Iron Knight (3.5e Prestige Class)

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Iron Knight
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Iron Knight[edit]

The Iron Knights-The Craftsman Order of the Coreanic Knights, is responsible for forging and maintaining the finest arms and armor of the kingdom. This order serves in armories, but also accompanies elite units into battle, where their skills in enhancement and battle make any group a force to be reckoned with. When called to battle, the Craftsmen serve with the elite guards, strenghtening the strongest force in the kingdom.

Requirements[edit]

Good Alignment, Three feats from the Valor and Humility feat chains, Craft Magic Weapons and Armor

Special: Must have donated 1,000 gp to the knight's lord, order, or charity (this cannot be a PC) to achieve the 1st level of this prestige class, 2,000 gp for second level, and must complete a special quest on behalf of the kingdom to achieve 3rd level (This replaces the 5,000 gp donation value of the 3rd level class features, so the quest should be of commenserite difficulty)

Skills: 13 ranks in either Craft (Armorsmith) or (Weaponsmith)

Spells: Able to cast 2nd level divine or arcane spells


Table: The Iron Knight
Hit Die: d8

Level Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +2 +0 +2 Forge of corean, persisting soul
2nd +1 +3 +0 +3 Bonus feat
3rd +2 +3 +1 +3 Virtue of iron
4th +3 +4 +1 +4 Bonus feat
5th +3 +4 +1 +4 enchantment mastery

Class Skills (2 + Int modifier per level)
Concentration, Craft, Knowledge (religion), Profession, Spellcraft, Use Magic Device.

Class Features:[edit]

Weapons and Armor Proficiency: An Iron Knight gains proficiency with all simple and martial weapons, as well as light, medium and heavy armor.

Persisting soul: At each level of Iron Knight, the character's caster level increases by one, and the character gets one additional spell slot at a level they can already cast, and learns one new spell at some level they can already cast (does not need to be the same spell level). The second, forth, sixth, etc. level that this benefit is gained, the character can either choose as above, with the benefit that the spell level may be one level higher than the highest level they could cast, or they can instead sacrifice the benefits gained from this and the previous persistant soul to gain spells as though they had gained one level in their base class.

Forge of Corean (Su): The Knight of Iron gain's the ability craft a token (craft (Armor smith) DC 25) to 'imbue' spells into weapons and armor a number of times per day equal to her constitution modifier (minimum 1) plus 1, gaining the ability to give weapons the traits of enhancements and especial abilities up to a price bonus equal to her class level. The item needs to be at MW to gain the +1 enhancement through this ability before receiving any further bonus, so a 6th level cleric/2rd level Iron Knight could take a MW longsword and turn it into a +1 (+1 price ability) flaming (+1 price ability) Longsword, but as enhancement bonuses do not stack, a longsword which was already magical could not be enhanced beyond +2 price ability. Alternatively, the MW Longsword could be converted in a +2 (+2 price ability) Longsword. This token only works for the Iron Knight. It appears as a small buckler-sized shield, emblazoned with the symbol of Corean, which is affixed to the item to be enhanced. This effect lasts for a number of hours equal to the Iron Knight Constitution modifier (minimum 1) plus 1, at which point the token falls off, but can be retrieved and re-used as long as it is not lost. Additionally, each level in this class counts as two levels of the character's base caster class for the Craft Magic Arms and Armor feat (for restrictions on which items may be created).

Bonus Virtue Feat: A 2nd and 4th level Knight of Iron gains a bonus feat which may only be spent on the Valor or Humility feat chains (See DnD Exalted Feats).

Virtue of Iron (Su): A 3rd level Iron Knight gains DR 2/- and SR (10 +1/2 character level +Con modifier)

Enchantment Mastery (Su): At 3rd level a Knight of Iron's exceptional focus in the crafting of arms bears fruit in the form of a 25% reduction in gold piece and experience costs for the crafting of magic arms and armors, and she can imbue weapons a number of times per day equal to her Constitution modifier plus 2.



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