Jolt Homunculus (3.5e Creature)

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Jolt Homunculus[edit]

Size/Type: Diminutive Construct
Hit Dice: 1d10 (10 hp)
Initiative: +4
Speed: 15 ft
Armor Class: 18 (+4 dex, +4 size), touch 18, flat-footed 14
Base Attack/Grapple: +0/-12
Attack: Claw melee +8 (1d2-3, 20/x2)
Full Attack: Two Claws melee +8 (1d2-3, 20/x2)
Space/Reach: 1 ft/0 ft
Special Attacks: Shock
Special Qualities: Construct Traits
Saves: Fort +0, Ref +4, Will +0
Abilities: Str 2, Dex 18, Con -, Int 2, Wis 11, Cha 1
Skills: +11 Jump (uses dexterity score)
Feats: Skill Focus Jump, Weapon FinesseB
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Usually Neutral (see below)
Advancement: 2-10 HD
Level Adjustment: -


A small yellow mouse pops its head out of the caster's pocket, it has a crooked tail and keeps buzzing.

Jolt homunculi are creatures created by the spell Ell's Handy Homunculus. They're popular pets due to their cute design. They also possess a minor electrical attack.

While generally constructs are neutral, a jolt homunculi picks up the alignment of its creator upon casting.

Combat[edit]

Jolt homunculi make poor weapons. When pressed, it employs its shock ability and stays mobile at all times.

Shock (Su)

Every 1d4 rounds, a jolt homunculus may employ electric jolt (Spell Compendium) as the spell, with a caster level equal to its hit dice.

Construction[edit]

The body is made of tallow and metal, with the core crystal often embedded in the cheeks. A drop of the caster's blood is mixed in with the tallow, which bonds to the metal skeleton on casting Ell's Handy Homunculus. The entire cost of supplies equals 500 gp.

Assembling the body requires a DC 15 Craft (cooking) or Craft (metalworking) check.

CL 1st; Ell's Handy Homunculus, Electric Jolt; Never sold; Cost 500 gp + 25 XP.



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