Huntsman (4e Creature)

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The Huntsman is a tool of violence created to hunt meat for lazy and much larger predators.

The Huntsman[edit]

The Huntsman looks like little more than a suit of armor with monstrous, serrated blades erupting from its hands.

The Huntsman
Level 10 Solo Skirmisher
Medium Immortal Humanoid (Undead)
XP 2,200
Initiative +7 (roll twice and take two separate full turns)Senses Perception: +14 Senses Blindsight 10; Dark vision
HP 200; Bloodied 100
AC 27; Fortitude 26, Reflex 24, Will 22
Immune to necrotic, poison, disease, and blindness. Vulnerable 10 radiant.
Saving Throws +2
Speed 8
Action Points 2
Trait Relentless
Effect: The Huntsman rolls 2d20 whenever it needs to roll 1d20. It can take either result. If two criticals are rolled on an attack roll, then the target of the attack is instantly slain.
Trait Silent Hunter
Effect: The Huntsman can become invisible at will as a standard action. It is completely silent while invisible. It can stay invisible until it attacks.
Melee.png Whirling Blades
Effect: The Huntsman shifts its speed and makes the following attack against up to three different adjacent creatures during the move: +13 vs AC; Hit: 1d10+8 damage.
Melee.png Brutal Stab
Effect: The Huntsman plunges both its blades into one target. Melee 1 (one creature); crits on a 17 or higher; +15 vs AC; Hit: 2d12+8 damage.
Area.png Confounding BladesD6 (5).png D6 (6).png
Effect: The Huntsman creates illusions of itself in front all nearby creatures, causing them to second guess where it is. It then teleports behind one of the targets and attacks, refreshing itself in the blood and pain of the living.

Close burst 2; +12 vs will; Hit: the target grants combat advantage to The Huntsman and any of its allies (save ends). The Huntsman then teleports adjacent to one enemy in burst and makes a second attack: +16 vs AC; Hit: 3d8+8 damage, or 3d12+8 damage if this hit a creature granting combat advantage. If the second attack hit, then all conditions on The Huntsman end, including those that a save can't end.

Skills {{{skills}}}
Str 25 (+7) Dex 21 (+5) Wis 10 (+0)
Con 12 (+1) Int 8 (-1) Cha 8 (-1)
Alignment Unaligned Languages none
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Huntsman Tactics[edit]

The Huntsman targets the physically weakest members of a party, trying to kill them as fast as possible so that it can depart with food for its master. The Huntsman will use its invisibility to sneak up on a party and strike who it views as weakest. However, it doesn't use its invisibility power again until it needs to make a getaway so that the party knows what they are facing and learn to fear it. When it isn't out hunting, the Huntsman stays close to its master as a sort of guard dog, always invisible until something attacks the one who controls it.

Huntsman Lore[edit]

A character knows the following information with a successful arcana check.

DC 18: It's not unheard of for powerful demon lords or ancient dragons to have The Huntsman as either a body guard or a hunter.

DC 25: "The Huntsman" is misleading, as there are more than one. However, no two have ever been seen at the same time because of how difficult it is to create one.

DC 32: A Huntsman is created by combining the blood, flesh, and soul of a living human with an enchanted suit of armor. The reason that it is so difficult to create one is because the human must be kept alive throughout the entire process of removing its bones and transferring what remains into the armor. Because of this, only the most cruel, evil, intelligent, patient, and hungry predators have a Huntsman under their command. Seeing a Huntsman is always a bad sign of things to come.

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