Ilthandian Scourge (3.5e Creature)

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During the time shortly after the attacks at Ezotos, many people and things where strangely drawn toward the city. There were reports about mass sacrifices, and transmutaions into strange and unimaginable beings. These are both true, and the latter produced a long line of Ilthandian creatures. These are the Ilthandian Scourge, the Ilthandian Scoundrel, the Ilthandian Sentnel, and the Ilthandian Imperial. These are regimented into a strictly organized caste society. One type of Ilthandian does not willingly go within 40 ft of another that is from more than one caste catergories away. Thus, the Imperials are never seen with anything less than a Sentnel, and so forth. Their numbers are somewhat small, because they only occupy one quadrant of the city, Ezotos. The other residents of the city know that if they control the entire city, they easily could reproduce and become a major threat to anything else on the Island of Ilyon, and seek to destroy them wherever they are spotted. Even the long-time rival Factions set aside differences to fight the common threat.

Ilthandian Scourge
Size/Type: Small Aberration
Hit Dice: 3d8 + 6 + 3 (22 hp)
Initiative: +9
Speed: 50ft (300ft while Sprinting)
Armor Class: 17 (+1 natural, +5 dex, +1 Size), touch 16, flat-footed 12
Base Attack/Grapple: +2/-5
Attack: +1 Bite (1d4 -1 + Poison) or +3 Claw (1d4-1)
Full Attack: +1 Bite (1d4 -1 + Poison) and 2 +3 Claws (1d6-1)
Space/Reach: 5 x 5/5
Special Attacks: Poison (DC 12)
Special Qualities: Greater Camoflauge, Sprint, Pounce
Saves: Fort 3, Ref 6, Will 4
Abilities: Str 8, Dex 20, Con 15, Int 16, Wis 11, Cha 10
Skills: Jump +6, Swim +6, Spot +7, Move Silently +12, Hide +16
Feats: Improved Natural Attack, Improved Initiative, Toughness
Environment: Ezotos, Dense Forests
Organization: Solitary, group (2d4), or party (1d4 + 1d4 Ilthandian Scoundrels)
Challenge Rating: 5
Treasure: None
Alignment: Neutral Evil
Advancement: 4HD- 8HD Medium
Level Adjustment:
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More information...

Off to your left, you hear a rustle in the mess of what used to be a SDSPAV, and qiuck turn work head, but see nothing. Later on down the road, you hear a shriek, and quickly turn around to see a pitch-black humanoid rushing toward you. About fifty feet away from you, the thing leaps into the air and is momentairily blotted out by the sun. You hear it land infront of you, and can barely make out a shimmer in the air where it should stand.

The Ilthandian Scourges' skin is a deep purple, like a recent briuse, and vaguely humaniod organs pulsate from underneath the tranlucent skin. They stand roughly as tall as a dwarf, and are as thin as a halfling. Their eye color ranges from dark blue to bright orange.


The Ilthandian Scourge is section of the Ilthandians that prefers to sprint into the fight, attack, and then quickly sprint away. They often use their Greater Camoflauge to facititate the last part of their strategy.

Sprint (Ex): Once every two hours, the Ilthandian Scourge can increase it's base land speed to 6 times it's original speed (300 ft) for two rounds. This is without running. If it was running, it would go 1200 feet per round, or 200 ft/second.

Greater Camoflauge (Ex): Once per hour, the Ilthandian Scourge can activate this ability. It grants the Ilthandian Scourge the Hide in Plain Sight ability, and +10 bonus to all hide checks. This ability is related to the skin of the Scoundrel, but doesn't come with the skin if it is removed from the rest of the Scourge.

Pounce: At the end of a charge, and Ilthandian Scourge can make a full attack as if it had only taken a five foot step.

Poison: 1d4 wisdom damage, 1d4 wisdom DC is Constitution based. (DC = 10 + 1/2HD + Con modifier) any creature that reduced to zero wisom by this poison starts to transform into a Ilthandian Scourge. Over the course of the next 6 hours, the victim grows claws, longer teeth, and her skin turns the deep purple described above.

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