Fisherfolks, Burning (3.5e Race)

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Burning Fisherfolks[edit]

Personality[edit]

They believe that war in the only way to solve things. they are brutal to the people that believe in any things

Physical Description[edit]

Burning Fisherfolks look like standard fisherfolks but the fur on their heads are lighter than the fur on their other body parts.

Relations[edit]

They are get along with Goblinoids, especially Hobgoblins and some savage Humans. They are usually in war with most of the other races.

Alignment[edit]

Most burning fisherfolks are lawful evil.

Lands[edit]

Unlike their standard countparts, the live on lands even they can live in aquatic enviroments.

Religion[edit]

They reject any deity or any super natural being

Language[edit]

Burning Fisherfolks speak Common and Albionian

Racial Traits[edit]

  • + 4 Str; - 4 Dex; + 4 Con
  • Humanoid (Aquatic)
  • Medium.
  • Burning Fisherfolk base land speed is 20 ft. Base swim speed is 40 ft.
  • Low-Light Vision.
  • Slight Build: the physical stature of burning fishefolk lets them function in many ways as if they were one size category smaller. Whenever a burning fisherfolk is subject to a size modifier or special size modifier for an opposed check (such as Hide), the burning fisherfolk is treated as one size smaller if doing so is advantageous to the character. A burning fisherfolk is also considered to be one size smaller when "squeezing" through a restrictive space. A burning fisherfolk can still use weapons designed for a medium creature. The space and reach of a burning fisherfolk remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
  • +8 racial bonus on swim checks. A fisherfolk can always take ten on a swim check, even when rushed or threatened. A fisherfolk can use the run action while swimming, provided he swims in a straight line.
  • Rage (Ex): The burning fisherfolks are so wired that they can lose their head with just about anything. When they do then enter in a kind of Barbarian Rage only with different effects. They gain + 2 Str and Con and lose - 2 Dex. Basicly when anything irritates them they must pass a save throw of Will with the DC: 20 to resist entering in a fit of rage. When in this state they must roll a Will save throw DC:20 every 5 turns or they wil continue in the state of rage. Once the rage ends they become tired for 1d4 hours.
  • The burning fisherfolks are also immune to all sleep effects.
  • Amphibious (Ex): Although burning fisherfolks are aquatic, they can survive indefinitely on land.
  • Favored Class: Fighter
  • Level Adjustment: + 2

Vital Statistics[edit]

Table: Burning Fisherfolk Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Burning Fisherfolk Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
35 years 53 years 70 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Burning Fisherfolk Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 120 lb. × (2d4) lb.
Female 4’ 5” +2d10 85 lb. × (2d4) lb.



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