Huorn, LotR (3.5e Creature)

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Size/Type: Huge Plant
Hit Dice: 7D8+35 (66 hp)
Initiative: -5
Speed: 10ft
Armor Class: 20, touch 5, flat-footed 20
Base Attack/Grapple: +5/
Attack: Slam +15 (2D8+10)
Full Attack: 2 Slams +15 (2D8+10)
Space/Reach: 15ft by 15ft/15ft
Special Attacks: Trample 2D6+12, Double Damage on objects
Special Qualities: Damage Reduction 10/slashing or Fire, Vulnerability to Fire, Tree-ish
Saves: Fort +10, Ref -3, Will +5
Abilities: Str 31, Dex 1, Con 20, Int 13, Wis 17, Cha 10
Skills: Intimidate +10
Feats: Power Attack, Cleave1, Great Cleave1
Environment: Temperate Forest
Organization: Single, Pair or Group (3-5)
Challenge Rating: 8
Treasure: none
Alignment: Usually Neutral
Advancement: 8-17 (Huge) 18-25 (Gargantuan)
Level Adjustment: -

This feat can be used with a Huorn's slam attack

  1. REDIRECT Template:Background Information (LotR Supplement)Huorn This Page] for background information.


Tree-ish (Ex):The huorns are slow to act, and must pass a will save DC 20 in order to move, with a +6 bonus if an Ent orders them to move, a +1 bonus after being attacked, with a further +2 bonus for being attacked with any axe, and a +6 bonus for fire being within 100ft.

Trample (Ex): Reflex DC 22 half. The save DC is Strength-based.

Skills: *Huorns have a +16 racial bonus on Hide checks made in forested areas.

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