Inath Culture and History (Inath Supplement)
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Inath Culture plays on a few key ideas and plot lines in deific and semi-deific campaigns.
- The Life Sequence (Adventuring)
- Meditation, personal introspection and self-expression (Seeking a Path)
- Reincarnation and the Eternal Spiritual Energy (Spiritual life and Afterlife)
- Death or Near Death Experience (the Death Sequence)
- Afterlife in the Outer Realms (the Afterlife Sequence)
- Ascension and Inception (seeking, attaining, voluntarily or involuntarily receiving Divine Status through Inath Levels)
- Control of internal and external elements of life (Divine Influence)
- Cults, Cabals, Religions, Philosophies and Doctrine of the fantasy Material Realm (Divine Campaign style)
- Inath Progression (Ascendance)
- Followers and worshippers (Godhood)
- Animosity between the gods because they do not all wish for mortals to ascend, and animosity with ascending heroes because they do not want any larger of a pantheon (Divine Competition)
- Deity vs. deity duels (Inath Battles)
- Lore and Legend (Divine and Cosmological Lore)
- The End Result (The Big Picture Plot)
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