Inath Level (Inath Supplement)

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Inath Progression is described in two manners: Inath Caste (one of six grouped tiers), and Inath Level (anywhere from Cursed - no Divine Spark potential - to Divine Rank 21 or more).

These Castes and Levels are outlined below.

Inath Caste[edit]

There are six definitive Castes which include all other known Inath Levels in differing tiered groupings. These Castes are known as Abysma, Nadaath, Ghimhara, Imburith, Qil-Ruri, and Da-athma. They are outlined in detail below.

  • ABYSMA: this Caste simply denotes not having any inherent Divine Spark. Races who do not believe culturally in the afterlife, or those whose races were cursed in the far past belong to this group, though the vast majority of living organisms. Non-living constructs and most Aberrations belong to this Caste, though cursed races such as the Vashar also fall into this category (see more in Mortality & Immortality).
  • NADAATH: this Caste refers to the vast majority of mortals; those with an inherent Divine Spark that allows them the gift of spiritual life beyond death. This can take the form of heavenly / hellish afterlife existence in the Outer Realms, Reincarnation Cycling, or other devised methods of the spiritual experience. Having this Caste provides an inherent Divine Spark as well as a single Inath Point (providing your GM accepts this rule), though characters without any Inath Levels beyond this point suffer a -10 to their Knowledge (Inath) rolls to use their Inath Points.
  • GHIMHARA: this Caste consists of three tiers, the first Inath Levels in Divine Progression. These are called Ketra, Nekochma, and Byrnah, and each gives its own capacities and Spiritual Quests to the Inath character during their Divine Progression. Ketra and Nekochma provide no inherent Divine Rank, instead focusing on preparing a character for further progression and focusing on skills and talents. Byrnah provides an inherent Divine Rank of 0, and begins a character’s journey on the path to Immortality, granting a character an Immortal Soul even if they did not have one before. Characters who die before they achieve true Immortality instead go on to live in the Outer Realms or their afterlife of choice until they find a way to reincarnate, or seek the help of those who could return them to the world of the living in order to seek their continuing Immortality. GMs and players must often convene in private to determine what the most applicable outcome of an afterlife experience would be like, but these are the most typical choices. It is not unheard of for an Immortal Soul to seek the comfort of its previous Carnal Temple so thoroughly that it finds a way back from the afterlife once more. Often this is assisted with a wish, miracle, or other Divine or spiritual influence. A Ghimhara character cannot receive a Divine Rank of 1 from any Deity lower than an Overdeity (Divine Rank 21+). Spiritual Journeys and Legendary Quests are moderate, and grant protective abilities and early knowledge of important skills (such as Telekinesis as an Inath Class Skill).
  • IMBURITH: this Caste consists of three tiers as well, mimicking the levels inherent in the Ghimhara and Qil-Ruri Castes. These Levels, called Akesda, Pyrurin, and Algareth, are the continuation of the process of seeking True Immortality, and provide further capacities than their previous Ghimhara Levels. An inherent Divine Rank of 0 continues, and no Deity of lower than an Intermediate Deity (Divine Rank 11+) may grant a character of this Caste a Divine Rank of 1. Divisions of the Immortal Body ability are granted to this Caste by level, and new Talents, Crafts and Inath Points are earned. Spiritual Journeys and Legendary Quests remain minimal, though potent, and focus on protective abilities and gaining the Portfolio Item Creation feat as a prerequisite to receiving the Divine Ability later on. Those who do not complete this quest find that Creating the World becomes a Journey of the Creator, and that the former Quest will become available to the character at an Inath Level 6 tiers higher (Da-athma 10).
  • QIL-RURI: this Caste consists of three tiers like its predecessors, and these are called Nefratzach, Aislodd, and Yesdatha. An inherent Divine Rank of 1 is granted at the first Level of this Caste, and in order to keep it (and the Salient Divine Ability that comes with it) a character must give up, one by one, each of their Inath Talents, trading them instead for further Progression, potential Journeys and Quests, and the possibility of more Salient Divine Abilities at the Da-athma Levels. A character who does not give up their Talents at the second and third Qil-Ruri tiers is ineligible for the Quests of that tier until they do so, provide an adequate Sacrifice (for those Talents that allow it), or move into the Da-athma tiers. Characters who receive a Divine Rank of 2 (from a Lesser Deity or higher – Divine Rank 6+) from a higher Caste may also keep their Inath Talents (unless a Salient Divine Ability replaces or mirrors its capacities) at the GM’s discretion.
  • DA-ATHMA: these Levels are unnamed except for the titles they grant, and consist of Divine Rank 2 to 20 and beyond (there is no such thing as a Da-athma 0 or 1, as those characters would be a different Caste – see Alternative Inath Rules). A character of Da-athma Level must receive further initiation and Divine Ranks from Deities 10 Ranks higher than them. Overdeities (Divine Rank 21+) must receive further Ranks from Deities with 20 Ranks higher than them (Divine Rank 41+). Spiritual Journeys and Legendary Quests continue sparingly until Da-athma 20, where only Quests being fulfilled late may be undertaken (with an Experience Point penalty).

Inath Levels[edit]

Technically, an Inath Character could potentially rise to a Divine Rank of 21 or more by ascending in a continuing fashion up the ladder of Divine Progression, though it is often very difficult for such characters to find the resources or mentors necessary to acquire higher Divine Ranks and hence, higher Inath Levels.

As noted above, the first nine Inath Levels are actually divisions of three-tiered Castes, known as Ghimhara, Imburith and Qil-Ruri. Those Inath levels not included in those three Castes are the non-Divine (Abysma and Nadaath Castes) and those individuals with Divine Rank of 2 or more (Da-athma). Da-athma Levels, though unnamed except in Divine Spark-specific Titles, continue gaining Divine Rank and Salient Divine Abilities in a potentially infinite Divine Progression.

Certain abilities are granted to all Inath characters at each Inath level (as outlined on the Table on the Inath main page), and some are available at certain levels based on one's Divine Spark, or Energy Path. These are outlined on each Energy Path's Table.

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