Ironbound (3.5e Prestige Class)
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Hit Die: d10.
To qualify to become a Ironbound, a character must fulfill all the following criteria.
- Base Attack Bonus: +5.
- SRD:Craft (Weaponsmithing):5 Ranks
Skill Points at Each Level: 2 + Int modifier.
|4th||+3||+4||+1||+1||Fortress of One / Shield of Faith|
|8th||+6||+6||+2||+2||Unhindered / Magic Vestment|
All of the following are Class Features of the Ironbound prestige class.
Weapon and Armor Proficiency: An Ironbound is proficient with all types of armor, and shields.
Exotic Armor Proficiency: Each odd level of Ironbound grants another Exotic Armor Proficiency.
Ready Shield: The Ironbound may equip a stowed shield as a free action once each round.
AC Bonus: At the 2nd and 5th levels the Ironbound receives an ac bonus if he is wearing armor that he is proficient with.
Armored Home: At the 3rd level the Ironbound may sleep in armor with a armor penalty check of up to -7 without fatigue at level 7 the armor penalty check requirement is removed.
Fortress of One: If the Ironbound is wearing heavy or medium armor and takes a total defense action they receive a +6 bonus to AC (instead of +4) this increases to +8 if they have 5+ ranks in tumble.
Shield of Faith: at 4th level the Iron bound may cast (as a cleric of the same level) Shield of faith.
Dual Shield: At level 6 the Ironbound may wield 2 shields at no penalty except for he cannot attack except with shield bash attacks, Buck lers do not provide this restriction instead they give -4 to the Ironbounds attack roll.
Unhindered: At the 8th level, armor worn by the Ironbound is treated as if its armor check was 1 better.
Magic Vestment: At 8th level the Ironbound may cast (as a cleric of the same level) Magic Vestment.
Armored Will: After 9th level, once per day the Ironbound may add his armors AC to a will save.
Untouchable: At the 10th level, the Ironbound may add half his armors AC to his touch AC.