Direfolks (3.5e Race)

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Direfolks[edit]

Personality[edit]

Despite popular belief, Direfolks live very civilized lives; They live just as any normal man would, but in a little more cramped of spaces. Direfolks love to do anything physical, lest it be working as a blacksmith or fighting wars for fellow man.

Physical Description[edit]

The first Direfolks were half-giants that a wizard had tried to change them to humans. They are hairless muscle-bound giants with bone plating on various parts of their bodies. They have plating on their chest, fists, knees, elbow, and the top of their heads. Their bodies are the ones of legends; sculpted from stone as dwarves would say. They are also handsome like an Elf, because of their perfect genome.

Relations[edit]

Direfolks get along with almost all races, mostly because they usually don't judge.

Alignment[edit]

Often neutral good.

Lands[edit]

Anywhere a humans or half-giants would live.

Religion[edit]

Direfolks are usually quite religious, because they are thankful for their truly blessed existence.

Language[edit]

Common

Names[edit]

Usually strong names like Balthazar, Elaki, or Terra

Racial Traits[edit]

Vital Statistics[edit]

Table: Direfolk Random Starting Ages
Adulthood Simple Moderate Complex
30 years +3d6 +2d6 +4d6
Table: Direfolk Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
60 years 80 years 120 years +4d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Direfolk Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6’ 4” +2d12 220 lb. × (2d6) lb.
Female 6’ 1” +2d12 180 lb. × (2d6) lb.

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