Inspired Leader (D20 Modern Feat)
From D&D Wiki
You are trained to command others—whether they be troops in the field, acolytes in a training hall or spice miners and their crews—having learned to use your leadership to its full ability.
Prerequisite: Inspire or inspire confidence class feature.
Benefit: When using the inspire confidence class feature on a ship’s crew, those affected by the ability deal one more damage die of the appropriate type with shipboard weapons. For example, when firing a lasgun from a carryall that deals 4d10 x 2 points of damage, an inspired character deals 5d10 x 2 points of damage with that weapon.
Normal: A character without this feat only grants a +1 bonus to damage regardless of the type of weapon being used.