Jedi Healer (DnD Class)
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 Making a Jedi Healer
Some Jedi pursue perfection in combat, others prefer to seek enlightenment through contemplation of the Force and it's mysteries. Some Jedi however, relish nothing more than using their mastery of the Force to stave off Death's cold grip. Enter The Jedi Healer. Although Proficient in combat, she prefers to wade into the thick of it in order to administer healing to her allies. What she lacks in the healing power of a cleric, she makes up for in pure durability.
Abilities: A Jedi Healer relies on Wisdom to determine the strength of his abilities.
Alignment: Any non-evil or non-chaotic.
Starting Gold: 2d6x10 gp (60 gp).
Starting Age: Simple.
|Saving Throws||Force Abilities|
|1st||+0||+2||+0||+2||Force Revitalization 1/day|
|3rd||+2||+3||+1||+3||Damage Reduction 1/-|
|5th||+3||+4||+1||+4||Force Revitalization 2/day|
|7th||+5||+5||+2||+5||Damage Reduction 2/-|
|8th||+6/+1||+6||+2||+6||Improved Force Healing|
|10th||+7/+2||+7||+3||+7||Force Revitalization 3/day|
|12th||+9/+4||+8||+4||+8||Damage Reduction 3/-|
|13th||+9/+4||+8||+4||+8||Greater Force Healing|
|15th||+11/+6/+1||+9||+5||+9||Force Revitalization 4/day|
|18th||+13/+8/+3||+11||+6||+11||Force Healing Mastery|
|19th||+14/+9/+4||+11||+6||+11||Body of the Force|
|20th||+15/+10/+5||+12||+6||+12||Force Revitalization 5/day, Force Mind, DR 5/-, Improved Force Vigor|
Class Skills (4 + Int modifier per level, ×4 at 1st level): Balance, Climb, Diplomacy, Escape Artist, Heal, Hide, Jump, Listen, Move Silently, Sense Motive, Spot, Swim, Tumble.
 Class Features
All of the following are class features of the Jedi Healer .
'Weapon and Armor Proficiency: Jedi Healers are proficent with all simple/martial weapons, and Lightsabers. They are not proficient with shields or armor of any kind except for Light Armor.
Force Revitalization (Su): Jedi Healers have the power to heal others. Once per day, a 1st Level Jedi Healer can heal (Class Level + Wis Mod) Hit Points to themselves or an ally. This increases to 2/day at level 5, 3/day at level 10, 4/day at level 15, and 5/day at level 20. In order to use this ability, the target must be within 30 ft and the Jedi Healer must have line of sight.
Vigor (Ex): At 2nd level, a Jedi Healer heals extra hit points over time. At level 2, They heal an extra 1HP/Rest. At level 6, they Fast Heal 1HP/Hour. At Level 11, they Fast Heal 1HP/Minute. At Level 16, they gain the ability to regenerate 1HP/Round. And Finally, at Level 20 they regenerate 2HP/Round.
Damage Reduction (Ex) At 3rd level, a Jedi Healer is attuned enough to the Force that blows that would seriously injure her instead glance off her Force Empowered Flesh. At 3rd Level, her Damage Reduction is 1/-. This increases to 2/- at 7th Level, 3/- at 12th Level, 4/- at 17th level, and 5/- at 20th Level.
Force Healing (Su): At 4th level, a Jedi Healer may heal others with a touch, similar to a Paladin's Lay on Hands ability. The amount of healing is equal to her Wisdom Mod x Class Level. At 8th level, Treat her Wisdom Score as having a +2 Bonus when using this ability. At 13th level, treat it as having a +4 Bonus, and at 18th level, treat it as having a +6 Bonus.
Force Purification (Su): At 9th level, a Jedi Healer may spend 10 points of his Force Healing ability order to cure a creature of an magical or non-magical disease, or Poison.
Force Restoration (Su) At 14th level, Jedi Healer may spend 5 points of his Force Healing ability order to heal a creature for 1 point Ability Damage or Regenerate 1 lost limb.
Body of the Force(Ex): At 19th level, a Jedi Healer is immune to all magical and non-magical diseases, poisons, paralysis, and stunning.
Force Being(Ex): At 20th level, a Jedi Healer is no longer affected by mind affecting effects.
 Ex-Jedi Healer
A Jedi Healer who multi-classes, or changes to a prohibited alignment, does not lose their connection to the Force or their Force abilities. However they can no longer gain levels in The Jedi Healer class until they have recieved atonement.
 Epic Jedi Healer
|22nd||Epic Force Healing|
|25th||Force Revitalization 6/Day|
|27th||Epic Force Vigor|
|28th||Epic Body of the Force|
|30th||Force Revitalization 7/day|
Skill Points: 4 + Int modifier skill points per level.
Epic Force Healing: The Epic Jedi Healer continues to improve her healing skills, when using her Force Healing Ability, treat her Wisdom Score as having a +8 Bonus. Every Ten Levels After 22nd, increase the bonus by an additional +2
Damage Reduction: At Level 23 and Every 10 levels after that, increase the Jedi Healer's Damage reduction by 1.
Force Revitalization: The Epic Jedi Healer continues to gain extra uses of Force Revitalization every five levels, as normal.
Epic Force Vigor: The Epic Jedi Healer gains Extra Regeneration. At 23rd Level, they gain 3HP/Round, and at level 28, they gain 4HP/Round. This increases by an additional 1 HP every five levels after 28.
Epic Force Vigor: At 27th level and every 10 levels thereafter, increase their Regeneration by 1HP/round
Epic Body of the Force: At 28th level and every 10 levels thereafter, Choose one of the following immunities. Fire, Cold, Electricity, Sonic, Acid, Ability Drain/Damage,or Criticals.
Weapons: Unarmed Strike (d6, critical 20/x2, Bludgeoning damage).
'Armor: Chain Shirt (+4 AC, 25 lbs, +4 Max Dex, -2 Armor Check Penalty)
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Feat: Weapon Focus (Lightsaber)
Bonus Feats: If Dexterity score is more than 13, Dodge. If below 13, Toughness.
Gear: Traveller's Outfit, Belt Pouch, One Day Trail Rations, Waterskin
Gold: 40 gold.
 Jedi Healers In the World
Jedi Healer make excellent additions to any party as a primary healer. Although the scope of their abilities is narrow, the Jedi Healer is an excellent asset as a Front Line Healer.