Hoplite (3.5e Class)
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[edit] Hoplite
A mobile skirmisher that excels at mixing ranged and melee attacks. Dedicated to using a javelin and a light weapon.
[edit] Making a Hoplite
Hoplites throw their javelins as they run into combat, encumbering their opponents to gain them an edge in melee. They are also skilled at two-weapon fighting with a javelin and light weapon. With only light armor, they'll need some help in sustained melee combat. Both melee and ranged feats help, as well as medium armor proficiency. Pair with dedicated melee fighters and several casters for their toolbox of tricks.
Abilities: Dexerity or Strength. Constitution is a good bet.
Races: Human, elves, orcs...Anyone one with two good throwing arms and good running legs.
Alignment: Any.
Starting Gold: Greater than zero.
Starting Age: Older than a kid.
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | 1 | 2 | 0 | 0 | Hoplite Training, Soul-Linked Weapons | ||||||||||||||||||||||||||||||||||||
| 2nd | 2 | 3 | 0 | 0 | One-Two | ||||||||||||||||||||||||||||||||||||
| 3rd | 3 | 3 | 1 | 1 | Throw While Move | ||||||||||||||||||||||||||||||||||||
| 4th | 4 | 4 | 1 | 1 | |||||||||||||||||||||||||||||||||||||
| 5th | 5 | 4 | 1 | 1 | Injurious Throw | ||||||||||||||||||||||||||||||||||||
| 6th | 6/1 | 5 | 2 | 2 | Improved Hoplite Training | ||||||||||||||||||||||||||||||||||||
| 7th | 7/2 | 5 | 2 | 2 | Improved Move While Throw | ||||||||||||||||||||||||||||||||||||
| 8th | 8/3 | 6 | 2 | 2 | One-Two +2 | ||||||||||||||||||||||||||||||||||||
| 9th | 9/4 | 6 | 3 | 3 | Improved Soul-Linked Weapons | ||||||||||||||||||||||||||||||||||||
| 10th | 10/5 | 7 | 3 | 3 | Defensive Throwing | ||||||||||||||||||||||||||||||||||||
| 11th | 11/6/1 | 7 | 3 | 3 | Injurious Throw 2 | ||||||||||||||||||||||||||||||||||||
| 12th | 12/7/2 | 8 | 4 | 4 | |||||||||||||||||||||||||||||||||||||
| 13th | 13/8/3 | 8 | 4 | 4 | Excellent Throw While Move | ||||||||||||||||||||||||||||||||||||
| 14th | 14/9/4 | 9 | 4 | 4 | One-Two +3 | ||||||||||||||||||||||||||||||||||||
| 15th | 15/10/5 | 9 | 5 | 5 | Perfected Hoplite Training | ||||||||||||||||||||||||||||||||||||
| 16th | 16/11/6/1 | 10 | 5 | 5 | |||||||||||||||||||||||||||||||||||||
| 17th | 17/12/7/2 | 10 | 5 | 5 | One-Two +3 | ||||||||||||||||||||||||||||||||||||
| 18th | 18/13/8/3 | 11 | 6 | 6 | |||||||||||||||||||||||||||||||||||||
| 19th | 19/14/9/4 | 11 | 6 | 6 | Perfected Throw While Move | ||||||||||||||||||||||||||||||||||||
| 20th | 20/15/10/5 | 12 | 6 | 6 | Injurious Throw 4, One-Two +4 | ||||||||||||||||||||||||||||||||||||
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Class Skills (4 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
Weapon and Armor Proficiency: Has simple weapon, martial weapon, light armor, and light shield proficiency.
Hoplite Training (Ex): Hoplites are able to wield a javelin as a melee weapon in one hand, and are treated as light melee weapons while used as such. Hoplites excel at wielding a javelin in one hand and a light weapon in the other, and is treating as having the Two-Weapon Fighting feat as long as they are wielding those weapons. At level 6, they gain Improved Hoplite Training, and are treated as having the Improved Two-weapon Fighting feat as long as they are wielding those weapons. At level 15, they gain the Perfected Hoplite Training, and the -2 penalty for two-weapon fighting is negated.
Soul-Linked Weapons (Ex): Any feats that apply to either the javelin or the chosen light weapon also apply to the other if applicable (Example: Taking Weapon Focus (Shortsword) also gives you the Weapon Focus (Javelin) fest). At level 9, any enchantments upon one weapon are also applied upon the other, if unenchanted. (Example: Getting Spell Storing enchantment on your shortsword will also imbue the javelin with it as soon as you pick it up.) This enchantment stays for 1 min/level after leaving your hand.
One-Two (Ex): At level 2, if you successfully attack with a javelin and then attack with your light weapon either in this turn or on the next turn, you get +1 to attack and +1 to damage. At level 8, you get +2 attack and +2 damage. At level 14, it becomes +3/+3. At level 20, it becomes +4/+4.
Throw While Move (Ex): At level 3, you gain Throw While Move. During a move action, you may make a ranged attack in the direction you are moving at a -4 attack penalty (22.5 degree cone). At level 7, this penalty becomes -2, and you gain +1 damage for every 5 foot square you moved before throwing. At level 13, this penalty becomes zero. At level 20, you get +2 attack, and the damage bonus is +2 damage / 5 feet.
Injurious Throw (Ex): At level 5, the Hoplite gains the ability to leave a javelin protruding from his opponent after a successful ranged or melee attack (if a melee attack, he has a choice of whether to leave it or withdraw it). An opponent affected this way is treated as Sickened (-2 attack, attack damage, saves, ability checks and skill checks). This only applies once, no matter how many javelins are affecting the opponent this way. At level 11, this effect can stack up to twice, once for javelin. At level 15, this can stack three times, and at level 20, it can stack four times.
Defensive Throw (Ex): At level 10, the Hoplite gains the ability to throw javelins while threatened in melee without provoking attacks of opportunity.
<-extraordinary class feature-> (Ex):
Suggested Feats:
Weapon Finesse, Quick Draw, Point Blank Shot, Weapon Focus
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