Jedi
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Fear leads to anger, anger leads to hate, hate leads to suffering.
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—Yoda, Jedi Master, Star Wars Episode I: The Phantom Menace
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In a realm, far, far away... a monastic order called the Holy Order of the Jedi Knights, or simply Jedi, an ancient monastic peacekeeping organization unified by its belief and observance of the Force, specifically the light side. The Jedi were the guardians of peace and justice in the realm, and became the most famous of the various groups that relied on the Force for their power. Led by a series of Jedi Councils, the Order grew over the millennia. Their powers inspired awe in most of the realm's citizens. The calm, considered demeanor of the Jedi made them ideal brokers of peace and justice in the realm in times of conflict or dispute. Often beset by foes in times of doubt and confusion, undercurrents of evil often challenged their order and the establishment they served, the most notable being the Sith, wielders of the dark side of the Force.
[edit] Becoming a Jedi
Members of the Jedi Order are encouraged to follow a set of guidelines, including self-discipline, responsibility, and public service. These principles were put simply yet effectively in the Jedi Code:
"Jedi are the guardians of peace in the galaxy.
Jedi use their powers to defend and protect, never to attack others.
Jedi respect all life, in any form.
Jedi serve others rather than ruling over them, for the good of the galaxy.
Jedi seek to improve themselves through knowledge and training."
―The Jedi Code.
The Jedi Code would helps Jedi stay on the right path and guide them away from the dark side.
The Jedi also had a Jedi Code mantra that had existed in the following passage:
"There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force."
―Odan-Urr's Jedi Code
The Code was not necessarily a strict set of rules, but a general set of guidelines that Jedi were encouraged to keep in mind as they went about the business of the Order. Numerous Jedi teachings interpreted and expounded on the Code in subsequent ages. These rules, created and embraced by the Jedi Masters, were essential tools in a Jedi's growth. In them, Jedi were encouraged to overcome personal obstacles such as pride and materialism, to understand their small yet important place in the realm, and to give every being and point of view equal consideration.
The best classes to change to a Jedi are Monk, Psion, Paladin, Cleric, ...
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Combat: <-Typical role in combat-> Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options-> Resources: <-What kind of assistance members of this class can expect from each other including possible organizations-> ====<-pluralized class name-> in the World====
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Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. {| class="d20" |+ <-the appropriate skills-> ! DC || class="left" | Result |- class="odd" | 11 || class="left" | <-not so common knowledge->. |- class="even" | 16 || class="left" | <-rare information->. |- class="odd" | 21 || class="left" | <-very rare information->. |- class="even" | 26 || class="left" | <-information so obscure that members of this class might not even know it->. |} ====<-pluralized class name-> in the Game====
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<-How characters of this class fit in the game (PC and NPC) and what roles they play-> Adaptation: <-Fitting this class in your campaign-> Sample Encounter: <-DM placement for NPC of this class-> EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-> ---- Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes
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