Jumping Spider (4e Creature)

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Jumping Spider[edit]

Jumping spiders are expert hunters, using stealth to sneak up on their prey and pouncing on their prey at the ideal opportunity. Though jumping spiders are among the smallest monstrous spiders, they are among the most deadly, being some of the most agile of spiders. Like all monstrous spiders, jumping spiders can be found in almost any environment.

Salticid Youngling
Level 3 Skirmisher
Medium Natural Beast (Spider)
XP 150
HP 46; Bloodied 23 Initiative +4
AC 17; Fortitude 15, Reflex 16, Will 15 Perception +3
Speed 8, climb 8 (spider climb) Tremorsense 10
Resist 5 poison
Traits
Prodigious Leap
When the salticid youngling charges, it may jump any number of squares up to its speed as part of its move. If it does so and hits the target, it gains a +1d6 bonus to the damage roll and knocks the target prone.
Standard Actions
Basicmelee.png Bite ♦ At-will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d10 + 3 damage.
Melee.png Deadly Bite ♦ Encounter
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 3d6 + 3 damage, and the target takes ongoing 5 poison damage and is slowed (save ends both).
Skills Athletics +8, Stealth +9
Str 14 (+3) Dex 17 (+4) Wis 14 (+3)
Con 11 (+1) Int 5 (-2) Cha 8 (+0)
Alignment Unaligned Languages -
Equipment
3967033373_e655eb753a_m.jpg
1969 salticid
by kibuyu, on Flickr
Salticid Adult
Level 7 Skirmisher
Large Natural Beast (Spider)
XP 300
HP 77; Bloodied 38 Initiative +7
AC 21; Fortitude 18, Reflex 19, Will 18 Perception +6
Speed 8, climb 8 (spider climb) Tremorsense 10
Resist 5 poison
Traits
Prodigious Leap
When the salticid adult charges, it may jump any number of squares up to its speed as part of its move. If it does so and hits the target, it gains a +1d6 bonus to the damage roll and knocks the target prone.
Standard Actions
Basicmelee.png Bite ♦ At-will
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 2d6 + 5 damage.
Melee.png Deadly Bite ♦ Encounter
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 3d8 + 5 damage, and the target takes ongoing 5 poison damage and is slowed (save ends both).
Skills Athletics +11, Stealth +12
Str 16 (+6) Dex 19 (+7) Wis 16 (+6)
Con 13 (+4) Int 7 (+1) Cha 10 (+3)
Alignment Unaligned Languages -
Equipment


Deathjump Spider
Level 16 Skirmisher
Large Natural Beast (Spider)
XP 1400
HP 154; Bloodied 77 Initiative +17
AC 30; Fortitude 28, Reflex 29, Will 28 Perception +13
Speed 8, climb 8 (spider climb) Tremorsense 10
Resist 10 poison
Traits
Prodigious Leap
When the salticid adult charges, it may jump any number of squares up to its speed as part of its move. If it does so and hits the target, it gains a +2d6 bonus to the damage roll and knocks the target prone.
Standard Actions
Basicmelee.png Bite ♦ At-will
Attack: Melee 2 (one creature); +21 vs. AC
Hit: 2d8 + 7 damage.
Melee.png Death Fang ♦ Encounter
Attack: Melee 2 (one creaature); +19 vs. Fort
Hit: 3d10 + 6 damage, and the target takes ongoing 10 poison damage and is immobilized (save ends both).
Skills Athletics +18, Stealth +20
Str 21 (+13) Dex 24 (+15) Wis 21 (+13)
Con 18 (+12) Int 12 (+9) Cha 15 (+10)
Alignment Unaligned Languages -
Equipment


Death Leaper
Level 25 Skirmisher
Large Natural Beast (Spider)
XP 7000
HP 230; Bloodied 115 Initiative +15
AC 39; Fortitude 31, Reflex 33, Will 31 Perception +24
Speed 8, climb 8 (spider climb) Tremorsense 10
Resist 15 poison
Traits
Prodigious Leap
When the salticid adult charges, it may jump any number of squares up to its speed as part of its move. If it does so and hits the target, it gains a +3d6 bonus to the damage roll and knocks the target prone.
Standard Actions
Basicmelee.png Bite ♦ At-will
Attack: Melee 2 (one creature);+30 vs. AC
Melee.png Toxic Fang ♦ Encounter
Attack: Melee 2 (one creature); +28 vs. Fortitude
Hit: 4d10 + 9 damage, and the target takes ongoing 25 poison damage and is immobilized (save ends both).
Skills Athletics +24, Stealth +26
Str 25 (+19) Dex 28 (+21) Wis 25 (+19)
Con 22 (+18) Int 16 (+15) Cha 19 (+16)
Alignment Unaligned Languages -
Equipment

Jumping Spider Tactics[edit]

A jumping spider often waits in ambush, but it usually actively hunts its prey. A jumping spider stalks its prey until it is close enough, it uses its death leaper ability to pounce on it's prey. When bloodied, it tries to escape with prodigeous leap and its other jumping abilities.

Jumping Spider Lore[edit]

A character knows the following information with a successful arachana or nature check.

DC 10 (arachana), DC 15 (nature): Jumping spiders are typically hunters. They have the ability to leap large distances, and they typically use this to pounce on their prey when they hunt. Jumping spiders are typically loners and are agressive against all others (including their own kind).
DC 15 (arachana), DC 20 (nature): Jumping spiders are among the most deadly of monstrous spiders. Though their venom cannot match that of the deadly black widow, they have deadly bites and it is difficult for their prey to escape, as they are very fast.
DC 20 (arachana), DC 25 (nature): Though jumping spiders are typically solitary, some are members of so-called "spider colonies". Such colonies cannot exist without guidance from a more intelligent being, such as an arachnomancer or demonspider.

Encounter Groups[edit]

Jumping spiders regard most creatures (even each other) as prey, though they may be found among other spiders or spiderkind.

Level 16 Encounter (XP 7000)[edit]



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