Kashojin (3.5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: terribly incomplete

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

A "race's compendium" race created by
Blood of the ancient


Kashojin are humanoid beings that are filled with the energies of good, light, and life. They are almost always benevolent, and their dark counterparts are known as Jadogax. These beings are on the verge of extinction.

Kashojin Racial Traits[edit]

  • +2 Wisdom, +2 Charisma
  • Medium: As medium size creatures, kashojin have no special bonuses or penalties due to their size.
  • Lay on Hands (Su): A Kashojin can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his total HD × his Charisma bonus. A kashojin may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using Lay on Hands is a standard action. Alternatively, a kashojin can use any or all of this healing power to deal damage to undead creatures. Using Lay on Hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The kashojin decides how many of his daily allotment of points to use as damage after successfully touching an undead creature. If the Kashojin is a paladin, he doubles the total number of amount of hit points he can heal per day with this ability.
  • detect evil (Sp): At will— Caster level is total character level. The save DC is Wisdom-based.
  • Fast Healing (Ex) 6.
  • Favored Class: Cleric.
  • Level Adjustment: +5.

Advancement and Gained Powers[edit]

As a kashojin gains levels (and hit dice), they also gain spell-like abilities. Caster level is total character level. The save DC is Wisdom-based. A kashojin has the following abilities according to his hit dice:

Table: Kashojin HD Advancement and Granted Powers
Hit Dice Effect
1 HD bless (Sp) 1/day.
4 HD light (Sp) 1/day.
5 HD bless (Sp) 2/day.
8 HD light (Sp) 2/day, searing light (Sp) 1/day.
10 HD heal (Sp) 1/day.
10 HD bless (Sp) 3/day.
13 HD light (Sp) 3/day, searing light (Sp) 2/day.
15 HD bless (Sp) at will.
18 HD light (Sp) at will, searing light (Sp) 3/day.
20 HD mass heal (Sp) 1/day.

Back to Main Page3.5e HomebrewRaces

Personal tools
Home of user-generated,
homebrew, pages!
admin area
Terms and Conditions for Non-Human Visitors