Jashnia (DnD Campaign Setting)
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[edit] Jashnian Cosmology and Worlds
| Xidoraven (talk) | |
|---|---|
| Date Created: | 2007-10-21 |
| Status: | in creation & renovation stage by xidraven studios & the WFR Guild |
| Editing: | Please feel free to edit constructively! |
This information represents the d20-specific content and material covering the Material Plane World of Jashnia, as well as its surrounding star system, galaxy, and cosmological system, which is also connected in some manners to many other realms and cosmologies. It is at the center of a cosmological known as the Epicene, and the original setting of the Inath Variant Deific Campaign System, as developed by xidoraven studios [1].
Jashnia serves as the first primary publication setting of the WFR's publication-worthy settings, to be followed by other Guild-created content and affiliated projects.
Jashnia exists on Elftown.com, and features online Open Gaming Areas, and coming in 2008-09, will feature Campaign Gaming Areas as well.
[edit] Who created Jashnia?
Kara Peters, the original owner of the "Wiki Fantasy Roleplay" group on Elftown, came up with the name. It was a mostly undefined region whose main location was the 'Kingdom of Vraisynn', and the Royal Court of Queen Naole (played by Kara, whose Elftown username is Maedilynn). When xido showed up and added a continent known as 'Eastonia' from his previus creative streaks with close friend Nicholas Hudson, Jashnia's lands began to form. Consisting of material gleaned from decades of work, compiled along with driven volunteer member-created content, Jashnia's history and nature began to solidify. In 2008, it has become the primary Guild Campaign Setting for all 2008 and some 2009 publication materials by the WFR Guild and xidoraven studios (a creative services partnership based in Baton Rouge, LA, USA, and the web).
[edit] What is Jashnia?
Jashnia is a Material Plane world, which is at the center of a vast cosmological system, similar to the Great Wheel Cosmology of D&D's core rulebooks and OGL content.
Jashnia is a planet composed of continents with differing histories that exist in a similar reality, including Zendelon (which hops into and out of reality on an irregular basis) and Eastonia (whose history seems to repeat every 12,000 years or so). Horamont is a land of giant races of all forms, and a high culture of sophisticated giants and titans, which exists on a few different levels of reality, keeping it from being destroyed during a prophesied event known as the Epicene. In this way, it both unique and exciting for players to be involved with. Because the setting has a well-thought-out timelines of events, deep history, cultural elements, political depth, spiritual undertones, and a focus on variant and progressive gaming methods, it is sure to satisfy almost any gaming style preference.
[edit] When is Jashnia open to the public?
Summer of 2008 will see the most renovations and finalizations to Jashnia-oriented content. d20-specific materials will be able to be found here on D&D Wiki sub-papes, with the 'Jashnia Setting' Category tag.
[edit] Who can RP in Jashnia?
Guests and Guild Members are able to roleplay in Open Gaming Areas on Elftown.com. Guild Members may also take part in Campaign-oriented game settings and projects, or connect with other talented people to create relevant and artistic media for Elftown & Elfwood uses.
The information for this campaign setting will be available here on a continuing evolutionary basis.
Jashnia exists at the center of the Inath Campaign Adventure Concept, and is the official setting for any Inath roleplay hosted by the Wiki Fiction Roleplayers Guild (DnD Group). The Inath system is still in development and copyrighted to R. William Thompson of xidoraven studios, though upon publication Inath-oriented content will be less harshly guarded material for players and storytellers to utilize.
[edit] Where is Jashnia?
Jashnia is based on the Elftown.com wiki-pages, expanding recently to D&D Wiki for OGL-related integration in the gaming community.
In its physical location within the game and its specific cosmology:
- Jashnia is the third planet that has ever surrounded Selen, the central star, from the center.
- The Selenar System exists on a mostly empty stretch of the Jeriah Galaxy (known in the Modern Earth Realm as M-101.
- Jashnia is the center of the surrounding planet's cosmology. It is related directly to the cosmological effects and locales of every other planet surrounding Selen, and has an internal connectedness to other far planes and mysteriously related cosmologies. (This means that players from one campaign setting are often able to do quick jumps between seemingly unrelated settings at their discretion and at the discretion of whatever Game Moderators and/or Storytellers are involved in a Campaign Gaming Area, etc.)
- The Jashnian Cosmology is smilar in some regards to the typical D&D 'Great Wheel' Cosmology, but highly different in other ways (including the usage of variant planes information from Portals & Planes by Fantasy Flight Games). With expanded Transitive Planar Systems, a Plane of Dreams (the 'Dreamtime'), related lineage-oriented planes, an inherent connection between the planes and the basic concepts behind the Inath Campaign Storyline Concept, as well a system of life, death, and rebirth based on progressive inter-religious and reincarnation-oriented spiritually-friendly precepts, the Jashnia Setting is a unique and challenging location in which to play with others in an open-web online system, as well as your tabletop games at home.
[edit] The surrounding worlds of the Jashnian Campaign Setting
The "Children of Selen" (the Selenar Planetary System) are known to scholars of Jashnia by their Eastonian names, which are the main surviving documentation of their nature and histories.
[edit] Selen, the sun
Selen is the star of the Jashnian planetary neighborhood known commonly as the "Children of Selen". It is commonly believed that the planets were both born from and will be consumed by the star, Selen. Prophesy and visions have helped to promote this common view, and the clergy of many lands considers it doctrinal.
[edit] Worlds of the Selenar System
- Keraphia (destroyed):
- Keraphia was a land of Sylvans, and a legendary races known as the Keraphians, which was consumed by the sun during its great expansion in a previous era. Legends and scripture from its empire still survive in modest amounts, and many claim to have seen surviving Keraphian cultural elements and individuals, though none of these claims has been confirmed. Creatures known as Krellians are a left-over remnant from the Keraphian Empire, and now live on Jashnia in a northern region of Plortack, in Zendelon.
- Kanaal:
- Kanaal is in many ways a harsh and unforgiving planet, though a long and enduring empire has remained alive in various forms throughout the millenia. This is often due to extra-planar involvement by mysterious and often notorious entities. Kanaal is in many ways similar to the popular 'Dune', but with the addition of fantasy races and planar elements which tie Kanaal to the Outer Plane known as Carcerion. Politically and ideologically, Kanaal follows a very similar to Frank Herbert's 'Dune', and was originally created to be a tribute to the popular sci-fi series. There are some obvious differences between the campaign setting and the SF novels to create a unique setting, but fans of Dune are encouraged to make creative ties between the settings in original, non-plagiarizing manners. Kanaal also has a uniquely quasi-Chaldean culture, and is the progenitor of the culture of Si'ir, a land of Zendelon, on Jashnia.
- Jashnia and Diagra:
- Jashnia is a big mistake. Too many realms came together at the birth of the planetary system, and Jashnia was formed from a cosmological mixing pot of epic proportions. Because of the cataclysm that set Jashnia into motion, Eastonia (one of its major continents) became trapped in a 12,000-year loop that repeats into an unknown infinity, and nearby Diagra (a small planetoid in its own right) was drawn closer, and became Jashnia's sole satellite. Diagra is a volcanic celestial body that has an irregular orbit that conducts Jashnia's triple-year lunar calendar, and guides the vast majority of known weather systems on the planet's surface. The exception to this is the "Land of Dire Winter", a mysterious pseudo-continent of ice and snow that is a persistent zone of blizzards, and actually contains very little land mass underneath its icy shelves. This land centers around a location that White Dragons make their home, due south of Horamont.
- Jashnia's lands include:
- Zendelon (the largest of the lands of Jashnia)
- Horamont (the lands of giants and titans)
- Eastonia
- Tearra Réhm
- Lune (a location without magic or psionics)
- Qor
- The sunken remains of TearRem
- The Floating Isle of Vxa
- The Land of Dire Winter, the Void (the space that Zendelon normally inhabits in the instances of reality where it does not disappear), and the Portal to Faea'iir all constitute locations that are more like anomalies of the world as opposed to true land masses.
- All planets beyond Jashnia are affected by a phenomena known commonly as Ambient Selenar Energy, which is believed to be caused by the spreading of Selenar heat and energies by Jashnia's satellite, Diagra. Because of this unconfirmed phenomenon, many worlds beyond the normal scope of livable regions of space surrounding Selen contain sentient and organic life-forms.
- Jashnia is a big mistake. Too many realms came together at the birth of the planetary system, and Jashnia was formed from a cosmological mixing pot of epic proportions. Because of the cataclysm that set Jashnia into motion, Eastonia (one of its major continents) became trapped in a 12,000-year loop that repeats into an unknown infinity, and nearby Diagra (a small planetoid in its own right) was drawn closer, and became Jashnia's sole satellite. Diagra is a volcanic celestial body that has an irregular orbit that conducts Jashnia's triple-year lunar calendar, and guides the vast majority of known weather systems on the planet's surface. The exception to this is the "Land of Dire Winter", a mysterious pseudo-continent of ice and snow that is a persistent zone of blizzards, and actually contains very little land mass underneath its icy shelves. This land centers around a location that White Dragons make their home, due south of Horamont.
- Athos / Naidi:
- Athos (called Naidi on its surface) was changed by powerful gods from its previous era, a generation with little known history by most living scholars. Elemental and lavish, it is a diverse world.
- Dysphasia:
- Dysphasia was once a great and vast society of a culture known commonly as the 'Old Dysphasian Hierocracy', which left the world in some recent era, leaving behind all of their belongings and culture for the Dysphasian elves to find upon the Mass Transmigration of Jashnia's Fourth/Fifth Ages of Mankind. When the elves of Jashnia found themselves in danger of being attacked by Jashnian humanoids after attempting to control them with enslaving methods, they created portals and magical methods of transportation, seeking the closest world in which they could be safe. The Dysphasians came upon the remnants of the old culture, which they learned about through their strange and symbolic hieroglyphs which contained no known words or translations. The images they portrayed of themselves contained no lips or mouth upon their otherwise seemingly humanoid bodies, and it is thought that they were somehow capable of psionics, in particular the ability to communicate telepathically with one another.
- The Old Dysphasian culture left behind vast clues as to their culture and daily activities, since their strange and unique technologies included moving buildings, vehicles for space travel, and use of such new resources as precious gems, new metal ores, petrol products, silicates, and electromagnetic materials and structures. It is thought that by studying the power of light and wave energy that they were somehow able to discover a new form of technology which seemingly beckoned to give up every aspect of their previous existence, and journey away from their home world. This conjecture is pulled from the best scholars who have studied their hieroglyphic renderings of the past eras.
- Dysphasia was once a great and vast society of a culture known commonly as the 'Old Dysphasian Hierocracy', which left the world in some recent era, leaving behind all of their belongings and culture for the Dysphasian elves to find upon the Mass Transmigration of Jashnia's Fourth/Fifth Ages of Mankind. When the elves of Jashnia found themselves in danger of being attacked by Jashnian humanoids after attempting to control them with enslaving methods, they created portals and magical methods of transportation, seeking the closest world in which they could be safe. The Dysphasians came upon the remnants of the old culture, which they learned about through their strange and symbolic hieroglyphs which contained no known words or translations. The images they portrayed of themselves contained no lips or mouth upon their otherwise seemingly humanoid bodies, and it is thought that they were somehow capable of psionics, in particular the ability to communicate telepathically with one another.
- Diilos:
- Diilos was once a great empire of titans and their kin. Then, a despicable Lich Emperor took control of the lands of Diilos, and the entire world was scourged by undeath, plague, sickness, pestilence, and torture. Since that era, no other mortal from nearby worlds has attempted to journey to this undead world of liches, vampires, zombies, skeleton armies, and the sickest forms of the undead lineages.
- Nym / Omarka:
- Nym (as it is known on Jashnia) is also called Omarka by its primitive humanoid populations, the Beastlands by many others, and home to the minotaurs, tauric creatures, dire beasts, and dinosaurs (and their tamers) of the Selenar System. Nym is thought by many to be both a planet and a heavenly realm, based on the age-old prophecies and visions of reincarnation among the Jashnian worlds. Dysphasia was claimed to have this dual planetary-planar quality after this fact became widely known, and it is thought that the deities and demigods of the realms may have something to do with this phenomenon.
- Defmina
- Kall
- Seetas
- Myla:
- Myla is commonly known as the "Sea of Snakes", as it has been known for countless millenia. Its history extends beyond the scope of Jashnia's and Kanaal's, even though it is unknown how this could be true, considering that the oldest cultures of the Selenar System tend to work their way from the center to the far edge, with the exception of extra-planar effects and phenomena. The Serpentfolk, Nagafolk, Lizardfolk, and others of this swampy world boast a direct lineage to the Ancients, claiming inheritance of the entire cosmos in their future.
- Terra
- Sirus
- Labora
- Forena
- Tymn
- The “Dark Star”:
- The black hole that exists at the edge of the known Selenar System is thought to be the home of an aberration culture that survives within an extra-planar space within the failed star's center
- Alternate Reality Demiplane/Planar Anomaly: the Labyrinthus Realm, and the Variant Eastonian Past Realm (12,000 year Eastonian cycle)
- Important information about the Continents and Lands of Jashnia:
- Zendelon (by Torrant) – this land has a detailed history and minotaur cultural history:
- Horamont – the giant lands were created by xido because of his obsession with titans and titankin, and an urge to make a "Land of Giant Races". Prophecies and Lore of the Lands of Horamont exist in a section of the Grammaticum Primeaval known as the Grimoire Titanus.
- Eastonia (by N. Hudson and xido) - this lands was created not once, but twice. It therefore needs explaining that Eastonia happens to exist in multiple realities. If you have every roleplayed with Nik before, you may have a different take on what Eastonia constitutes to the Jashnian Cosmology.
- Tearra Réhm, and the sunken TearRem (by Resiska and xido) - this land is ancient, epic, and full of sylvan legend and lore. The elves here claim direct lineage to Sylvan Bloodlines, and operate in a diverse cultural array.
- Lune (by Mathias IV) – the antimagical land of Jashnia, which allows no spellcasting, manifesting, or meldshaping because of strange and mysterious continental properties.
- Qor (by the WFR Guild, Qorian Regents) - a beloved land of many WFR Guild Members. This land created the original lore of Jashnia, and its recent past.
- Vxa (by xido and Civalya / Sairafaen) – the floating island fortress of the Aquaean Elven Druidhood. There is a full history and accompanying novella with this one.
- The Blue Ocean - PIRATES! TREASURE! SEA-SICKNESS!
- The Portal to Faea’iir (and the coming of Black Water) - this "place" is actually a colossal whirlpool that just never stops. At the coming of the Epicene, the portal fills with a substance called "Black Water", a semi-sentient ooze-like substance that begins to take scourge against all sea-faring vessels and travelers.
- The Land of Dire Winter - this place is centered on a huge Xixecal (an abomination from the Epic Level Handbook / OGL Content).
[edit] Cosmology
The Jashnian Cosmology (Augmented Great Wheel Cosmological setup) is similar to common D&D (Greyhawk) campaigns, but is situated in the following manner:
[edit] Transitive and Linking Planes
- Ethers
- Ethereal Realm
- Deep Ethereal
- Veil
- Shadow
- Shadow Realm
- Deep Shadow
- Void
- Astral Umbra
- Astral Plane
- Plane of Elemental Spirit (Spirit Realm or Soul Plane)
- Realm of Dreams (Dream, or the Dreamtime)
- The Dreamheart
- Permea (post-Epicene only)
- The Gauntlet
- Connected realities
- The Depth
- The Astral Plane consists of several new and varied parts not fully described in the D&D 3.5 Core Rulebooks and OGL Content:
- Astral Umbra
- Spirit Realm
- Dreamtime
- Umbra (type / subtype - as an element, like cold, electricity, fire, acid, etc.) = Descriptor for any Divine Spark Energy Type (Energy Path - Void, Veil, Umbra, or Permea)
- Chaotic (subtype)
- Lawful (subtype)
- Neutral (subtype)
[edit] The Inner Planes
- Inner Ethereal Realm
- Deep Ethereal Realm
- Inner Shadow Realm
- Deep Shadow Realm
- Inner Astral Realm
- Coterminous Spirit Realm
- The Dreamtime
- Elemental Planes and Energy Planes
- New Elemental Planes Layers
- The Gauntlet (post-Epicene only)
- The Depth
[edit] The Outer Planes and Deep Planes
- Carcerion (Carceri), and the subterranean Pandemonium
- Links to Kanaal
- Nine Hells of Baator
- Arcadia and the Mechanus Clockwork Realm
- Celestia and the Light (Veil)
- Elysium and Faea’iir
- Arborea (the Dysphasian Ethereal)
- Bytopia (the Nymian Ethereal)
- Ysgard and Valhalla
- The Infinite Abyss and the Endless Beak (Void)
- Hades and Gehenna (and the Diilosian Shadow Umbra)
- The Outlands (as receptive Hub of Outer Realms) and the Astral Umbra
- Sigil, the Hublands, and the Outrider Lands
- The Depth
- Deep Ethereal
- Deep Shadow
- The Dreamtime
- The Dreamheart (as active Hub of Outer Realms and all mortals)
- The Depthnaught
- The Dreamheart (as active Hub of Outer Realms and all mortals)
- Limbo (as Edge of Cosmological Creationism)
- The Great Temple (spiritual duplicate of Vraisynn physical location)
- The Temple of the Light
- The Depth, and the link of the Far-Door eternally creating the Endless Bleak
- Far Realm
[edit] Deep Demiplanes
- Nelerosia and the Land of the Mists
- Parallel Material Universes
- Paradox
- Paradigm
- The Beaded Filaments
- The Earth Realm (Ancient Earth, Modern Earth, Tiamat, Niberu, Modern Earth, Future Earth)
- The Middle Earth Realm (Lord of the Rings Campaign)
- Related / Third-party Campaign Settings
[edit] Other Planar Traits
- The Beaded Filaments
- Torus Space-Time Continuum (the donut hole, a super-string)
- The Return Prophecy ('the Great Cycle', or the 'True Cycle')
- The Inner Cube & the Creation of the Gauntlet
[edit] History of the Lands (Scholar’s Library)
- Jashnian Timeline
- Quote: “To know the answer to any question you may have regarding any subject, you must look to the history books, for you will find it in there. Someone, somewhere, at some time has once pondered the same deeper meaning to it all, and found a way to act upon the will to know. Learning from their actions can bring much success, and studying great tomes can help that act. From the follies and legends of past ages, we can learn what to and what not to do. (Invoking:) The Gods help us to make the best of these manied choices.” - Lehanu Muktin, Ganye Scribe and Clan Elder
- History of the Realm (Grammaticum Primeaval)
- Prophecies
- Prophecies of Zendelon
- Ancient Prophecies
- Fulfilled Prophecies
- Unfulfilled Prophecies:
- Prophecy of the East (Jashnian Prophecy I)
- Prophecy of the West (Jashnian Prophecy II)
- The Epicene and the rise of the Cabala Inata
- Cosmological Clock
- Pre-Epicene
- Post-Epicene
- Geography and Climate Zones
- Ecologies and Micro-ecologies
- Governments, Demographics and Cultures
- D&D Races
- Variant Races, D&D Wiki Races, & Publication List Races
- Faerunian Races
- Wraeththu / Kamagrian (by Storm Constantine - http://www.stormconstantine.com)
- Wealth, Art, Treasure and Items
- Social Class, Religion & Beliefs, Alignments and Social Factors
- Favored Classes by Region
- Trade and Regional Ecomonics
- Legal Codes
- Magic, Psionics, Incarnum, and more
- Technology and Social Advancements
- Other Worlds and Realms (see Jashnian Cosmology, above)
- Secrets of the Gods
- Ancient Gods and Jashnian Mythologies
- Exile of the Jannic Lords, and the Creation Mysteries
- Secrets of the Gods
- Example Sites and Characters
[edit] Related Media
[edit] Tentative Media (2008-09)
- WFR Guild Publications, by xidoraven studios:
- Core Book I - Player's Guidebook
- Core Book II - Storyteller's Guidebook
- Core Book III - Creature Compendium
- Supplement I - Lemire (?)
- Supplement II - Grammaticum Primeaval & Fantasy Language Software Application
- Supplement III - The Cabala Inata & the Epicene
- Supplement IV - A Planar Traveller's Guide to the Jashnian Cosmology
- D&D Wiki Specific Publication & Related Affiliated Third-Party Material
- Campaign Setting Adventure Modules
- An Artisan's Guide to Literary and Fiction-Oriented Creative Activities
- A Treatise on the Benefits of RPGs
- Indie Video Game WFR & D&DW RPG
- Professional Atlas & Artwork of Jashnia, Selenar System, Jeriah Galaxy, Jashnian Cosmology, Beaded Filament Realms
- The Art of Eltown, Elfwood, the WFR Guild, and the WFR's Community
- Guild Member-only Content and Setting Secrets
- Open Gaming Areas:
- Elftown
- D&D Wiki
- Facebook
- Applications
- Campaign Gaming Areas:
- Elftown
- Online Multimedia Games:
- Neverwinter Nights
- Second Life
- Blender.org & 3DRPG_Network Multimedia Project(s)
- D&D Online (Non-Eberron, planar links only)
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