Jolner, the Tainted (3.5e NPC)

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Jolner, the Tainted

CR 13

Male Human Cleric 13
CE Medium Humanoid (human)
Init/Senses -1/Listen +1, Spot +1
Aura Evil (13th level), Chaos (13th level), Undetectable Alignment
Languages Common
AC 29, touch 9, flat-footed 29
(-1 dex, +12 armor, +8 shield)
hp 75 (13 HD)
Fort/Ref/Will +9/+3/+9
Speed 30ft. (6 squares)
Melee Masterwork battleaxe +11/+6 (1d8+2/19-20 x3) or
Melee Masterwork battleaxe +18/+13/+8 (1d8+5/19-20 x3) *Divine Power cast or
Melee Masterwork battleaxe +19/+14/+9 (2d6+7/19-20 x3) *Divine Power and Righteous Might cast or
Melee Brenthar's Hammer +13/+8 (1d10+5 and another +2d6 on good and 2d6 on lawful characters/x3)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +9/+11
Spells Prepared (CL 13th, base Wisdom is treated as 24):
7th—Maximized Poison, Destruction + InsanityD
D: Domain spell. Domains: Madness Domain and War Domain.
C: Cast spell. Cast spells are included in the stat block.
Abilities Str 14, Dex 8, Con 12, Int 10, Wis 18, Cha 13
Feats Power Attack, Cleave, Tower Shield Proficiency, Battleaxe Proficiency, Weapon Focus (battleaxe), Extend Spell, Maximize Spell, Improved Critical (battleaxe)
Skills Concentration +16, Spellcraft +15, Knowledge (religion) +5, Knowledge (the planes) +5, Knowledge (arcana) +5
Possessions Masterwork Full Plate Armor, Masterwork Tower Shield, Masterwork Battleaxe, Brenthar's Hammer(he doesnt use it)
Patron Deity Any Chaotic Evil deity with the Madness Domain.
Madness Domain Jolner has an Insanity score of 6. For spellcasting (determining bonus spells and DCs), Jolner uses his Wisdom score plus his Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, he uses Wisdom minus Insanity in place of Wisdom.
Once per day, Jolner can use his Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom.
Rebuke Undead (Su) Jolner may rebuke undead 4 times per day.


Other NPC Information

Jolner is an evil cleric who found the demonic hammer that Brenthar made. Jolner seeks to destroy all things, especially the king (or his descendants) who locked the hammer away. Jolner rarely uses the hammer because he is paranoid about harm coming to it.



Back to Main PageDungeons and DragonsNPCsCR 13

Back to Main PageDungeons and DragonsNPCsECL 13

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