Jamagus (3.5e Prestige Class)
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The jamagus is an elemental specialist. He picks one damage type (acid, cold, fire, shock, sonic) and becomes a master in its use. He also gains some diversity in its use and also gets other elemental-themed abilities in exchange for pure class-based casting power. Its weaknesses are that it has few class skills and skill points as well as a low Hit Die. Its most glaring weakness, however, is based on the fact that they become greatly attuned to the element of their choosing: so much so, that it affects their resistance to negative effects that target them.
To qualify to become a Jamagus, a character must meet all of the following criteria:
Alignment: Any neutral
Skills: Spellcraft 8 ranks, Knowledge (arcana) 12 ranks
Feats: Spell Focus (evocation) or Spell Focus (conjuration) if selecting the acid type, any 2 metamagic feats
Spells: Must have access to at least 4th level arcane spells, must know or have in a spellbook at least 1 spell with the evocation descriptor per spell level and also know 1 spell that deals damage of each descriptor (acid, fire, cold, shock, sonic)
The jamagus's class skills are Concentration (Con), Craft (Int), Knowledge (arcana) (Int), and Spellcraft (Int).
Skill points at each level: 2 + Int modifier
Hit Die: d4
Table: The Jamagus
|2nd||+1||+0||+0||+3||Elemental wildshape 1/day||+1 existing level of arcane class|
|4th||+3||+1||+1||+4||Elemental wildshape 2/day||+1 existing level of arcane class|
|5th||+3||+1||+1||+4||Elemental mastery, Elemental Focus, Elemental torrent|
|6th||+4||+2||+2||+5||Elemental wildshape 3/day||+1 existing level of arcane class|
|8th||+6||+2||+2||+6||Elemental wildshape 4/day||+1 existing level of arcane class|
|10th||+7||+3||+3||+7||Elemental wildshape 5/day, Elemental synergy||+1 existing level of arcane class|
All of the following are class features of the Jamagus:
Weapon and Armor Proficiency: Jamaguses gain no proficiency with any weapons or armor.
Spells per day/Spells Known: Jamaguses gain spells every other level as if they gained a level in their previous arcane spellcasting class (wizards can write spells in their spell books, and sorcerers or bards learn spells and gain spell slots as if they had gained another bard or sorcerer level) as shown in the table.
Elemental Attunement: The Jamagus becomes attuned to a specific element, which he chooses when gaining the first level of jamagus. Any spells with that damage descriptor automatically get a +1 bonus to their save DCs and +1 to damage (per 2 dice), and the jamagus gains a +1 bonus on caster level checks and Concentration checks to cast the spell. If the spell requires an attack roll, that also gains a +1 bonus. He also gains energy resistance 5 to that type of energy.
Elemental Wildshape: This ability allows the character to become an elemental of their choice (the character picks an elemental type when they can use this ability). The ability works exactly as the druid's wild shape ability except that the character does not gain hit points after transforming. The maximum size of the transformation is Medium at 2nd level, Large at 6th level and Huge at 10th level. Each transformation lasts for 1 minute per jamagus level or when voluntarily ceased.
Elemental Manipulation: Any spell the character casts can be altered to deal the same damage type as selected for the elemental attunement. The attunement effects apply to the altered spell.
Elemental Mastery: The jamagus can change any elemental damage type (acid, cold, fire, lightning, sonic) into any other elemental damage type (can't change a damage type into a force effect or damage with no given type).
Elemental Focus: The jamagus is further attuned to the selected element. All spells with that damage descriptor gain an additional +1 bonus (stacks with all previous attunment bonuses) on those effects. He also gains resistance 10 to that energy type. However, Fortitude saves now take a -1 penalty to reflect the strength of the attunement.
Elemental Torrent: The jamagus can unleash a raw channeling of energy of the selected type. He may exchange a prepared spell (or a spell slot, if a sorcerer or bard) to use one of the following effects:
Cone: 15 ft per two Jamagus levels, 1d6 points of damage per spell level
Blast: 5 ft radius per jamagus level, 1d6 points of damage per spell level
Ray: 10 ft range per jamagus level, 1d8 points of damage per spell level
Also remember that elemental focus and elemental attunement bonuses apply to all of these effects as well. Save DCs are calculated as though the effects are the same level as the spell (or spell slot) used for the effect.
Elemental Power: Any weapon the jamagus wields deals an additional 1d4 points of damage per jamagus level after gaining this effect (1d4 at 7th, 2d4 at 8th, 3d4 at 9th, and 4d4 at 10th). This effect is treated as a touch attack which deals the elemental damage separately from weapon damage (factor touch AC for elemental damage and normal AC for weapon damage). This does not suppress other characteristics of the weapon but is in addition to those other characteristics (for example, a +2 fiery burst longspear wielded by a 8th-level acid jamagus would deal its weapon damage+1d6 fire damage+2d4 acid damage on touch).
Elemental Burst: This ability functions like Elemental Power except that, on a critical hit, the weapon functions as a burst weapon of the appropriate damage type (+1d10 if x2, +2d10 if x3, +3d10 if x4).
Elemental Synergy: The elemental connection reaches maximum strength. The jamagus gains an additional +1 bonus to spells of that damage descriptor and also gains resistance 15 to that energy type. The character is further weakened physically however and takes an additional -1 penalty to Fortitude saves. He also now takes a -1 penalty on Initiative checks.