Incendiary Grenade (D20 Modern Equipment)
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Incendiary Grenade
| Size | Tiny |
| Critical | — |
| Range Increment | 10ft |
| Type | Fire |
| Weapon | |
|---|---|
| Purchase DC | 25 |
| Restriction | Mil +3 |
| Damage | 3D6 |
| Rate of Fire | — |
| Magazine | — |
| Weight | 2lbs |
| Burst Radius | 25ft |
| Scope | — |
[edit] Spike Grenade
The Incendiary Grenade is one of the main grenades used by Brutes. It has adhesive properties; A creature or Character that throws a grenade can throw it at a creature or character (rolling against the square the character occupies as normal)- on a successful hit, the creature or character must pass a DC 15 reflex save or be "stuck". A "stuck" creature of character takes double damage from the Plasma Grenade and may not make a reflex save to half the damage. When the grenade explodes, the center of the explosion is the space which the "stuck" creature or character occupies when the grenade explodes. A miss works as normal for a thrown splash weapon, and a passed reflex save signifies that the grenade lands in the space that the character occupies, and that the character is not "stuck" An incendiary grenade explodes at the end of the round. Each space hit by the explosion is set on fire and burns for D6 rounds, damaging all creatures and characters that move through the space for 3D6 points of fire damage. The purchase DC shown is for a box of 6 grenades.
See this page for background information.
Back to Main Page → D20 Modern → Equipment.
Back to Main Page → D20 Modern → Campaign Settings → Halo → Equipment → Weapons.
Categories: D20M | User | Equipment | Weapon | Mundane | Grenade | Thrown Weapon | Halo Setting

