Huorn, LotR (3.5e Creature)
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[edit] Huorn
| Size/Type: | Huge Plant |
|---|---|
| Hit Dice: | 7D8+35 (66 hp) |
| Initiative: | -5 |
| Speed: | 10ft |
| Armor Class: | 20, touch 5, flat-footed 20 |
| Base Attack/Grapple: | +5/ |
| Attack: | Slam +15 (2D8+10) |
| Full Attack: | 2 Slams +15 (2D8+10) |
| Space/Reach: | 15ft by 15ft/15ft |
| Special Attacks: | Trample 2D6+12, Double Damage on objects |
| Special Qualities: | Damage Reduction 10/slashing or Fire, Vulnerability to Fire, Tree-ish |
| Saves: | Fort +10, Ref -3, Will +5 |
| Abilities: | Str 31, Dex 1, Con 20, Int 13, Wis 17, Cha 10 |
| Skills: | Intimidate +10 |
| Feats: | Power Attack, Cleave1, Great Cleave1 |
| Environment: | Temperate Forest |
| Organization: | Single, Pair or Group (3-5) |
| Challenge Rating: | 8 |
| Treasure: | none |
| Alignment: | Usually Neutral |
| Advancement: | 8-17 (Huge) 18-25 (Gargantuan) |
| Level Adjustment: | - |
This feat can be used with a Huorn's slam attack
See This Page for background information.
[edit] Combat
Tree-ish (Ex):The huorns are slow to act, and must pass a will save DC 20 in order to move, with a +6 bonus if an Ent orders them to move, a +1 bonus after being attacked, with a further +2 bonus for being attacked with any axe, and a +6 bonus for fire being within 100ft.
Trample (Ex): Reflex DC 22 half. The save DC is Strength-based.
Skills: *Huorns have a +16 racial bonus on Hide checks made in forested areas.
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