, a Kender Cursed is haunted by his bad blood. Forcing him to live a cursed and unhappy life.

Creating a Kender Cursed[edit]

This template is an inherited template, that happens to people randomly. Some creatures with this template don't even have Kender in their family, that they know of.

Size and Type[edit]

Unchanged.

Hit Dice[edit]

All class or racial hit die become one step lower. (d12 to d10, d6 to d4, d4 to d2, etc.) Kender Cursed don't have high hit die.

Speed[edit]

Unchanged.

Armor Class[edit]

-3 luck penalty to Ac.

Attack[edit]

-3 to hit.

Full Attack[edit]

Unchanged.

Special Attacks[edit]

Unchanged.

Special Qualities[edit]

Kender Cursed take an additional +3 damage from all attacks made against them.

Abilities[edit]

Kender Cursed take a -2 to Dex and Con, and a -4 to Wis.

Skills[edit]

Kender Cursed take a -3 to all skill checks.

Feats[edit]

Unchanged.

Environment[edit]

Unchanged.

Organization[edit]

Usually solitary.

Challenge Rating[edit]

CR-5

Treasure[edit]

Unchanged.

Alignment[edit]

Usually chaotic.

Advancement[edit]

Unchanged.

Level Adjustment[edit]

-4



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