Illusionist summoner (3.5e Optimized Character Build)
From D&D Wiki
combining the shadow illusion ability of the shadowcraft mage with divine metamagic and heighten spell, this build makes very high-level summonings avaible.
complete divine(divine metamagic) races of stone(shadowcraft mage)
 Game Rule Components
 Spells, Powers, Soulmelds, Stances, etc...
anything that boosts your charisma.
Starting Ability Scores (Before Racial Adjustments): max out int and have a high charisma Race (Templates): gnome Starting Racial Traits:
|Saving Throws||Feats|| Class
|1st||cleric 1||+0||+2||+0||+2||spell focus (illusion)||turn/rebuke undead|
|2nd||wizard 1/cleric 1||+0||+2||+0||+4|
|3rd||wizard 2/cleric 1||+1||+2||+0||+5||extra turning|
continue until you meet shadowcraft mage requirements. then take three levels of that. make sure you take divine metamagic(heighten spell) and heighten spell
 Other Components
you end up as a cleric 1/wizard 7/shadowcraft mage 3. you cast spells as a level 10 wizard. you can turn/rebuke 7+charisma modifier times per day. i think it is acceptable to expect a cha of 16 at lvl 11. now prepare any 0th level figment, and heighten it to 9th level. but with divine metamagic that still only takes up a 0th level spell slot. its still a 9th level spell, however, and therefore, due to shadow illusion, you can use it as a summon monster 8 spell, with only 90% hp and damage against nonbelievers. not bad at level 11! and you still only lag 1 level behind in caster level and stuff.
 Munchkin-Size Me
you can swap wizard for sorcerer, as to better max out your charisma, though this will have it take another level to qualify for shadowcraft mage. start using your heightened spell slot for evocations, and you will see funny things, as a 11th level guy using greater shout
 Side Notes
XP penalty to start with, since your Gnome is not a Bard.
 DM Counters
don't really figure any
<- Any other side notes that don't fit in the above sections. ->