I can USE shurikens (3.5e Optimized Character Build)
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Shurikens can fly 10ft and do 1d2 damage... less than a DAGGER!!
Player's Handbook Complete Warrior
Game Rule Components
Starting Ability Scores (Before Racial Adjustments): Str 12, Dex 16(or higher), Con 14, Int 11, Wis 12, Cha 9
Race (Templates): Human
Starting Racial Traits:
|Saving Throws||Feats|| Class
|1st||Fighter 1||+1||+2||+0||+0||Exotic Weapon Profeciency(Shuriken), Point Blank Shot, Weapon Focus(Shuriken)||Bonus Feat||Sleight of Hand 2|
|2nd||Fighter 2||+2||+3||+0||+0||Far Shot||Bonus Feat||Sleight of Hand 2.5|
|3rd||Fighter 3||+3||+3||+1||+1||Precise Shot||nothing||Sleight of Hand 3|
|4th||Fighter 4||+4||+4||+1||+1||Weapon Specailization(Shuriken)||Bonus Feat||Sleight of Hand 3.5|
|5th||Fighter 5||+5||+4||+1||+1||None||-||Sleight of Hand 4|
|6th||Master Thrower 1||+6/+1||+4||+3||+1||Rapid Shot||Quick Draw, Thrown Weapon Trick (Palm Throw)||-|
|7th||Fighter 6||+7/+2||+5||+4||+2||Sharp-Shooting||Bonus Feat||-|
<- anything not covered by the previous sections ->
- When you can afford them, Returning Shuriken of Distance will increase your efficacy greatly.
- Replace these with the same but improved on +'s to attack/damage or added elemental damage as gold allows.
<- How and why this build works ->
<- Take it to the next level ->
- Throw in quickdraw, 2 weapon fighting feat tree, and flick of the wrist. At BAB of 5 or lower, you get 2 thrown weapons. At BAB 6/1 you get 4 attacks etc.
If your shurikens are 'returning' you'll get them back at the start of your next turn, though you'll be unarmed between turns. (As a hint if you want to take an Attack of Opportunity)
<- overview of additional info about this build ->
<- conditions of when this build works ->
<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->
<- Any other side notes that don't fit in the above sections. ->