Infinium, Gun Mage (3.5e Class)
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|Status:||<-how close to completion->|
|Editing:||Constructive edits welcome|
- 1 Gun Mage
- 1.1 Making a Gun Mage
- 1.2 Campaign Information
The Gun Mage is an expert in both the use of his firearm and the arcane. He uses magic to augment both himself and his weapon, making him a formidable foe.
Making a Gun Mage
The Gun Mage excels at dealing damage. His high-power pistol packs enough punch to deal with most foes, and should he find the lethality of his firearm in question, a bullet laced wth arcane energies is the answer. The typical Gun Mage is also quite intelligent, being versed in at least a moderate amount of Arcane Lore. He's quick and he's cunning - he's deadly and he's precise.
However, he does have his shortcomings. The Gun Mage is incredibly fragile. He's a glass cannon - although he can deal massive amounts of damage, he can hardly take any. His skill in melee combat is lacking and he's not as knowledgable as most magic-users.
A Gun Mage should never be looked at as the sole combatant of a group. His damage output does make him an excellent duelist - but he cannot hope to hold the front line by himself. He can whittle down foes before they meet with the stronger more melee-oriented members of the group and he can counter enemies that harass the group from a range.
Abilities: Dexterity comes first for a Gun Mage - it helps him aim and helps him dodge - it is the basis for both his offense and his defense. The second most important stat for a Gun Mage is his Intelligence; it improves his ability to enchant his own weapon and many other class features of his are based off it.
Alignment: Gun Mages usually originate from colleges where they study magic or have a military background. In some cases an older Gun Mage decided to take on an apprentice to pass down his knowledge. With such a variety of different backgrounds, no Gun Mage has quite the same outlook or alignment as another.
Starting Gold: 4d4 x 10gp
Starting Age: Moderate
|1st||+0||+0||+2||+2||Magic Bullet +1d6|
|3rd||+2||+1||+3||+3||Magic Bullet +2d6|
|5th||+3||+2||+4||+4||Magic Bullet +3d6|
|7th||+5||+2||+5||+5||Magic Bullet +4d6|
|9th||+6/+1||+3||+6||+6||Magic Bullet +5d6|
|11th||+8/+3||+3||+7||+7||Magic Bullet +6d6|
|13th||+9/+4||+4||+8||+8||Magic Bullet +7d6|
|15th||+11/+6/+1||+5||+9||+9||Magic Bullet +8d6|
|19th||+14/+9/+4||+6||+11||+11||Magic Bullet +10d6|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Gun Mage.
Magic Bullet: A Gun mage can infuse his ammunition with powerful arcane energies that explode upon impacting their target. Using Magic Bullet is a full-round action for a Gun Mage, and it requires one of his hands to be free. A Gun mage then can fire the ammunition which deals an additional 1d6 damage at 1st level increasing by 1d6 every second level thereafter. (3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th, and 19th)
It is a ranged attack so it does provoke an attack of oppurtunity
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