Imperatus Custodes (4e Race)

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Imperatus Custodes[edit]

we are the angels of death!!!

Racial Traits
Average Height: 2,5 meters
Average Weight: 200 kg
Ability Scores: +2 to 2 ability scores of choice
Size: medium
Speed: 6 squares
Vision: normal
Languages: common
Skill Bonuses: +2 to intimidate, athletics and endurance
genetically enhanced body: from the list of organs below (Physical Qualities) choose 5 organs at lvl 1 ,for every tier you can go back to your brotherhood home and get an extra one, also when your brotherhood marshal likes you, you might get an extra organ
extensive training: gain one extra feat, at-will power and skill
weapon of choice: at lvl 1 yo gain proficiency with one weapon of choice.

Play an Custodes if you want...

  • to be a space marine in dnd 4.0
  • to be a human only bigger better and more bad ass
  • to be good at almost any class

Physical Qualities[edit]


Secondary Heart. The secondary heart is capable of boosting the blood supply or maintaining full life functions even with the destruction of the recipients original heart. The implant enables custodes to survive low oxygen concentrations and traumatic injury. you gain an extra death saving trow

Ossmodula. This is a small sized tubular shaped organ. The Ossmodula monitors and secretes hormones affecting epiphyseal fusion and ossification of the skeleton. At the same time, the specially engineered hormones encourage the forming bones to absorb ceramic based chemicals administered in the Custodes diet. Two years following implantation, this will have caused considerable strengthening of the long-bones; extreme ossification of the chest cavity (caused by growth of the ribs forming a solid mass of inter-laced bone plates) and a general increase in the size of the recipients skeleton. gain a + 4 bonus to fortitude

Biscopea. This organ is implanted into the chest cavity. It is small, approximately circular and, like the Ossmodula its primary action is hormonal to stimulate muscle growth throughout the body. gain a plus 2 strength

Haemastamen#. This tiny organ is implanted into a main blood vessel.The organ alters the constituent make-up of the recipients blood. As a result, Custodes blood is considerably more efficient than ordinary human blood, as it has to be when you consider the extra biological hardware a custodes carries inside him.

Larraman Organ. This is a liver shaped, dark, fleshy organ about the size of a golf ball. It is implanted into the chest cavity along with a complicated array of blood vessels. The organ generates and stores special Larraman cells. If the recipient is wounded, these cells are released into the blood stream. They are transported to the site of a wound. Once in contact with air, the Larraman cells form a skin substitute of instant scar tissue, stopping the flow of blood and protecting exposed wound area. when you are hit by an attack that bloodies you you gain 1d8 hit points

Catalepsean Node. This brain implant is usually inserted into the back of the skull via a hole drilled into the occipital bone. The pea-sized organ influences the circadian rhythms of sleep and the bodies response to sleep deprivation. Normally a Marine sleeps like any normal man, but if deprived of sleep, the Catalepsean node cuts in. A man implanted with the node is capable of sleeping and remaining awake at the same time by switching off areas of the brain sequentially. This process cannot replace normal sleep entirely, but increases a Marines survivability by allowing perception of the environment whilst resting. you can choose to meditate instead of sleeping but you have to meditate 4 hours longer than when you would sleep to get the benefit of an extended rest

Preomnor. The Preomnor is a large implant which fits into the chest cavity. It is a pre-digestive stomach which allows the custodes to eat a variety of otherwise poisonous or indigestible materials. No actual digestion takes place in the Preomnor. Individual sensory tubes assess potential poisons and neutralize them or where necessary, isolate the Preomnor from the rest of the digestive tract. you are imune to poisoned food drinks etc

Omophagea. This complicated implant becomes part of the brain, but is actually situated within the spinal cord between the cervical and thoracic vertebrae. Four nerve sheaths called neuroglia are implanted between the spine and the Preomnor wall. The Omophagea is designed to absorb genetic material generated in animal tissue as a function of memory, experience or innate ability. A Marine can actually learn by eating. Incidentally, it is the presence of this organ which has created the various flesh and blood drinking rituals for which the custodes are famous, as well as giving the names to brotherhoods such as the Blood Drinkers, Flesh Tearers etc.

Multi-lung. This is another large implant. The multi-lung, or third lung, is a tubular grey organ. Blood is pumped through the organ via connecting vessels grafted onto the recipients pulmonary system. Atmosphere is taken in by means of a sphincter located in the trachea. In toxic atmospheres, an associated sphincter muscle closes the trachea and restricts normal breathing, thus protecting the lungs. The multi-lung is able to absorb oxygen from poorly oxygenated or poisonous air. Most importantly it is able to do this without suffering damage thanks to its own efficient toxin dispersal, neutralization and regeneration systems.

Occulobe. This small slug-like organ sits at the base of the brain. It provides the hormonal and genetic stimuli which enable a custodes eyes to respond to optic-therapy. The Occulobe does not itself improve a custodes eyesight, but it allows technicians to make adjustments to the growth patterns of the eye and the light-receptive retinal cells. An adult custodes has far better eyesight than a normal human, and can see in low light conditions almost as well as in daylight. gain lowlight vision and a +2 to perception checks to see anything.

Lyman's Ear. The organ enables a custodes to consciously enhance and even filter certain types of background noise. Not only is hearing improved, but a custodes cannot become dizzy or nauseous as a result of extreme disorientation. gain a +2 to perception checks for listening

Sus-an Membrane. This flat, circular organ is implanted over the top of the exposed brain. It then grows into the brain tissue until completely merged. The organ is ineffective without subsequent chemical therapy and training. However, a properly tutored custodes may then enter into a state of suspended animation. This may be a conscious action, or may happen automatically in the event of extreme physical trauma. In this condition a custodes may survive for many years, even if bearing otherwise fatal injuries. Only appropriate chemical therapy and auto-suggestion can revive a custodes from this state - a custodes cannot revive himself. you count as petrified.

The Melanochrome, or Melanochromic Organ, is hemispherical and black. It monitors radiation levels and types bombarding the skin, and if necessary, sets off chemical reactions to darken the skin to protect it from ultraviolet exposure. It also provides limited protection from other forms of radiation. gain resist 10 to poison damage.

Neuroglottis. Although the Preomnor protects a custodes from digesting anything too deadly, the Neuroglottis enables him to assess a potential food by taste. The organ is implanted into the back of the mouth. By chewing, or simply by tasting, a custodes can detect a wide variety of natural poisons, some chemicals and even the distinctive odours of some creatures. To some degree a custodes is also able to track a target by taste alone. if you taste anything from an target ,you gain a +5 to cheks to find him.

Mucranoid. This small organ is implanted in the lower intestine where its hormonal secretions are absorbed by the colon. These secretions initiate a modification of the sweat glands. This modification normally makes no difference to the custodes until activated by appropriate chemical therapy. As a result of this treatment the custodes sweats an oily naturally cleansing substance which coats the skin. This protects the custodes against extremes of temperature and even offers a slight degree of protection in vacuum. Mucranoid chemical therapy is standard procedure on long voyages and when fighting in vacuum or near vacuum.

Betchers Gland. Two of these identical glands are implanted, either into the lower lip, alongside the salivary glands or into the hard palette. Betchers Gland works in a similar way to the poison gland of venomous reptiles by synthesizing and storing deadly poison. Marines are rendered immune to this poison by the glands presence. The gland allows the custodes to spit a blinding contact poison. The poison is also highly acidic and corrosive. A custodes imprisoned behind iron bars could easily chew his way out given an hour or so.

Progenoid#. There are two of these glands, one situated in the neck, the other deep within the chest cavity. These glands are important to the survival of the custodes Brotherhood. Each organ grows within the custodes, absorbing hormonal stimuli and genetic material from the other implants. After five years the neck gland is mature and ready for removal. After ten years the chest gland becomes mature and is also ready for removal. A gland may be removed anytime after it has matured. These glands represent a Brotherhoods only source of gene-seed. When mature, each gland contains a single gene-seed corresponding to each zygote implanted into the recipient custodes. Once removed by surgery, the Progenoid must be carefully prepared, its individual gene-seeds checked for mutation, and stored.

every custodes has these organs #

Playing an custodes[edit]

if you want background its a space marine, only in the past (so no power armor or space ships) Custodes Characteristics: hard working, honor-full, loyal (to the emperor)

Male Names: Female Names: see human names

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