Inspire (D20 Modern Feat)
From D&D Wiki
You can inspire allies to greatness.
Prerequisite: Cha 15+, character level 8+, Leadership
Benefit: By spending an action point and taking a half action, you can give a number of allies equal to your Charisma bonus one of the following benefits: A +2 bonus on attack rolls and saving throws for the next round; Immediately shake off a stunned or dazed condition; Gain an immediate new Will saving throw against a mental power affecting them, with a +2 bonus; Reduce current vitality point damage by 3. The same benefit must be given to all affected allies, and they must all be able to hear and understand you. Inspire bonuses stack with all other bonuses (including those provided by the Leadership feat.)