Iaijutsu Practitioner (3.5e Class)

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Iaijutsu Practitioner[edit]

The Iaijtusu Practitioner knows that to hone one's mind and body is the true path to victory. In controlling themselves and searching the slightest weakness in their opponent's form, they destroy their them.

Making an Iaijutsu Practitioner[edit]

The Iaijutsu Practitioner thrives in the thick of combat, surrounded by low class mooks or fighting a single boss enemy, all fall before their blade. On the other hand, anyone outside of slashing range can rain fireballs and arrows with near impunity, so they need a caster, tank, or ranged damager to take down ranged threats... or at least soak the hits..

Abilities: the Iaijutsu Practitioner benefits from wisdom and dexterity, primarily, as wisdom is needed for many class features (and sense motive), and dexterity allows for more attacks of opportunity via combat reflexes, and as a melee class benefits greatly from strength, and constitution as well..

Races: You are more likely to find a Human or Dwarven Iaijutsu Practitioner than an elf or a half-orc, as the class emphasizes strength of mind and duty.

Alignment: any non-chaotic.

Starting Gold: 2d4×10 gp (50 gp).

Starting Age: As fighter.

Table: The Iaijutsu Practitioner

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Quick Draw
2nd +2 +0 +3 +3 Bonus Feat
3rd +3 +1 +3 +3 Vantage
4th +4 +1 +4 +4 Improved Quick Draw
5th +5 +1 +4 +4 Bonus Feat
6th +6/+1 +2 +5 +5 Astra
7th +7/+2 +2 +5 +5 Nothing Ventured
8th +8/+3 +2 +6 +6 Bonus Feat
9th +9/+4 +3 +6 +6 AC Bonus
10th +10/+5 +3 +7 +7 Before Swine
11th +11/+6/+1 +3 +7 +7 Bonus Feat
12th +12/+7/+2 +4 +8 +8 Swordfaire
13th +13/+8/+3 +4 +8 +8 Counter Amp
14th +14/+9/+4 +4 +9 +9 Bonus Feat
15th +15/+10/+5 +5 +9 +9 Greater Quick Draw
16th +16/+11/+6/+1 +5 +10 +10 Greater Swordfaire
17th +17/+12/+7/+2 +5 +10 +10 Bonus Feat
18th +18/+13/+8/+3 +6 +11 +11 Improved Combat Reflexes
19th +19/+14/+9/+4 +6 +11 +11 Superior Swordfaire
20th +20/+15/+10/+5 +6 +12 +12 Superior Quick Draw

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Sense Motive (Wis), and Swim(Str) .

Class Features[edit]

<-fluff about class features->. All of the following are class features of the Iaijutsu Practitioner.

Weapon and Armor Proficiency: The Iaijutsu Practitioner is proficient with all simple and martial weapons, and light armor..

Quick Draw: at first level, the Iaijutsu Practitioner gets Quick Draw as a bonus feat.

Bonus Feat:at second level, and every third level thereafter, the Iaijutsu Practitioner gains a bonus feat from the fighter bonus feat list.

Vantage:at third level, if the Iaijutsu Practitioner is missed with an attack, they get an attack of opportunity. This ability may only be used if the Iaijutsu Practitioner’s weapon is sheathed.

Improved Quick Draw:at fourth level, the Iaijutsu Practitioner can sheathe their one handed slashing weapon as a free action on their turn

Astra: At sixth level, as part of a full attack action, the Iaijutsu practitioner may make twice as many attacks at each attack bonus as usual, but does half damage, rounded up, on each attack. These bonus attacks stack with any other source of extra attacks. This ability may only be used while wearing light or no armor, and when using a one handed slashing weapon. This ability may only be used once plus wisdom modifier times per day

Nothing Ventured: At seventh level, when taking the total defense action, the Iaijutsu Practitioner can make a sense motive check with DC of an enemy’s attack roll to receive an attack of opportunity, that, if it hits, causes the enemy’s attack to automatically miss. This ability can only be used while the Iaijutsu Practitioner’s weapon is sheathed, and even then only a number of times per day equal to their wisdom modifier.

AC Bonus (Ex): At ninth level, an Iaijutsu Practitioner adds their wisdom modifier to their armor class, up to the maximum Dex of their armor, while wearing light or no armor, with their weapon sheathed. This bonus is also lost any time a dexterity bonus to defense would be lost.

Before Swine: At tenth level, while taking the total defense action, the Iaijutsu Practitioner can add his wisdom bonus to any save to avoid the effects of a spell. If the spellcaster is within reach of the Iaijutsu Practitioner, they can perform an attack of opportunity on the spellcaster even if the spell was cast defensively, though this requires a sense motive check with DC equal to the caster’s concentration check. Either way, this uses an attack of opportunity and may only be used one per day plus a number of times equal to the Iaijutsu Practitioner’s wisdom modifier, while their weapon is sheathed.

Swordfaire: At twelfth level, The Iaijutsu Practitioner gains a +1 to attack and damage rolls with one handed slashing weapons, and increases their critical threat range by one (this stacks with any other critical threat range increasing effect, such as keen, but is applied after any multipliers).

Critical Amp: At thirteenth level, the damage done by attacks of opportunity from Vantage, Nothing Ventured, or Before Swine, have their critical modifiers increased by one.

Greater Quick Draw: At fifteenth level, the Iaijutsu Practitioner can unsheathe their weapon as part of any attack. Doing so increases the attack and damage rolls of such an attack by their wisdom modifier.

Greater Swordfaire: At sixteenth level, attacks made with a one handed slashing weapon have their critical modifiers increased by one.

Improved Combat Reflexes: If, at eighteenth level the Iaijutsu Practitioner does not have combat reflexes, they gain it. If they do, or at some later point give up a feat to improve this class feature, they add both their wisdom and dexterity modifiers to the number of attacks of opportunity they can make in a round.

Superior Swordfaire: At nineteenth level, the bonuses attacks made with a one handed slashing weapon increase. Attack and damage roll bonuses increase to +3, and the increase to critical threat range increases to +2.

Superior Quick Draw: At twentieth level, the Iaijutsu Practitioner can sheathe their weapon as a free action as part of any attack. (Yes, this does mean that they can add their wisdom modifier to attack and damage of every single roll, and that they can chain Vantage off of Nothing Ventured)

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

2 + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

I'm going to be honest here, I got nothin for epic levels.

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

Human Iaijutsu Practitioner Starting Package[edit]

Weapons: Longsword.

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Sense Motive 4 Wis
Craft (weapons) 4 Int

Feat: Combat Reflexes.

Bonus Feats: Quick Draw, Weapon Focus (longsword).

Gear: Studded Leather Armor.

Gold: 10 gp.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: The Iaijutsu Practitioner generally worships gods of war.

Other Classes: Pretty much every class but fighters see them as fighters that sheathe their swords, on occasion. Fighters see them as either self righteous pricks who are to focused on self control to fight properly, or respect their dedication to martial perfection, depending on the fighter..

Combat: Fragile Speedster.

Advancement: A dip in fighter gives more bonus feats and Fort Saves, while a dip in monk lets you get an AC bonus that doesn't require sheathing your weapon, and you can get it earlier..

Iaijutsu Practitioners in the World[edit]

Come at me you dogs, I'll slice you all to pieces.
—Christopher Cooper, Half-Orc Iaijutsu Practitioner

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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