Hydra (3.5e Creature)
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|Size/Type:||Medium humanoid (aquatic, reptilian)|
|Hit Dice:||4d8 +19 (37 hp)|
|Armor Class:||19 (+1 dex, +8 natural), touch , flat-footed|
|Attack:||shortsword +5 melee (1d6 +2 +poison) or bite +4 melee (1d4 +2 +poison)|
|Full Attack:||shortsword +5 melee (1d6 +2 +poison) or bite +4 melee (1d4 +2 +poison)|
|Space/Reach:||5 ft/5 ft|
|Special Attacks:||poison, transfixing gaze|
|Special Qualities:||fast heaing 5, DR 5/-, regeneration, immunity to all poisons, amphibious, resistance to acid 10, fire vulnerability (+50%)|
|Saves:||Fort +10, Ref +2, Will +2|
|Abilities:||Str 15, Dex 12, Con 18, Int 10, Wis 13, Cha 8|
|Skills:||hide +16, swim +16|
|Feats:||Toughness, Great Fortitude|
|Environment:||Wyrm Hills (warm swamps)|
|Organization:||Solitary, pair, or slink (3-6)|
|Alignment:||usually neutral evil|
|Advancement:||by character class|
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A humanoid covered in dull gray, brown and green scales suddenly leaps from the brackish water and snaps at your face.
Hydras are nasty humanoids who avoid the civilization of Min-Taurus, seeking instead to steal and raid, living on the edge of society.
Hydras are not shy combatants; their numerous resistances and immunities keep them safe.