Ixen Ia'ejah'iv (3.5e Creature)

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Author: Law


Ixen Ia’ejah’iv

Large Plant (Fire)

Hit Dice: 2d8+12 (21 hp)

Initiative: -1 (-1 Dex)

Speed: 0 ft.

AC: 13 (-1 Dex, -1 size, +5 natural), touch 8, flat-footed 13

Base Attack/Grapple: +1/+4

Attack: Slam +0 melee (1d6-1 plus 1d6 fire)

Full Attack: Slam +0 melee (1d6-1 plus 1d6 fire)

Space/Reach: 10 ft./10 ft.

Special Attacks: Breath weapon, Heat

Special Qualities: Damage reduction 5/slashing, Low-light vision, Immunity to fire, plant traits, vulnerability to cold, SR 14

Saves: Fort +9, Ref -1, Will -4

Abilities: Str 8, Dex 9, Con 23, Int -, Wis 2, Cha 1

Skills: -

Feats: -

Environment: Any volcanic

Organization: Solitary or Cluster (3-9)

Challenge Rating: 3

Treasure: Standard

Alignment: Always neutral

Advancement: 3-6 HD (Large)

Level Adjustment: -

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More information...

You see a large glowing flower, it seams to give off the color of glowing magma and the smell of a bonfire.

Known as fire flower’s to the common folk of khorvaire and those that do know its real name say it means the same thing in draconic. These blazing hot flowers are found in all known volcanoes on khorvaire.

A little known abilities of this flower is that is can release a cone of fire to protect its self from danger. Being fire proof helps given where it lives and well as giving it the ability to live together and not burn each other down from their own defenses.

Combat[edit]

Being a mindless plant, it really will not attack unless attacked first.

Breath Weapon (Su): 30-foot cone, once every 1d10 rounds, damage 2d6 fire, Reflex DC 17 half. The save DC is Constitution-based.

Heat (Ex): An ixen ia’ejah’iv’s red-hot body deals 1d6 points of extra fire damage when ever it hits in melee or, when grappling, during each round that it maintains a hold.

Creatures or weapons that strike an ixen ia’ejah’iv also take this damage (no save allowed).

Special[edit]

The ixen ia’ejah’iv is known for its Optional Material Component.

Fire Flower: The top most part of the Ixen Ia’ejahiv is known to increase the power of damaging fire spells, it has a 35% chance to add an additional 1d6 points of fire damage to spells with the fire subtype. Price: 150 gp.



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