Hybrid 3rd Class Warrior (3.5e NPC Class)

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Hybrid 3rd Class

Hybrid 3rd Class[edit]

Hybrid 3rd Class are part mortal, part green magic. At some point early in their life a Hybrid 3rd Class is infused with arcane energy. This painful infusion of potent magic can show phyically in many ways such as scars or strange green eyes. The energies that now course through their body grant them feats of strength. Hybrids can often move quickly in heavy armor and they favor using greatswords to maximize their crushing power. Their physical frames also hide a great deal of their prowess and they often look no different from any other athletic member of their native race.

3rd Class Hybrids are weaker and less powerful than full blooded Hybrid Elites. Their arcane infusion and combat training are mundane at best and they always wear helmets to cover their green eyes.



Starting Age


Table: The Hybrid 3rd Class
Hit Die: d8

Level Base
Attack Bonus
1st +1 +2 +0 +0 Replaceable
2nd +2 +3 +0 +0 Grip
3rd +3 +3 +1 +1 Power Attack
4th +4 +4 +1 +1
5th +5 +4 +1 +1 Brute Strength+1
6th +6/+1 +5 +2 +2 Great Fortitude
7th +7/+2 +5 +2 +2
8th +8/+3 +6 +2 +2
9th +9/+4 +6 +3 +3 Power Load
10th +10/+5 +7 +3 +3 Brute Strength+2
11th +11/+6/+1 +7 +3 +3
12th +12/+7/+2 +8 +4 +4 Weapon Option
13th +13/+8/+3 +8 +4 +4
14th +14/+9/+4 +9 +4 +4
15th +15/+10/+5 +9 +5 +5 Brute Strength+3
16th +16/+11/+6/+1 +10 +5 +5 Wingless
17th +17/+12/+7/+2 +10 +5 +5
18th +18/+13/+8/+3 +11 +6 +6
19th +19/+14/+9/+4 +11 +6 +6 Endure 3/-
20th +20/+15/+10/+5 +12 +6 +6 Brute Strength+4

Class Skills (2 + Int modifier per level)
Choose 6 skills plus craft as class skills.

Class Features[edit]

All of the following are class features of the Hybrid 3rd Class:

Weapon and Armor Proficiency: Greatswords. Light, Medium, and Heavy Armor.

Replaceable: Any time a 3rd Class Hybrid would gain a feat they instead gain a +1 insight bonus to attack rolls.

Grip (Ex): At 2nd level a 3rd Class Hybrid holding a two-handed weapon gains x2 strength damage instead of x1.5 strength damage.

Power Attack (Ex): At 3rd level a 3rd class Hybrid gains the Power Attack feat.

Brute Strength (Ex): At 5th level a 3rd Class Hybrid gains a +1 to his Strength score. This bonus stacks every 5 levels.

Great Fortitude (Ex): At 6th level a 3rd Class Hybrid gains a +2 to their Fortitude saves.

Power Load (Ex): At 9th level a 3rd Class Hybrid can run at 5 times there base land speed. They also receive no speed penalties when wearing heavy armor.

Weapon Option (Ex): At 12th level a 3rd Class Hybrid holding a two-handed weapon gains a +2 shield bonus to Armor Class against ranged attacks. At the beginning of their turn they can trade this bonus for 2d6 Sneak Attack Damage as a swift action. This bonus applies until the beginning of their next turn.

Wingless (Ex): At 16th level a 3rd Class Hybrid is immune to Falling damage.

Endure (Ex): At 19th level a 3rd Class Hybrid gains Damage reduction +3.

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