Hydra (3.5e Creature)

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Hydra[edit]

Size/Type: Medium humanoid (aquatic, reptilian)
Hit Dice: 4d8 +19 (37 hp)
Initiative: +1
Speed: 30 ft
Armor Class: 19 (+1 dex, +8 natural), touch , flat-footed
Base Attack/Grapple: /
Attack: shortsword +5 melee (1d6 +2 +poison) or bite +4 melee (1d4 +2 +poison)
Full Attack: shortsword +5 melee (1d6 +2 +poison) or bite +4 melee (1d4 +2 +poison)
Space/Reach: 5 ft/5 ft
Special Attacks: poison, transfixing gaze
Special Qualities: fast heaing 5, DR 5/-, regeneration, immunity to all poisons, amphibious, resistance to acid 10, fire vulnerability (+50%)
Saves: Fort +10, Ref +2, Will +2
Abilities: Str 15, Dex 12, Con 18, Int 10, Wis 13, Cha 8
Skills: hide +16, swim +16
Feats: Toughness, Great Fortitude
Environment: Wyrm Hills (warm swamps)
Organization: Solitary, pair, or slink (3-6)
Challenge Rating: 3
Treasure: double standard
Alignment: usually neutral evil
Advancement: by character class
Level Adjustment: +3
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More information...

A humanoid covered in dull gray, brown and green scales suddenly leaps from the brackish water and snaps at your face.

Hydras are nasty humanoids who avoid the civilization of Min-Taurus, seeking instead to steal and raid, living on the edge of society.

Combat[edit]

Hydras are not shy combatants; their numerous resistances and immunities keep them safe.



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