Kalkara (3.5e Creature)
From D&D Wiki
Calkara |creature=Calkara |size=Lg. |type=beast |hd=7d10+21 |hp=56 |init=+6(+2dex =4improv init |speed=45ft |ac=20(+2dex +8natural) |touch=12 |flat=18 |bab=+5 |grapple=+9 |at=2claws +9 1d8+3 each; bite-1 1d4+1 |full_at=same as attack |space=5ftx5ft |reach=10ft |sa=hypnosis |sq=fire vulnerability |fort=+8 |ref=+5 |will=+2 |str=18 |dex=14 |con=16 |int=4 |wis=9 |cha=5 |skills=intimidate+11 hide+5 wilderness lore+6 |feats=(please add) |env=usually cold mountainous |org=(please add) |cr=5 |treas=none(Lair has triple) |align=Chaotic neutral |adv=(please add) |la=(please add)
Calkara are big yellow-brown beasts with waxy matted hair. Because of this they are very scared of fire. A calkara will do almost anything for 2,000 GP worth of diamonds(DM's discretion) and do their absolute best to complete the task given. (DM's discretion)
Calkara attack the nearest creature not carrying fire with their deadly claws.
Hypnosis(Ex):A creature who looks into the eyes of a calkara must succeed a Will save DC 19 or be unable to act at all until the calkara dies or goes out of sight.
Fire Vulnerability(Ex): A calkara takes triple damage from fire because of it's waxy fur. There is a 50% chance that it catches on fire.
Template:3.5e Creatures CR Breadcrumb[[Category:CR5 [[Category:beast