Katriua (4e Creature)
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[edit] Katriua
NOTE: This lv 1 version is finished, but soon I'll make more as he 'increases in power' throughout the game.
Katriua is a novice dark art wizard that is hoping to progress in power by studying under the current necromancer he is learning/working for/from. He is fidgity and nervous, and hardly knows any magic at all.
[edit] Kariua Tactics
Katriua is in very early training from a more powerful necromancer, as you can use to fit your story line. He stays in the back and uses dark shroud when he can, and uses magic missile otherwise. He stays as far as he can from the PCs, even if it takes a move and standard action. When he's bloodied or has only 2 allies left, he flees to his master (even if that's out the castle) and saves his action point just for that. You may want to keep him alive, he may fit very well into your storyline later.
[edit] Katriua Lore
A character knows the following information with a successful Insight check.
- DC 15: That boy is obviously very new to the magical arts. He looks nervous and panicky. Looks like he knows one or two spells, and that's about it.
- DC 20: He has a dagger too, but obviously can't use it.
- DC 26: Kartiua looks like he'd freak out if we got to close to him.
A character knows the following information with a successful Arcana check.
- DC 15: That boy is obviously very new to the magical arts. He looks nervous and panicky. Looks like he knows one or two spells, and that's about it.
- DC 20: He also has a +1 wand, but hardly knows how to use it.
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