Inquisitor (4e Class)

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By the order of the Janarchs, you must be eradicated.
—Typical Inquisitor, before he destroys a creature
Class Traits
Role: Striker.
Power Source: Divine.
Key Abilities: Strength, Wisdom, Charisma
Armor Proficiencies: Cloth, Leather, Hide, Chainmail; Light shield
Weapon Proficiencies: Rapier, Simple Melee, Simple Ranged, Military Melee
Implements: Holy Symbol, Prayer Book
Bonus to Defense: +2 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 5 + Constitution modifier
Trained Skills: Religion (Int).  From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Streetwise (Cha)
Build Options: Eradicator, Radical
Class Features: Turn Undead, Strong Will, Bane of Darkness

Inquisitors are holy warriors, dedicated to destroying all unholy creatures.

Many are taken from their parents at a young age and trained by the order. They are taught about honor and the hatred of the vile creatures that inhabit the world.

Inquisitor Overview

Characteristics: Inquisitors use holy energy to smite any heathens that dare threaten them.
Religion: Many Inquisitors worship Bahamut or Pelor.
Races: Humans are most often trained to be Inquisitors, however their ranks include all races except for halflings.

Creating an Inquisitor[edit]

Most inquisitors prefer to use radiant powers to smite their enemies, however many use the same powers they were taught to despise to destroy their enemies.


Eradicators are devoted to destroying all unholy creatures using righteous powers.

Suggested Feat: Holder of Justice (Human Feat:Toughness)
Suggested Skills: Arcana, Heal, Religion, Intimidate
Suggested At-Will Powers: -Coming Soon-
Suggested Encounter Power: -Coming Soon-
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Suggested Skills: <!-suggested trained skills->
Suggested At-Will Powers: <!-suggested two at will powers->
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