Host of Cerberus (3.5e Prestige Class)

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Host of Cerberus
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Contents

[edit] Host of Cerberus

Darkness comforts as three become one and one becomes god.
—Eddie, Human Host of Cerberus
This section needs a more complete description. For more information please look here

<-fluff about this prestige class->

[edit] Becoming a Host of Cerberus

<-why characters persue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Alignment: Any
Base Attack Bonus: +3
Skills: Intimidate 6, Handle Animal 2
Patron: Hades
Special: Shadow Wisp class abillity

Table: The Host of Cerberus

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Seeping Darkness, Lesser We are One
2nd +2 +2 +0 +2 Eyes Around
3rd +3 +3 +1 +3 Fire Breath
4th +4 +3 +1 +3 Insidious Stare
5th +5 +4 +1 +4 Improved We are One
6th +6 +4 +2 +4 Double Bite
7th +7 +5 +2 +5 Venomous Nature
8th +8 +5 +2 +5 Improved Insidious Stare
9th +9 +6 +3 +6 Acid Breath
10th +10 +6 +3 +6 Perfect We are One, Form of the Beast

Class Skills (<-skill points-> + Int modifier per level)
<-list of class skills->.

Table: The Epic <-class name->
Level Special
11th Bonus Feat
12th
13th
14th Bonus Feat
15th
16th
17th Bonus feat
18th
19th
20th Bonus Feat

[edit] Class Features

Seeping Darkness: The impact of darkness never wavers. A Host of Cerberus's levels stack with the bringer of darkness to gain and improve all abilities.

We are One: A Host of Cerberus share his body with that of a shadow cerberus. This produces three shadow tenticals that all end in the head of a dog. Each head gives you a secondary attack of bite equal to the heads size. The heads may also be improved by your wisps', but each head must be done seperatly. At level 5, any enchantment on one applies to all the heads, and at level 10 any improvement applies to host and heads. May summon or retract heads as free/move action.

Eyes Around: A Host of Cerberus is always alert, always watching. He gains the Alertness feat and his Cha to his Initiative.

Fire Breath: A head may now make a fire cone in place of his attack. This does 1d4 every 2 levels of the class.

Incidious Stare: Gains stare down ability 1/day for every 3 levels of class. At level 8 is treated as Improved Staredown.

Double Bite: If a full round attack action is made, each head gets two attacks.

Venomous Nature: Gains snake tail that is treated as extra head. Can't use fire breath.

Acid Breath: Same as fire breath, but only tail may use it and does acid damage.

Form of the Beast: True aspect of a cerberus' power. Gains sub-type of Canis Humanis. Also gains a +4 to Str, Con, and Cha, and all land speeds are at x2.


Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

[edit] Ex-<-pluralized class name->

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

[edit] Campaign Information

[edit] Playing a <-class name->

This section needs a more complete description. For more information please look here

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

[edit] <-pluralized class name-> in the World

This section needs a more complete description. For more information please look here
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

[edit] <-class name-> Lore

This section needs a more complete description. For more information please look here

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

[edit] <-pluralized class name-> in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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