Karrnathi Battlemaster (3.5e Creature)
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|Hit Dice:||15d12+45 (142 hp)|
|Initiative:||+3 (+3 Dex)|
|Armor Class:||26 (+3 Dex, -1 size, +14 natural), touch 12, flat-footed 23|
|Attack:||Slam +19 melee (1d8+12 plus stun)|
|Full Attack:||2 Slams +19 melee (1d8+12 plus stun)|
|Space/Reach:||10 ft./10 ft.|
|Special Qualities:||Damage reduction 5/Adamantine, darkvision 60 ft., spiky defense, undead traits, unholy toughness|
|Saves:||Fort +4, Ref +7, Will +11|
|Abilities:||Str 34, Dex 17, Con -, Int 11, Wis 15, Cha 14|
|Skills:||Climb +30, Intimidate +20, Jump +30, Spot +20|
|Feats:||Ability Focus (Stun), Awesome Blow, Improved Bull Rush, Improved Natural Attack (Slam), Improved Toughness *, Power Attack (B), Weapon Focus (Slam)|
|Alignment:||Always Lawful Evil|
|Advancement:||By character class|
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A large zombie covered in a thick layer of spiked stone moves toward you, its fists seem huge and ready to smash anything. The eyes of the thing seem to glow with a bright gold light and convey a feeling of death to you.
Created from slain Karrnathi generals that have been encased in spiked stone armor. Then infused with an unbelievable amount of negative energy, then animated using an unholy ritual.
Not many of these undead have been made at most, about two dozen are known to have been made. Their power on the battlefield is noticeable from afar. These Karrnathi undead are commonly seen leading troops into battle.
The knowledge on how to make these undead has been lost and is thought to be some place in the Mournlands from one of the many battles that was fought there doing the war. The many failed tries to make more since the end of the war. Has instead ending up in creating a construct that has many of the same abilities but it lacks the many essential abilities that make the Karrnathi battlemaster what it is.
Karrnathi battlemasters speak common.
Karrnathi battlemasters are keen strategist on the battlefield commanding their troops to flank, gang up on, and other such tactics.
Spiky Defense (Ex): A Karrnathi battlemaster's stony body is covered with small sharp spikes. A creature that hits a Karrnathi battlemaster with a natural weapon or an unarmed attack takes 1d4 points of piercing damage.
Stun (Su): Whenever a Karrnathi battlemaster hits with a slam attack, the opponent must succeed on a DC 21 Fortitude save or be stunned for 1d8 rounds. The save DC is Charisma-based and includes the bonus from Ability Focus.
Unholy Toughness (Ex): A Karrnathi battlemaster gains a bonus to its hit points equal to its Charisma modifier X its Hit Dice.
*See Libris Mortis for this feat.