Kaioken (3.5e Spell)
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|Level:||Ki Master 4, Sor/Wiz 4|
|Components:||V, S, Con damage|
|Casting time:||1 swift action|
|Duration:||3 rounds + Con mod|
|Saving Throw:||Special; see below|
His body exploded into a red aura and suddenly he seemed a lot stronger and faster than before.
The technique is used to dramatically increase the user's overall performance, and can be multiplied by x2, x4, or even x20 at the highest shown level. A fourth level Ki master may use the Kaioken technique to gain a +2 to all attribute’s as well as a +3 to base attack, +3 to Natural armor and double base land speed (and fly/burrow/swim speed, if such bases exist). Beginning at 5th level, a Ki master may declare a higher level Kaioken. This declaration enhances the effect by every multiple of 2 at and can declare a higher level of Kaioken every two caster levels. The maximum caster level for boosts is 20, to with which the declaration level for the Kaioken also maxes out for x18 or x20.
While using the Kaioken, the user may take a move action and still make a full attack action. Any successful attack roll on a spell while in Kaioken increases damage by 50% this effect remains stationary through all levels of Kaioken. Each positive level Kaioken multiplies all attributes by 2 (x4 doubles all attributes, x6 triples it and so on). In addition to this, the Kaioken x2 also grants the user an attack bonus of +4 toward all attacks and natural armor bonus of +4; and for every multiple after x2, the user gains a +1 to both effects (so x4 would have an attack and natural armor bonus of +5; x6 would have +6 to said boosts; x8 would have +7 and so on).
In order to achieve a state of Kaioken, the caster must make a fortitude save against a DC of 16+1 per level the user declares; if the user fails, the caster becomes instantly fatigued. The caster can declare a higher level of Kaioken as he casts the spell, or during (if he fits the prerequisites) their current use of one without expending another spell slot, but cannot lower their level of Kaioken once the fort save for this level is made. The Kaioken level boost in this way can be made as a Swift action, only while in the Kaioken state.
In addition to this, when the effects of Kaioken where off, all stats, including health gained from the constitution bonuses, boosted with the use of this spell are returned to normal. However the rapid loss of such power causes 1d4 rounds of fatigue. Higher levels of the Kaioken, in addition to the fatigue, deal 1d6+1 damage to constitution for Kaioken x2 and an additional 1 point of damage for every two stages higher upon the spell duration's end.