Ice Leech (3.5e Leech)
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|Attachment Time:|| 1 round
|Incubation Time:||5 rounds|
The ice leech can be thrown at any undead. It requires a to-hit roll, and it sucks blood, doing 2d10 damage
Enhancement: With each enhancement slot spent on its pocket, the ice leech can stay attached for an additional round.
Enhancement: The ice leech can quickly crawl back to the leechmaster who threw it, thus allowing him to throw it every four rounds. With each additional enhancement slot, the preparation time goes down by one round.
Enhancement: The ice leech can increase its effect by one die category, starting with 2d12 per level each round it is attached.