Kelir Swordmaster (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Only partly finished.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Kelir Swordmaster[edit]

You clearly have no idea who the fuck I am
—Ss'sintax Thaddy, an Unseelie Kelir Swordmaster

<-fluff about this prestige class->

Becoming a Kelir Swordmaster[edit]

Entry Requirements
Alignment: Any Chaotic
Base Attack Bonus: +6
Race: Any fey
Skills: <-skill requirements->.
Feats: Seelie Court Member or Unseelie Court Member,
Spellcasting: Able to cast 2nd-level divine spells or 2nd-level arcane spells.
Martial Maneuvers: Must know at least three 2nd level maneuvers and at least one stance of any level.
Special: Must swear an oath of fealty to the Seelie or Unseelie Queen.

Table: The Kelir Swordmaster

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Maneuvers
Known
Maneuvers
Readied
Stances
Known
Special Spellcasting
Fort Ref Will
1st +1 +0 +0 +2 1 0 0 Sylvan Quickness -
2nd +2 +0 +0 +3 0 0 0 Damage Reduction 1/Cold Iron +1 level of existing arcane spellcasting class or
+1 level of existing divine spellcasting class
3rd +3 +1 +1 +3 1 1 0 Uncanny Dodge +1 level of existing arcane spellcasting class or
+1 level of existing divine spellcasting class
4th +4 +1 +1 +4 0 0 0 Damage Reduction 2/Cold Iron +1 level of existing arcane spellcasting class or
+1 level of existing divine spellcasting class
5th +5 +1 +1 +4 1 0 1 <-class features gained at this level-> +1 level of existing arcane spellcasting class or
+1 level of existing divine spellcasting class
6th +6 +2 +2 +5 0 1 0 Damage Reduction 3/Cold Iron +1 level of existing arcane spellcasting class or
+1 level of existing divine spellcasting class
7th +7 +2 +2 +5 1 0 0 Improved Uncanny Dodge +1 level of existing arcane spellcasting class or
+1 level of existing divine spellcasting class
8th +8 +2 +2 +6 0 0 0 Damage Reduction 4/Cold Iron -
9th +9 +3 +3 +6 1 1 0 <-class features gained at this level-> +1 level of existing arcane spellcasting class or
+1 level of existing divine spellcasting class
10th +10 +3 +3 +7 0 0 1 Stance of the Charming Blade, Damage Reduction 5/Cold Iron +1 level of existing arcane spellcasting class or
+1 level of existing divine spellcasting class

| colspan="42" class="skill" | Class Skills (<-skill points-> + Int modifier per level)
<-list of class skills->. |}

Table: The Epic Kelir Swordmaster
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features[edit]

All of the following are class features of the kelir swordmaster.

Maneuvers: At each level odd-numbered level, you gain a new maneuver known from any discipline you had previously taken maneuvers from, before taking levels in this class. You must meet a maneuver's prerequisite to learn it. You add your full kelir swordmaster level to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 3rd, 6th, and 9th level, you gain an additional maneuver readied per day.

Spellcasting: At each level except for 1st and 8th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane or divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine or arcane spellcasting class before becoming a kelir swordmaster, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Sylvan Quickness (Ex): Through the same odd natural magic that protects nymphs, the kelir swordmaster can ready himself much quicker than most, stopping most threats before they ever have time to manifest as such. At 1st level, the kelir swordmaster adds his Charisma modifier to his Reflex saves and Initiative modifier, instead of Dexterity.

Stance of the Charming Blade (Ex): A kelir swordmaster's hallmark is the ability to perfectly blend their inherent magic with years of battle training. At 10th level, when you initiate a successful strike against an opponent, you may immediately cast a spell of the Illusion or Enchantment schools as a swift action. This spell gains an increase to caster level equal to your Charisma modifier. This spell does not provoke attacks of opportunity. You may use this ability a number of times per day equal to your Charisma modifier.

<-spell-like class feature-> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->

<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic kelir swordmaster gains a bonus feat (selected from the list of epic kelir swordmaster feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic Kelir Swordmaster Bonus Feat List: <-list of bonus epic feats->

Ex-Kelir Swordmaster[edit]

If a kelir swordmaster violates his oath of fealty, or if he neglects to rededicate his vows for more than two years, he loses all abilities granted by this prestige class until he atones or swears his oath anew.

Campaign Information[edit]

Playing a Kelir Swordmaster[edit]

An elite warrior among your people, you might see yourself as an example to them, a picture of what they should aspire to become. On the other hand, a handful are nothing more than savage beasts and perverts, looking for people to corrupt and bodies to rend. Each swordmaster desires to be the best, and as such they often try to discover new and exotic fighting styles, a practice which might take them all over the planes.

Combat: Since no-two swordmasters are the same, each individual might use wildly different tactics in combat, although most prefer to buff themselves with magic before diving into combat. Once in combat, they tend to utilize enchantment magic to turn their enemies to their side, at least for a little while.

Advancement: Kelir swordmasters are, at their core, hybrids. Learning a mix of magic and weapon skills, they should focus on advancing both, whether through this class or similar ones.

Resources: Besides the Faerie Courts, the swordmasters have no true organization, although if commanded to do so by their Queen, they will work together. The kelir swordmasters are not affiliated with the Dark Hunters, although many swordmasters start their career as a warrior among their ranks.

Kelir Swordmasters in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

Kelir Swordmaster Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

Kelir Swordmasters in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



Back to Main Page3.5e HomebrewClassesPrestige Classes

Personal tools
Home of user-generated,
homebrew, pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors