Inquisitor, Teoryran (3.5e Class)

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Inquisitor, Teoryran
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(Rate this class)
Status: 40%
Editing: encouraged


Contents

[edit] Inquisitor

The Inquisitor is the religious brain rape police in the Teoryran. He is send by the Church to root out hole villages of Heretics and witches. He is extremely powerful detective who sees everything and forgets nothing.

The class is neither a fighter, supporter nor spell caster. The class serve to protray a religious secret police. The class is an expert on finding and taking controll over other characters.


[edit] Making a Inquisitor

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

Table: The Inquisitor Hit Die: d6
Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 + 0 Brooding Creature Detect Heresy
2nd +1 +2 +2 + 1 Savant Investigator
3rd +1 +3 +3 + 1 Deduction and Perfect Memory
4th +2 +3 +3 + 2 Torturer
5th +2 +3 +3 + 2 +2 damage bonus
6th +3 +4 +4 + 3
7th +3 +4 +4 + 3 Discern Lies
8th +4 +4 +4 + 4 Smite, Sneak Attack
9th +4 +5 +5 + 4 +2 damage bonus
10th +5 +5 +5 + 5 Dark, Cold and Hard Personality
11th +5 +5 +5 + 5 Cohort
12th +6 +6 +6 + 6 Sacred Stealth
13th +6 +6 +6 + 6 Extra Power Point per day
14th +7 +6 +6 + 7 Faith
15th +7 +7 +7 + 7 Bonus Feat
16th +8 +7 +7 + 8 Bonus Feat
17th +8 +7 +7 + 8 Extra Power Point per day
18th +9 +8 +8 + 9 _
19th +9 +8 +8 + 9 +2 damage bonus
20th +10 +8 +8 + 10 #Mark of Heresy

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)

[edit] Class Features

All of the following virtues are class features of the Inquisitor

Weapon and Armor Proficiency: Simple weapons, staffs and spears.


[edit] Sample Clerical Bourgeoisie Inquisitor Starting Package

Weapons: dagger, quarterstaff( hidden spear).

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

str:10,dex:10;con 8; wis:10;char:10;int 12;

Skill Ranks Ability Armor
Check
Penalty
Listen 1 <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
Sense Motive 2 <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
Gather Information 2 <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: Deceitful

Bonus Feats: Investigator

Gear: Torture devices, diverse collection of holy books, Inquisitors wardrobe, parchment, ink and feather. Candles and

Serfs80, Church boys to attend you when you are home at the Monastery.

[edit] Campaign Information

[edit] Playing a <-class name->

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] <-pluralized class name-> in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL 4: character level 6, Level 3 clerical bourgeoisie / level 3 Inquisitor. HP: 12. str:10,dex:10;con 8; wis:10;char:10;int 12; Feats: deceptive, investigator, stealth. Religious Authority, Hunter of the Accused(+3 Bonus to class skills) , Devine Grace, Expert Inquisitor

Sense Heretic, Inquisitors Mark.

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