Inquisitor (4e Class)
From D&D Wiki
Contents |
[edit] Inquisitor
| “ | By the order of the Janarchs, you must be eradicated. | ” |
| —Typical Inquisitor, before he destroys a creature | ||
| Class Traits |
| Role: Striker. |
| Power Source: Divine. |
| Key Abilities: Strength, Wisdom, Charisma |
| Armor Proficiencies: Cloth, Leather, Hide, Chainmail; Light shield |
| Weapon Proficiencies: Rapier, Simple Melee, Simple Ranged, Military Melee |
| Implements: Holy Symbol, Prayer Book |
| Bonus to Defense: +2 Will |
| Hit Points at 1st Level: 12 + Constitution score |
| Hit Points per Level Gained: 5 |
| Healing Surges per Day: 5 + Constitution modifier |
| Trained Skills: Religion (Int). From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Streetwise (Cha) |
| Build Options: Eradicator, Radical |
| Class Features: Turn Undead, Strong Will, Bane of Darkness |
Inquisitors are holy warriors, dedicated to destroying all unholy creatures.
Many are taken from their parents at a young age and trained by the order. They are taught about honor and the hatred of the vile creatures that inhabit the world.
Inquisitor Overview |
| Characteristics: Inquisitors use holy energy to smite any heathens that dare threaten them. |
| Religion: Many Inquisitors worship Bahamut or Pelor. |
| Races: Humans are most often trained to be Inquisitors, however their ranks include all races except for halflings. |
[edit] Creating an Inquisitor
Most inquisitors prefer to use radiant powers to smite their enemies, however many use the same powers they were taught to despise to destroy their enemies.
[edit] Eradicator
Eradicators are devoted to destroying all unholy creatures using righteous powers.
- Suggested Feat: Holder of Justice (Human Feat:Toughness)
- Suggested Skills: Arcana, Heal, Religion, Intimidate
- Suggested At-Will Powers: -Coming Soon-
- Suggested Encounter Power: -Coming Soon-
- Suggested Daily Power: <!-suggested daily power->
[edit] <!-2nd build->
<!-tactics->
- Suggested Feat: <!-suggested feat-> (Human Feat:<!-suggested bonus feat for humans->)
- Suggested Skills: <!-suggested trained skills->
- Suggested At-Will Powers: <!-suggested two at will powers->
- Suggested Encounter Power: <!-suggested encounter power->
- Suggested Daily Power: <!-suggested daily power->
[edit] <!-Name-> Class Features
All <!-Name-> share these class features.
Class Feature Name: <!- Game rules. ->
Class Feature Name: <!- Game rules. ->
[edit] Powers
A <!- Plural Class Name -> powers are called <!- power name -> and are <!- fluff text ->. A list can be found [[<!- Class Name -> Powers (4e Power List)]].
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies → Classes[[Category:]] <!--REMOVE THIS ENTIRE LINE
