Iron Chef (3.5e Prestige Class)
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|Editing:||Mechanic balance only please, flavor is just right.|
 Iron Chef
|“||"BAM! Kick it up a notch!"||”|
Being on the road as an adventurer is a hard life. Between slaying dragons and raiding the Temple of Endless Doom, then you have to set up your tent and chow down a pasty ration for all your hard work. Well no longer! It's time to flex your culinary muscles and become the IRON CHEF, master of meals, titan of taste, emperor of edibles! Go Iron Chef! For great cooking!
 Becoming an Iron Chef
Skilled characters sometimes branch out. Some take up metalcrafting, others take up cooking. For the chefs in the crowd, their culinary abilities can become an assist, more than a simple meal, and turn the party's kills into a delicious snack for later.
|Skills:||Craft (Cooking) 8 ranks, Perform (Act) or Weapon Drill from Complete Warrior 4 ranks, Profession (Cook) 2 ranks|
|Special:||You must have prepared a meal for money.|
|Saving Throws||Special||Spellcasting||Spells per Day|
|1st||+0||+2||+0||+0||Cooking Mastery, Restorative Meal||1||—||—||—||—|
|2nd||+1||+3||+0||+0||Preservatives, Craft Magic Food||2||1||—||—||—|
|3rd||+2||+3||+1||+1||Food of Temptation, Keep It Fresh||3||2||1||—||—|
|4th||+3||+4||+1||+1||Hot and Ready, Meal To Go||4||3||2||1||—|
|5th||+3||+4||+1||+1||Master Chef, Instant Meal||5||4||3||2||1|
Class Skills (6 + Int modifier per level)
 Class Features
All of the following are class features of the Iron Chef.
Spells: To cast a particular spell, you must have an Intelligence score of at least 10 + the spell's level. Your bonus spells are based on your Intelligence. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Int bonus (if any).
0—<-this spell->, <-that spell->, <-and the other spell->.
1st—<-this spell->, <-that spell->, <-and the other spell->.
2nd—<-this spell->, <-that spell->, <-and the other spell->.
3rd—<-this spell->, <-that spell->, <-and the other spell->.
4th—<-this spell->, <-that spell->, <-and the other spell->.
Cooking Master (Ex): The Iron Chef adds his Iron Chef class level as a competence bonus to Craft (Cooking) and Profession (Cook) checks.
Restorative Meal (Su): By cooking for 30 minutes an Iron Chef may produce a meal (which takes 30 minutes to consume) that possesses healing properties of a magical nature. Its powers grow with the Iron Chef. At 1st level it restores 1d8 damage + 2 points for every Iron chef level. At 3rd level it restores 2d8 damage + 2 points for every Iron chef level and removes fatigue (and reduces exhaustion to fatigue). At 5th level it restores 4d8 damage + 2 points for every Iron chef level, removes exhaustion, and restores 1 point of ability damage. A restorative meal may be created up to 1 + Con modifier times per day (minimum 1), but a single person can only benefit from a meal once per day.
Preservatives (Ex): At 2nd level, using their expert knowledge of food, an Iron Chef can mimic the effects of an Unguent of Timelessness on any article of mundane food via various salt-packing methods and sealed containers.
Craft Magic Foods: The Iron Chef can now imbue spells into his meals in a similar way the Brew Potion feat does. However, this process does not take XP, simply gold, the normal cooking time, and the required spells on hand. In addition only potions, not oils, can be made into food. Being magical food and subject to rot, and requiring time to eat, it is not able to be preserved by the Iron Chef, and must be eaten within 24 hours, or it will go bad.
Food of Temptation (Su): At 3rd level and beyond, the food prepared by an Iron Chef is so exquisite that it would even tame a dragon into friendly attitude. He may imbue his food with a "Charm Monster" property. At first sight, the magic food mimics the effect of Facsination. The DC is 10+Iron Chef level+ Wisdom modifier. A victim gets a -4 malus if he already tasted to the Iron Chef's fine cuisine. Once feasting, the victim must make another will save , where the DC equals the Craft(Cooking) result of the Iron Chef or become Charmed. In addition, given the necessary ammount of time to cook a good meal, an Iron Chef may roll a Craft(Cooking) check instead of a Diplomacy check. He may not, however, take 10 on this check.
Keep it Fresh (Sp): Cooking is important, but keeping the meals fresh and tasty is another game. At third level, the Iron Chef learns how to mimic the effect of Permanent Ice Emanation. However, this emanation may only be cast on the inside of a box or room of a maximum of 1700 cube feet (a typical room). After all, fresh ingredients are the key for fine cuisine.
Hot And Ready (Ex): Iron Chefs are just like the meal they prepare; always Hot and Ready. At 4th level, an Iron chef may use twice per day a Sudden Quicken on any spell they cast, as long as they have the [Fire] Descriptor.
Meal to Go (Ex): Adventurers are tough clients. Their food must be good-tasting, good-looking, come in small, individual packages, be ready fast and yet weight almost nothing! After those years of experience, the Iron Chef learns how to compact any food article to a half of its original size and weight, without making any compromise on the quality, the taste, the quantity or the magical proprieties (if any) of the meal.
Instant Meal (Ex): Perfect for Rush Hours, the Iron Chef learns how to mimic the effect of the spells Major Creation and Fabricate, that he can use thrice per day to create an instant meal. The normal craft check must still be made.
<-extraordinary class feature-> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->
<-spell-like class feature-> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->
<-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->
<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->
<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.
<-... repeat as necessary.->
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
 Campaign Information
 Playing an Iron Chef
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
 Iron Chefs in the World
|“||<-Some quote from a character of this class->||”|
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
 Iron Chef Lore
Characters with ranks in <-the appropriate skills-> can research Iron Chef to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
|30||<-information so obscure that members of this class might not even know it->.|
 Iron Chefs in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->