Katriua (4e Creature)

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Katriua[edit]

NOTE: This lv 1 version is finished, but soon I'll make more as he 'increases in power' throughout the game.

Katriua is a novice dark art wizard that is hoping to progress in power by studying under the current necromancer he is learning/working for/from. He is fidgity and nervous, and hardly knows any magic at all.

Katriua
Level 1 Artillery
medium natural humanoid
XP 80
Initiative +1 Senses Perception +5
Untrainee (lack of power) aura 1; All creatures in the aura get +2 to attacks and skills made against Katriua.
HP 28; Bloodied 14
AC 12; Fortitude 13, Reflex 15, Will 15
Saving Throws -1
Speed 5
Action Points 1
Area.png Dark Shroud ♦ recharge D6 (4).png D6 (5).png D6 (6).png
Effect: Blast 2 within 12; +3 vs Reflex; 1d6 + 2 necrotic damage.
Ranged.png Magic Missile ♦ at-will
Effect: Ranged 15; +2 vs Reflex; 1d4 + 2 force damage.
Skills Arcana +7
Str 7 (-2) Dex 9 (-1) Wis 10 (0)
Con 9 (-1) Int 13 (+2) Cha 10 (0)
Alignment Evil Languages Common, possibly another language used by his master necromancer.
Equipment Robes, +1 wand, 100 gp, dagger (unable to use)

Kariua Tactics[edit]

Katriua is in very early training from a more powerful necromancer, as you can use to fit your story line. He stays in the back and uses dark shroud when he can, and uses magic missile otherwise. He stays as far as he can from the PCs, even if it takes a move and standard action. When he's bloodied or has only 2 allies left, he flees to his master (even if that's out the castle) and saves his action point just for that. You may want to keep him alive, he may fit very well into your storyline later.

Katriua Lore[edit]

A character knows the following information with a successful Insight check.

DC 15: That boy is obviously very new to the magical arts. He looks nervous and panicky. Looks like he knows one or two spells, and that's about it.
DC 20: He has a dagger too, but obviously can't use it.
DC 26: Kartiua looks like he'd freak out if we got to close to him.

A character knows the following information with a successful Arcana check.

DC 15: That boy is obviously very new to the magical arts. He looks nervous and panicky. Looks like he knows one or two spells, and that's about it.
DC 20: He also has a +1 wand, but hardly knows how to use it.
Katriua
Level 4 Artillery
Medium natural humanoid
XP 225
Initiative +6 Senses Perception +7
HP 64; Bloodied 32
AC 15; Fortitude 15, Reflex 17, Will 18
Resist 2 necrotic
Speed 6
Action Points 1
Basicmelee.png Dagger ♦ at-will
Effect: +3 vs AC; 1d4 + 2 damage.
Area.png Dark Shroud ♦ recharge D6 (5).png D6 (6).png
Effect: Burst 1 within 14; +5 vs Reflex; 1d8 + 2 necrotic damage.
Ranged.png Magic Missile ♦ at-will
Effect: Ranged 18; +5 vs Reflex; 1d6 + 2 force damage.
Melee.png Wand ♦ encounter
Effect: Katriua gets +2 bonus to attack rolls when he uses his wand.
Skills Arcana +10
Feats Improved Initiative
Str 10 (0) Dex 13 (+1) Wis 11 (0)
Con 11 (0) Int 15 (+3) Cha 11 (0)
Alignment Evil Languages Common, possibly another language used by his master necromancer.
Equipment Robes, +1 wand, 110 gp, dagger



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