Inspector Clouseau (3.5e Class)

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Inspector Clouseau
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Pink Panther[edit]

Generally a support or RP class with the chance to turn crit fails to his advantage.

Making a Pink Panther[edit]

Good at reversing a bad situation. While not a battle class, a good support class that buffs allies.

Abilities: CHA should be your top score as this goes into your luck/chance features. DEX should be next to bolster AC and skills. CON is needed for hit points primarily. INT and STR don't come into action for this class, and WIS must be you lowest score.

Races: Any

Alignment: Any nonevil

Starting Gold: 4d4x10 gp

Starting Age: At least 30.

Restrictions: No multi-classing

Table: The Pink Panther

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Unintentional Evasion, Change of Luck, Critical Failure 1&2, Jinx 20%, Animosity 20%, Clouseaus, Fascinate, Lucky Guess +1
2nd +1 +0 +3 +3
3rd +2 +1 +3 +3 Inspire Competence
4th +3 +1 +4 +4
5th +3 +1 +4 +4 Kato
6th +4 +2 +5 +5 Critical Failure 1-3, Jinx 30%, Animosity 30%, Suggestion
7th +5 +2 +5 +5
8th +6 +2 +6 +6 Lucky Guess +2
9th +6 +3 +6 +6 Inspire Greatness
10th +7 +3 +7 +7
11th +8 +3 +7 +7 Critical Failure 1-4, Jinx 40%, Animosity 40%
12th +9 +4 +8 +8
13th +9 +4 +8 +8
14th +10 +4 +9 +9 Lucky Guess +3
15th +11 +5 +9 +9 Inspire Heroics
16th +12 +5 +10 +10 Critical Failure 1-5, Jinx 50%, Animosity 50%
17th +12 +5 +10 +10
18th +13 +6 +11 +11 Mass Suggestion
19th +14 +6 +11 +11
20th +15 +6 +12 +12 Lucky Guess +4

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Bluff, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, [Profession (Inspector): @ least 1 & no more than 10 ranks], Search, Tumble, Use Rope.

Class Features[edit]

All of the following are class features of the Pink Panther.

Weapon and Armor Proficiency: Light armor, but no weapons.

Unintentional Evasion: Add CHA modifier to AC

Change of Luck: (1/2 Pink Panther lvl + CHA modifier) times per day you can change a critical fail into a natural (crit) 20.

Critical Failure: You can roll a critical fail on a 1-2. At 6th lvl it goes up to 1-3, at 11th lvl 1-4, & at 16th lvl 1-5.

Jinx: Every time you critical fail you have a chance to affect (DM discretion) an enemy as well. Call high/low and have the DM roll percentile dice. At lvl 1 the range you want to fall into is the lower or higher 20%. If you fail the call your failure affects an ally instead. At 6th lvl the range changes to low or high 30%, at 11th lvl low or high 40%, and at 16th lvl low or high 50% (AKA 50-50).

Animosity: Whenever you affect someone with a critical failure you have a chance to alienate (DM discretion) them. Call high/low and have the DM roll percentile dice. At lvl 1 the range you want to fall into is the lower or higher 20%. If you fail the call animosity takes affect. At 6th lvl the range changes to low or high 30%, at 11th lvl low or high 40%, and at 16th lvl low or high 50% (AKA 50-50).

Kato: You have a companion whose name is Kato. They are a 1st lvl monk and can be anything that fits that class. They are immune to animosity. For every level you gain from here on Kato also gains a lvl so they are always 4 lvls below you.

Clouseaus: Once per day per Pink Panther level, a Pink Panther can use his questionable insight and the chaos that surrounds him to produce magical effects on those around him (usually including himself, if desired). The requirements for each effect are written in its description.


Lucky Guess:

Inspire Competence:


Inspire Greatness:

Inspire Heroics:

Mass Suggestion:

Ex-Pink Panthers[edit]

If a Pink Panther multi-classes, gains an evil alignment, or gains more than 10 ranks in Profession (Inspector) they lose their Change of Luck & Jinx ability as well as their companion, Kato.

Epic Pink Panther[edit]

Table: The Epic Pink Panther

Hit Die: d8

Level Special
21st Critical Failure 1-6, Jinx 60/40%
23rd Critical Failure 1-7, Bonus Feat
24th Jinx 70/30%
25th Critical Failure 1-8
26th Lucky Guess +5, Bonus Feat
27th Critical Failure 1-9, Jinx 80/20%
29th Critical Failure 1-10, Bonus Feat
30th Jinx 90/10%

8 + Int modifier skill points per level.

Critical Failure: At 21st lvl the critical failure range is 1-6. Every other lvl thereafter the range increases by one until 29th lvl when the range is 1-10.

Jinx: At 21st lvl the range is low or high 60/40% with the greater percent being in your call's favor. 24th lvl is low or high 70/30%, 27th lvl low or high 80/20%, & 30th lvl low or high 90/10%.

Bonus Feats: The epic Pink Panther gains a bonus feat (selected from any list of epic bonus feats) every 3 levels after 20th.

Campaign Information[edit]

Playing a Pink Panther[edit]

Religion: Pink Panthers have an indifference to religion, neither for or against it.

Other Classes: Pink Panthers think the best of everyone and tend to act very chummy.

Combat: Support

Pink Panthers in the World[edit]

Ah yes, that would be for ME.
—Chief Inspector Clouseau, Human, Pink Panther

Pink Panthers tend to be hodgepodge inspectors (with other callings) who find themselves in all sorts of variable situations.

Daily Life: Roaming about doing whatever it is their job requires. Visiting disguise shops and training.

Notables: Chief Inspector Clouseau

Organizations: Pink Panthers don't tend to congregate and are usually found in other groupings or alone.

NPC Reactions: Lots of confusion and general befuddlement are the basic reactions to a Pink Panther. However, because of the mass amount of chaos that follows them unwittingly, sometimes a NPC who has been affected by it badly will very quickly have a bad impression ranging to hatred of a Pink Panther. On the other hand, if the chaos is helpful to an NPC they will very quickly have a good impression ranging to love of a Pink Panther.

Pink Panther Lore[edit]

Characters with ranks in Sense Motive can research Pink Panthers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Sense Motive
DC Result
5 Chaos tends to follow a Pink Panther.
10 Being anywhere near a Pink Panther almost always sets you up to catch some of their bad luck.
15 A Pink Panther can turn their bad luck in their favor.
20 Every extraordinary thing a Pink Panther does is purely dumb luck and with no previous thought on their part.

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